Counter-Strike 2

Counter-Strike 2

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Jer Dec 1, 2014 @ 5:12pm
Anyway to make counter strike feel smoother?
so i got my new computer and well i get around 300fps on csgo at highest graphics but the 60fps feeling isnt that great . when i watch people['s streams it seems smoother like if you watch summits stream it feels cleaner and looks cleaner any idea how?

*UPDATE* i asked him and he said its because there is no tearing and its in "cinematic" mode so getting what his stream looks like is basically impossible
Last edited by Jer; Dec 1, 2014 @ 5:21pm
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Showing 1-15 of 22 comments
polecat Dec 1, 2014 @ 5:15pm 
are your drivers up to date?
LoNeZiLLa Dec 1, 2014 @ 5:19pm 
Make sure you cap your fps so it never fluxuates. (fps_max "200")
polecat Dec 1, 2014 @ 5:22pm 
um no.. fps_max 999
Gotgo Dec 1, 2014 @ 5:22pm 
If there isn't actually a problem on your end that is making this happen then you're just experience the optical illusion of it.

Your brain isn't working the same when actively playing a game compared to watching a stream. There is science behind it, but I'm in no way, shape, or form intelligent enough to try and explain it.
LoNeZiLLa Dec 1, 2014 @ 5:24pm 
Close all background processes.
clean up PC with CCleaner.
If you can, overclock your CPU.. csgo is very cpu dependant
LoNeZiLLa Dec 1, 2014 @ 5:25pm 
Originally posted by kn1ght.fr:
um no.. fps_max 999
Not going to argue with you about this.
The more your fps fluxuates, the more the 'feel' of the game changes. Consistency is key.
Jer Dec 1, 2014 @ 5:28pm 
Originally posted by LoNeZiLLa:
Close all background processes.
clean up PC with CCleaner.
If you can, overclock your CPU.. csgo is very cpu dependant
nope i wont ever drop under 60 ever i stay at 300 its just because the stream is in cinematic mode
Gotgo Dec 1, 2014 @ 5:31pm 
Originally posted by LoNeZiLLa:
Originally posted by kn1ght.fr:
um no.. fps_max 999
Not going to argue with you about this.
The more your fps fluxuates, the more the 'feel' of the game changes. Consistency is key.

Might as well lock your frames at 60FPS then if you have a 60Hz monitor. All frames past 60 will just repeat themselves anyway on it.
Prosody Dec 1, 2014 @ 5:33pm 
If you have a 60hz monitor, cap it at 120fps, assuming you can maintain a consistent 120 frames per second. If you leave it uncapped or capped at 999fps, you WILL feel stutters if your card dips for a moment.
Jer Dec 1, 2014 @ 5:37pm 
never happened before where i went under 250fps but yeah thanks
Prosody Dec 1, 2014 @ 5:39pm 
Originally posted by ImYourRival:
never happened before where i went under 250fps but yeah thanks

The fps display shows an average, so when it drops to showing 250fps, there may be moments that your machine is actually outputting significantly lower...like none. It's best to cap it as double your monitor's refresh rate...assuming that you can maintain that without any drops.
Last edited by Prosody; Dec 1, 2014 @ 5:42pm
Yea, lock your fps to 60, it probably will look beter.
Prosody Dec 1, 2014 @ 5:45pm 
Originally posted by ✞o✡i ☪:
Yea, lock your fps to 60, it probably will look beter.

If your machine can maintain over 60 frames per second with no drops, you should cap it higher. Even with a 60hz monitor, you will get a NOTICEABLY smoother experience when it is capped at 120hz compared to capping it at 60hz. It's counterintuitive, and I don't understand the mechanics behind how it works. Something about your graphics card being able to send a new frame the moment your monitor is able to receive one...or something.
Last edited by Prosody; Dec 1, 2014 @ 5:46pm
Gotgo Dec 1, 2014 @ 5:51pm 
Originally posted by Prosody:
Originally posted by ✞o✡i ☪:
Yea, lock your fps to 60, it probably will look beter.

If your machine can maintain over 60 frames per second with no drops, you should cap it higher. Even with a 60hz monitor, you will get a NOTICEABLY smoother experience when it is capped at 120hz compared to capping it at 60hz. It's counterintuitive, and I don't understand the mechanics behind how it works. Something about your graphics card being able to send a new frame the moment your monitor is able to receive one...or something.

60Hz is different than 60FPS

Basically with a 60Hz monitor if you run a constant 61FPS you will have 60 individual frames and 1 frame duplicated from the lot of 60 which can lead to juddering and screen tearing.
Prosody Dec 1, 2014 @ 5:55pm 
Originally posted by Gotgo:
Originally posted by Prosody:

If your machine can maintain over 60 frames per second with no drops, you should cap it higher. Even with a 60hz monitor, you will get a NOTICEABLY smoother experience when it is capped at 120hz compared to capping it at 60hz. It's counterintuitive, and I don't understand the mechanics behind how it works. Something about your graphics card being able to send a new frame the moment your monitor is able to receive one...or something.

60Hz is different than 60FPS

Basically with a 60Hz monitor if you run a constant 61FPS you will have 60 individual frames and 1 frame duplicated from the lot of 60 which can lead to juddering and screen tearing.

I get that, but what I'm saying is that you should aim for a fps cap of 120 frames per second with a 60hz monitor. Anyone who doubts it should try it themselves.

Use fps_max 60, and strafe back and forth next to some object. It will be very easy to see the gap in between the individual frames. Then set it to fps_max 120 and do the same thing. The gap between frames will be shorter, and the strafing motion will become noticeably smoother.
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Date Posted: Dec 1, 2014 @ 5:12pm
Posts: 22