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No, it's the usual BS
It's effective since it gets them, but it lacks efficiency since it takes months for the baan to occur and cheaters can immediately return to our matches with new accounts, thanks to Valve's poor ban policy, it becomes useless.
Yeah I get the blue notification from time to time.
I add people that look legit and we try to close a public server only with friends to avoid random players that could be cheating (when playing casual).
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I'd be fine with keeping current VAC since many people don't like an intrusive anticheat. I'd suggest adding a optional verification system (at least for premiere), so people that are willing to prove they don't want to cheat play only with those with the same mindset and even if someone tries to cheat there, once they're caught, their ID would be banned for good. I'd be fine with companies banning people instead of only accounts.
Edit: and no a pay wall doesn't work in CS since people cheat with expensive inventories, some even pay monthly subs to cheat developers to use their software. Add a verification system and isolate those players from the rest and they should feel an improvement. Cheaters and the ones carried by them will be mad of course but who cares (and yes, prime players love getting carried by a cheater that's why I've been mostly playing non prime, at least there they open a vote kick).
Another important point to mention is: accounts are cheap. People can just buy hundreds of steam accounts for very little, and just use cheats that take weeks or months to detect, when the account gets VACd they just switch to another account. Essentially people can have enough bought accounts paired with low quality detectable cheats to last them a lifetime...where they continue to cheat for years upon years without any reasonable stop.
Given how easy and affordable it is to have a life time supply of accounts and cheats.... And how long it takes to even get banned, people just continuously cheat without anything meaningful ever happening to change this reality.
The report system is more of a punishment for people that are good at the game or not good enough. You get put in low trust for either playing the game too well or too poorly (of course other things factor into getting a lower trust such as being toxic) people will also just report you for anything...It doesn't really matter.
Green trust is full of people trying harder to hide their cheats while every other trust factor such as yellow and red are just full blatant.
Queue times are exponentially longer because of dwindling player count. Valve places queue times based on your trust more so than your actual level of individual skill. The worse your trust the longer the queue times, however, that is not the only reason.
The report system is what dictates your trust factor mostly and it is a lazy way to minimize how many blatant cheaters you encounter, but a skilled player can, more often than not, tell who is hiding it in green trust lobbies. It is a sorry excuse for a lack of a effective anticheat and is only here because valve does not care about the community enough to implement enough talented employees to correctly deal with the issue.
CS2 player count is inflated.
CS2 anticheat basically doesn't exist.
CS2 gameplay mechanics broken and worse than CSGO.
Some pros have spoke out against the issues with CS2 regarding the broken mechanics and bugs as well as the poor anticheat.
Many people from the CS community (long term and experienced/skilled players) have made their points made about the game, and only fractions of it get listened to over the course of an incredible length of time of nothing being done.
The slow process in development of these fixes are inexcusable and only exist because valve simply does not care about hiring the talent required to fix the issues.
When a company as big as valve chooses to not listen nor care about their community that made them into a success in the first place, there is simply nothing you can do but watch the thing you loved die.
Blatantly cheating in premier again.
Its a joke.
Pointless to ban them and let them ruin games again and again.
What Valve's anti-cheat needs is to prevent them to come back. Hardware ban just like Vanguard does, on motherboard's TPM.
https://x.com/AntiCheatPD/status/1796609553104015767