Counter-Strike 2

Counter-Strike 2

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StonkOverflow Jul 15, 2024 @ 10:10pm
make this game hitscan
currently, the game has server-side hitreg, which unfortunately is not hitscan. i'd really like it to be actual hitscan. that would make the game infinitely more fair and enjoyable for everyone : )
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Showing 91-101 of 101 comments
Jzson Jul 18, 2024 @ 8:06pm 
Originally posted by Hogarth:
Originally posted by StonkOverflow:
nobody is asking for an offline option. what were you referring to?
You were..

Originally posted by StonkOverflow:
alright, well the rest of us were talking about milliseconds. please stay on topic
So why did you bring up bandwidth im confused.


Originally posted by Jzson:
Originally posted by Jzson:



did you see my response? what were you referring to since you were incorrect about this? and what were you referring to here? stonkoverflod replied to someone else talking about bandwidth. do you know what post you're replying to?


Originally posted by StonkOverflow:
Originally posted by kabanod1m #NotoToxicity:
1) there is no point in explaining to OP that this game is hitscan, check out all my posts in this discussion. by saying "hitscan" OP means that the game should be client-side hitreg hitscan, not server-side hitreg hitscan, because that's "not true hitscan"
edit: and ALSO (in OP's opinion) your shots must register even if you are already dead on the server. imagine a dead player that you just killed shooting and damaging you because that player has 80 ping
2) subtick is not the reason why you get killed when you already run behind a wall, the reason is lag compensation and ping, and both existed in CSGO. and I have a ton of videos of my gameplay back from CSGO where I've been getting killed/shot when I'm already behind a wall. in fact, for me personally it got better with CS2
just limit servers based on ping. easy solution. anyone with more than like 40ms can go play together on trash bandwidth servers instead
Jzson Jul 18, 2024 @ 8:08pm 
Originally posted by StonkOverflow:
Originally posted by Hogarth:
bandwidth.
alright, well the rest of us were talking about milliseconds. please stay on topic
i think this user commented on the wrong post by mistake
Moxter Jul 18, 2024 @ 8:23pm 
tse broder
Moxter Jul 18, 2024 @ 8:24pm 
ok
Sethioz Jul 18, 2024 @ 8:34pm 
without quoting anyone (cuz it gets too long):

1) why do people keep talking about OP = OverPowered? i don't see how any of this is related to OP.

2) never heard of "hitscan" and i've been in gaming industry since mid 90s

3) i agree that hitreg is messed up in cs2

4) someone said that cs2 should have "if i shoot someone on my screen, they should die" system, that's extremely exploitable. what if a cheater simply sends a packet to server saying "i hit the guy"?
i have seen this being exploited in games like dayz mod, where a cheater can enter server and send a "kill switch" packet that kills all other players. is this what you want in cs2?

5) csgo/cs2 have never had actual "bullets", there's no bullet drop and nothing actually flying. hits are instant, which is why it is impossible to kill eachother with bullets. i mean a moment where both players fire and both die, this is impossible in cs2 and was impossible in csgo aswell, because bullets have no travel time.

6) csgo did not have hitreg problems, whoever shot first, got the kill, there was no "ghosting" or shots that appeared like they hit, but didn't. they just need to bring back what they used in csgo. i used to play csgo on pro level between 2012 to 2015, NEVER had issues with hits not registering and i was playing on wifi.
i'm on stable connection in cs2, been playing since late 2023 and i constantly have issues that hits don't register. my ping is stable below 30ms, mostly below 20ms, yet i get this issue all the time.
i even made a video on it: https://www.youtube.com/watch?v=Bs26M9sGlqk

some say "bullet punch", but there's no such thing, because i shot first and you can see my tracer go right thru the enemy. i NEVER had this issue in csgo, therefore cs2 is broken.


they simply need to sync player movement with server and remove this nonsense sub-tick crap. there are also some packet smoothing options and other nonsense to help higher ping players .. this just needs to get removed.
if you don't have stable internet, you shouldn't play online games that require precision. cs2 is one of the most internet intensive games ever, in most shooters only generic data is being sent, but cs2 sends every tiny bit of movement data, it means every time you make small movement with mouse, this data is sent over internet.
it's basically like remote-controlling another PC, every input is sent to server.

they simply need to synchronize it better, so you don't see a hit on your screen if there was no hit.

i think reason why lot of hits don't register, is because of visual lag. on your screen it appears that you're still alive, but actually you're not. i believe this is coming from the sub-tick system.

that's why in most pvp games when you're lagging, you see only yourself rubber-banding, but others see you move normally, but usually just running into a wall or not reacting to things. this is how it should be. if you lag, you have a rubber-band moment, but cs2 has tried to reduce rubber-banding with sub-tick, which in return makes it look like hits don't register.

@Valve JUST CHANGE IT BACK TO HOW IT WAS IN CSGO! it was PERFECT.
also @Valve DO NOT FIX SOMETHING THAT WASN'T BROKE!
Last edited by Sethioz; Jul 18, 2024 @ 8:34pm
game has not hit or scan its ♥♥♥♥♥♥♥♥♥♥♥ they should fire valve coders and hire the actual cs game designer 1999 Gooseman from Vancouver. gooseman just getting royalties from valve since 2000.
Last edited by Body Positive Team; Jul 18, 2024 @ 8:35pm
Hamless Hog Jul 18, 2024 @ 8:37pm 
Originally posted by Sethioz:
1) why do people keep talking about OP = OverPowered? i don't see how any of this is related to OP.
OP can also mean Original poster.
StonkOverflow Jul 18, 2024 @ 8:39pm 
Originally posted by Hogarth:
Originally posted by StonkOverflow:
nobody is asking for an offline option. what were you referring to?
You were..

Originally posted by StonkOverflow:
alright, well the rest of us were talking about milliseconds. please stay on topic
So why did you bring up bandwidth im confused.
see jzson's reply : )
StonkOverflow Jul 18, 2024 @ 9:20pm 
Originally posted by Sethioz:
never heard of "hitscan" and i've been in gaming industry since mid 90s
if you've never heard of hitscan you've never played a first person shooter
StonkOverflow Jul 18, 2024 @ 9:22pm 
Originally posted by BITTERMAN:
they should fire valve coders
true, valve coders are very consistently bad at their jobs. source: i've played csgo before
Jzson Jul 29, 2024 @ 6:02pm 
Originally posted by Hogarth:
Originally posted by Jzson:
please show evidence of this
You can simply press ctrl+f for a word lookup. type "advantage" and youll see many times before. comment #17 for example.
oh you mean the two other comments from the guy i quoted, and none from me despite you saying i brought it up? what were you referring to when you said i brought it up?
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Date Posted: Jul 15, 2024 @ 10:10pm
Posts: 101