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Your brain isn't working the same when actively playing a game compared to watching a stream. There is science behind it, but I'm in no way, shape, or form intelligent enough to try and explain it.
clean up PC with CCleaner.
If you can, overclock your CPU.. csgo is very cpu dependant
The more your fps fluxuates, the more the 'feel' of the game changes. Consistency is key.
Might as well lock your frames at 60FPS then if you have a 60Hz monitor. All frames past 60 will just repeat themselves anyway on it.
The fps display shows an average, so when it drops to showing 250fps, there may be moments that your machine is actually outputting significantly lower...like none. It's best to cap it as double your monitor's refresh rate...assuming that you can maintain that without any drops.
If your machine can maintain over 60 frames per second with no drops, you should cap it higher. Even with a 60hz monitor, you will get a NOTICEABLY smoother experience when it is capped at 120hz compared to capping it at 60hz. It's counterintuitive, and I don't understand the mechanics behind how it works. Something about your graphics card being able to send a new frame the moment your monitor is able to receive one...or something.
60Hz is different than 60FPS
Basically with a 60Hz monitor if you run a constant 61FPS you will have 60 individual frames and 1 frame duplicated from the lot of 60 which can lead to juddering and screen tearing.
I get that, but what I'm saying is that you should aim for a fps cap of 120 frames per second with a 60hz monitor. Anyone who doubts it should try it themselves.
Use fps_max 60, and strafe back and forth next to some object. It will be very easy to see the gap in between the individual frames. Then set it to fps_max 120 and do the same thing. The gap between frames will be shorter, and the strafing motion will become noticeably smoother.