Counter-Strike 2

Counter-Strike 2

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-New Damage Prediction System-
[ DAMAGE PREDICTION ]
Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
Damage prediction is not active when you have high ping.
Last edited by 𝕎𝟙𝕂ℤ; Nov 13, 2024 @ 4:02pm
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Showing 1-6 of 6 comments
Jo_Mei Nov 13, 2024 @ 3:58pm 
optional client side hitreg if ping isnt too high , only occasionally being wrong sounds good, could be a huge improvement
Last edited by Jo_Mei; Nov 13, 2024 @ 3:59pm
THE BUNDE BURGLAR Nov 14, 2024 @ 1:28am 
if u play on 20-50ms youd be able to feel a difference pretty easy
apple Nov 14, 2024 @ 7:07am 
Originally posted by 𝕎𝟙𝕂ℤ:
[ DAMAGE PREDICTION ]
Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
Damage prediction is not active when you have high ping.
I enabled all damage prediction settings and it seems nice when I tried it so far
fake headshots on players with 7 ping when i have the same ping 80% of the time
Originally posted by 𝕎𝟙𝕂ℤ:
[ DAMAGE PREDICTION ]
Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
Damage prediction is not active when you have high ping.
Bro we know what dmg predictions is, u dont need to intro us
It makes the game feel much more consistent.
Improved my fps drops also.
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Showing 1-6 of 6 comments
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Date Posted: Nov 13, 2024 @ 3:50pm
Posts: 6