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snap top / null binds are also not a big deal. They barely made a difference if you're a good player which 99% of you are not
Rapid Trigger is safe at the currrent state of cs and will not be bannable with a 99% certainty
Rapid Trigger is Mechanical and works with 2 magnets and a pcb. As the magnets get closer together and the magnetic field strength increases the pcb reads this and passes it to the software to interpret, which from the software part is the same process like on other standart keyboards. The only difference is that you choose at which magnet-distance your key acts as pressed. So how can you ban anything that you cant even really differanciate from a normal keyboard? Also RT is something that would be implemented anyway sooner or later, cause thats a tech development that was just bound to happen. It reduces the time from "thinking of pressing" to "actually pressed".
Snap-Tap is way different from that and easily detectable in software by scanning inputs. Its also a huge advantage compared to RT.
Snap Tap eliminates the training you need for Counter-Straving, which is not good cause you now need one skill less to master the game.
RT is a nice convenience for normal people and a good help for disabled people/ people with chunky hands and so on. Not an advantage in my opinion.