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Not friendly, but the point is correct. There is no such bug / glitch in CS 1.6 or CS:S.
On the other hand, I've answered with a fonny "niga pls" touch to relax the audience, didn't work.
Anyway, no I didn't play source because it was a poorly made Counter Strike, and grenades were bouncing of people in 1.6, not getting stuck causing the impossibility to move. Which is even more retarded with smoke grenades since they "activate" when laying on the ground, which doesn't happen if they get stuck in your body.
Did they end up fixing it or they just ignored ?
But its the same as css, you can run at someone and they can throw a flash at you and if it hits your down to walking speed/stopped, its just the way it works, like how you slow down when hit by bullets.
I think it will be to do with the fact nades(Flash/smoke/decoy?) do 1dmg when they hit you from the opposing team, never seen the 1hp flashbang kills? :) (unless this got patched out of csgo aswell, only seen it once in csgo, but countless times in css)
And yeah I think you're right, it probably comes from the 1dmg when they hit someone, but actually they changed it, it only takes 1 armor. And no, never seen a 1hp flashbang kill sadly :(.
But I honestly don't care about the 1hp nade hit, I just want the movement glitch removed. Happened with retarded consequences again a couple of days ago : rushing boiler stairs on inferno, ct side, get stuck by a T smoke > get AWP'd because can't move for 2s... thanks.
If it was here as far as you remember, means you discovered CS with the crappy CSS, apparently. But CS:GO made some 1.6 (and older) players come back, and I'm not the only one thinking the movement stopped by nades is plainly stupid.
That's not something you do out of "skill", you don't throw nades at people in match just to stop him, it only happens out of randomness, and we ol' 1.6 players don't like random.
Throwing stuff is one of the most important thing in CS, counter-stuffing a rush is another very important thing in CS, taking your lane fast (not necessarily rushing) not to get peaked is another very important thing in CS. Means you have high chances of nade encounter if you play against decent players.
The most obvious ones are team rush on B on D2, or ramp on Nuke, CT stuff the choke points, if you get stuck and block your mates it's 100% chances of getting aced, no bomb plant, ♥♥♥♥♥♥ up eco because of the glitch.