Counter-Strike 2

Counter-Strike 2

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dmdport 1 DIC 2014 a las 12:35
Why do pros use super low dpi's?
Right now my dpi is set to 1260 with my ingame sensitivity set to 1.71. Is there a disadvantage of using a high dpi with a low sensitivity? Ive tried a low sensitivity but i find the extra mouse strokes messing me up.
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Mostrando 1-15 de 46 comentarios
dmdport 1 DIC 2014 a las 12:38 
Publicado originalmente por karlbartos:
i use 400 dpi, win sens 2, and ingame sens 3, try it, u will feel the difference
What is the difference between that and using lets say a 2000 dpi with a 1 sens or whatever is equal to that?
Wrong Way Up (Bloqueado) 1 DIC 2014 a las 12:39 
higher sens makes you move further but gives you smalelr gaps for the mm shots to cound
dmdport 1 DIC 2014 a las 12:41 
Idk how to say this without it turning into math.
400dpi X 3 in-game sens = 2 strokes for a full turn
2000dpi X 1 in-game sens = 2 strokes for a full turn
Why would you want the lower dpi if it does the same thing. Is there any reasoning behind it?
Última edición por dmdport; 1 DIC 2014 a las 13:08
dmdport 1 DIC 2014 a las 13:07 
Does anyone know?
Deejudanne 1 DIC 2014 a las 13:13 
Do you even have a 40x50 cm mouse carpet? Or wth its called in englrish
Gzus 1 DIC 2014 a las 13:14 
Publicado originalmente por Excite:
Do you even have a 40x50 cm mouse carpet? Or wth its called in englrish

it's a mouse RUG, get it right u skrub
dmdport 1 DIC 2014 a las 13:16 
Publicado originalmente por Poroner:
I use like 900 dpi with 1 sens in game. It's smoother and better for aiming.
Also pros use super low graphics which allows you to see better.
Try 4:3 ratio and texture flitering / shaders on low. Sure the game doesn't look as pretty but the targets are bigger and clearer.
I heard that, what graphic setting allows you to see through smoke better?
dmdport 1 DIC 2014 a las 13:19 
Publicado originalmente por Poroner:
Publicado originalmente por dmdport:
I heard that, what graphic setting allows you to see through smoke better?

None lol.
I'd recommend shadows on low. Shaders on low. Texture filtering billinear. 4:3 ratio. Vsync off. Motionblur off. FXAA off. Raw input on mouse settings on and mouse acceleration off. Do as you wish with the rest.
Im going to try that. Its not like im a high rank anyway. Im a SEM. Ill try it out and see if it helps.
Última edición por dmdport; 1 DIC 2014 a las 13:20
Doge 1 DIC 2014 a las 13:25 
Publicado originalmente por Poroner:
I'd recommend shadows on low
Shadows should be always "High" because it help you spot enemies by his shadow.
Shadows of models are bigger with shadows on "High"
Deejudanne 1 DIC 2014 a las 13:27 
Skrubsays the guy that still supports the team that couldnt take 2weeks of flame before discussing to quit with cs go gaming while fifflaren took the hate for 2 years.
Publicado originalmente por fnatic John Madden:
Publicado originalmente por Excite:
Do you even have a 40x50 cm mouse carpet? Or wth its called in englrish

it's a mouse RUG, get it right u skrub
Última edición por Deejudanne; 1 DIC 2014 a las 13:28
Gzus 1 DIC 2014 a las 13:31 
Publicado originalmente por Excite:
Skrubsays the guy that still supports the team that couldnt take 2weeks of flame before discussing to quit with cs go gaming while fifflaren took the hate for 2 years.
Publicado originalmente por fnatic John Madden:

it's a mouse RUG, get it right u skrub

I don't support them, my name was a mockery of them before I changed it to John Madden, LDLC deserved that win. And I was being sarcastic, so...
dreamenddischarger 1 DIC 2014 a las 13:35 
Some mice get jittering tracking when DPI is too high and some even register really small movements that you wouldn't want to register. Also I've heard some rumors about high DPI settings (over 3000) adding movement prediction or smoothing or other ♥♥♥♥ like that. Values around 400-800 are most optimal.
Doge 1 DIC 2014 a las 13:38 
Publicado originalmente por Poroner:
Shadows stay pretty much the same its just the draw distance that changes.
If the draw distance changes, it means they are not the same, don't make sense what you said.
Also look this video to understand shadows.
https://www.youtube.com/watch?v=MsDQDbh5lQM
dmdport 1 DIC 2014 a las 13:48 
Publicado originalmente por Poroner:
Publicado originalmente por Vero <3:
If the draw distance changes, it means they are not the same, don't make sense what you said.
Also look this video to understand shadows.
https://www.youtube.com/watch?v=MsDQDbh5lQM

Low - high have MORE shadows on screen (shadows you don't really care about) and more draw distance.
Very low has no extra shadows and low draw distance.
Changing the settings doesn't change anything on the shadows themselves.
And unless you are an awper. High draw distance is useless.
Im a major awper so what should i have that setting at?
Gotgo 1 DIC 2014 a las 13:49 
Publicado originalmente por Poroner:
Publicado originalmente por Vero <3:
If the draw distance changes, it means they are not the same, don't make sense what you said.
Also look this video to understand shadows.
https://www.youtube.com/watch?v=MsDQDbh5lQM

Low - high have MORE shadows on screen (shadows you don't really care about) and more draw distance.
Very low has no extra shadows and low draw distance.
Changing the settings doesn't change anything on the shadows themselves.
And unless you are an awper. High draw distance is useless.

"shadows you don't really care about"

Please tell me this is sarcasm. You can see a characters shadow around a corner before you can see the actual character model.

"High draw distance is useless"

I don't see how having everything already loaded in is useless.
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Publicado el: 1 DIC 2014 a las 12:35
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