Counter-Strike 2

Counter-Strike 2

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Refresh Rate 144Hz - ASUS VG248QE
I just get an ASUS VG248QE and I'm using 144Hz refresh rate at 1080p. I also tweaked NVIDIA control panel activating v-sync (ingame settings also, of course).
I have an EVGA GTX 970 SC so FPS are 95-100 stable.

With 144Hz game changed a lot, it's more fluid. But there's something weird for example with the buy menu. When open and close it seems weird. Also textures when I'm moving looks "sharp" (walls, floor, everything). When I stop moving, they look "soft" again.

Am I missing something from NVIDIA settings or what?

Thanks.
Last edited by ESCROTUM INFLAMATUM; Jan 22, 2015 @ 3:18am
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Showing 1-15 of 26 comments
lolschrauber Jan 22, 2015 @ 3:19am 
I have a different 144 hz monitor, but mine has an anti-motion-blur effect, maybe yours has it, too? That might explain sharper looking textures while moving.
Last edited by lolschrauber; Jan 22, 2015 @ 3:19am
Originally posted by lolschrauber:
I have a different 144 hz monitor, but mine has an anti-motion-blur effect, maybe yours has it, too? That might explain sharper looking textures while moving.
Is that a feature you can activate in the monitor menu?
Mine doesn't have it.
lolschrauber Jan 22, 2015 @ 3:37am 
Originally posted by Chelo:
Originally posted by lolschrauber:
I have a different 144 hz monitor, but mine has an anti-motion-blur effect, maybe yours has it, too? That might explain sharper looking textures while moving.
Is that a feature you can activate in the monitor menu?
Mine doesn't have it.
Yeah it is.

I haven't really paid attention to anything looking a lot sharper, I might have to hook up my old one to compare them.

Do you have the same issue when putting it on 60 hertz as well?
Originally posted by lolschrauber:
Originally posted by Chelo:
Is that a feature you can activate in the monitor menu?
Mine doesn't have it.
Yeah it is.

I haven't really paid attention to anything looking a lot sharper, I might have to hook up my old one to compare them.

Do you have the same issue when putting it on 60 hertz as well?
I didn't try but I don't think so. If I reduce to 60Hz I have to disable v-sync to get more than 60 FPS, so basically the issue would be with 144Hz.
Originally posted by Dazuk:
http://www.blurbusters.com/zero-motion-blur/lightboost/
I saw a few softwares that reduces the blur, but I thought that was one of the main features of a 144Hz monitor. I tried with that soft but I couldn't get it work, dunno why.

Thanks anyway.
just.kamk /idle Jan 23, 2015 @ 1:51am 
Originally posted by Chelo:
....
No need for v-sync btw., just use fps_max, or external frame limiter.

Edit: some Asus models got an overdrive function btw.. But your issue seems to be more some post processing?
Last edited by just.kamk /idle; Jan 23, 2015 @ 1:55am
Originally posted by just.kamk:
Originally posted by Chelo:
....
No need for v-sync btw., just use fps_max, or external frame limiter.

Edit: some Asus models got an overdrive function btw.. But your issue seems to be more some post processing?
I read that v-sync helps to that "blur" thing I'm experiencing. In CS:GO I mostly see a sharp effect in things, but in FIFA 15 for example I see that players movement left a "trace". I'm driving crazy.

Overdrive function? Couldn't find it. ASUS forums sucks, no one answer. Didn't even try with support.
MLG-Spoons (Banned) Jan 23, 2015 @ 6:00am 
Go back to Blurbusters and try the 3rd one down it works i have the same monitor (Alternate LightBoost HOWTO #3: ToastyX Custom Resolution Utility)
Sisrace Mar 21, 2015 @ 5:11am 
I started to notice i had this problem too,
First of all; if you haven't installed the G-sync board then dont use any type of V-Sync! It will create an awful amount of input lag!

Now to the actual problem, When you are using the monitor and standing still in like CS:GO the textures looks smooth right?, and when you are moving they are starting to look very sharp!

The FIX: Go into the monitor menu and go into IMAGE, Sharpness: (Depends on what you like) 40-60!, And then to the magic, TRACE-FREE NEEDS to be set to NO MORE than 80!, At 100 the weird sharpening effects uccur, at 80 its perfect, lower than that and you will begin to witness a lot of motion blur!

And also, dont use the Light boost thing from blur busters, i've heard people that use it alot starting to have problems with their monitor and gpu's. And you will also only get 60Hz since 50% of the frames will be black. It doesent improve motion blur too much if you set up the monitor right and i rather have 144 visible frames per second than 60Visible and 60 black frames.. (Or 143.9something something frames and 59.97something something frames if you're picky)
fluffy Mar 21, 2015 @ 5:15am 
First of all: Ditch V-Sync.
Second of all: You can't use lightboost with 144hz.
Sisrace Mar 21, 2015 @ 5:16am 
Originally posted by Fluffy #Salty:
First of all: Ditch V-Sync.
Second of all: You can't use lightboost with 144hz.
Max lightboost is 120Hz, But it just lowers the monitors refresh rate from 144Hz to 120Hz, (i've tried) So if the monitor supports lightboost and its atleast 120Hz then yes, you can
Aleksi Mar 21, 2015 @ 5:18am 
Overdrive function is the 2nd button from bottom on side of the display. It switches between 60Hz, 120Hz and 144Hz modes.
fluffy Mar 21, 2015 @ 5:20am 
Originally posted by Sisrace:
Originally posted by Fluffy #Salty:
First of all: Ditch V-Sync.
Second of all: You can't use lightboost with 144hz.
Max lightboost is 120Hz, But it just lowers the monitors refresh rate from 144Hz to 120Hz, (i've tried) So if the monitor supports lightboost and its atleast 120Hz then yes, you can
Of course. My point still stands.
Aleksi Mar 21, 2015 @ 5:24am 
Yep, VSync and GSync cause input lag. Aswell as Anti-Aliasing and playing in windowed or fullscreen-windowed mode.

So it's better to disable those for CS.
fluffy Mar 21, 2015 @ 5:29am 
Originally posted by Corb:
Aswell as Anti-Aliasing
Never heard of this in my 10-15 years of glorious PC gaming.
Sure, AA is taxing and can lower FPS by quite a bit, but i have never ever heard of AA causing any kind of input lag like V-Sync does.

Edit: I'm not including the sad excuses called post-processing AA. (a.k.a. FXAA, MLAA, etc.)
I can see how post-processing can add a miniscule amount of input lag.
Last edited by fluffy; Mar 21, 2015 @ 5:33am
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Date Posted: Jan 22, 2015 @ 3:17am
Posts: 26