Counter-Strike 2

Counter-Strike 2

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So I guess peeker's advantage isn't as bad as people say?
For a long time I've been seeing a lot of complaints about CS2 having a worse peeker's advantage problem than CS:GO had, and, got to say — I don't know what they are talking about.

I've been playing quite a lot recently, after a 1.5 month break due to having to study and work a lot, and in my matches, usually, when I peek, I get shot after 68 milliseconds, despite having "peeker's advantage".

Because I don't like when people don't provide any proof to their claims, I don't want to be one of them, so here is some proof I can provide:
https://www.youtube.com/watch?v=gBVApN8pvjg
Yes, this is just one example, and yes, I "hugged" the corner here, but I accounted for that (the frame when the enemy first saw me and the frame when I saw the enemy are separate), but these gameplay situations have been quite consistent for me.

And yes when enemies peek me like that I kill them very fast too. Provided that I'm not holding a smoke or a flashbang.

But again, that's just my experience. I really want somebody who's having a peeker's advantage problem post a video of their experience too, like I did, so we can investigate the differences between our hardware, network, software and game configurations.
Originally posted by 󠁳:
Yes, it is kinda worse than in CS:GO (though in CS:GO I also had rare freaking situations where I have been killed even before an enemy guy was peeking me or when I shoot with prefire into the place where there are nobody and the enemy guy teleports into my crosshair and dying), but it is not that bad as people say and it is not 0.5sec of course, it's just people with bad reaction time or bad connection \ perfomance.

And this thing might be easilty countered if you simply jiggle \ moving or whatever, just not staying still.

It's just a classic of CS, when someone sucks at the game they blame it on teammates \ tickrate \ peekers advantage \ Valve \ whatever else but not on themselves.

Originally posted by Oyun Arşivim:
You know triggerbot?
And what the point of the triggerbot in this sutuation, if it shoots when the crosshair is overlaping enemy's hitboxes on the client side?
So basically it makes the same result that the OP got into their crosshair even faster than in 68ms, and not 0.5sec how people claim.
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Showing 16-30 of 37 comments
Originally posted by Oyun Arşivim:
well, i read very fast, thank you.
That's why your reply is completely unrelated to what I wrote in the post you quoted?
edit: Like I only want everybody, except for trolls (because I can't make them), post on-topic replies. Without reading each other's replies and replying without concrete context we're only making this discussion worse. I'm not denying that you might read fast, but your reply objectively does not create an impression that you have actually read my post.
Originally posted by Oyun Arşivim:
because you questioned basics of this engine.
1) Based on my experience there is no peeker's advantage at all.
2) Are there engines that allow games built on them to have less peeker's advantage?

Also, obviously, I will not search for it because it is not what I am looking for.

I am looking for a video, or better — a lot of videos of people experiencing the peeker's advantage problem to figure out reproduction steps. So far I've only seen videos with glaring network problems (packet loss occurring right when they get peeked by an enemy) and that doesn't help, of course if the connection is bad then nothing can be done.
Last edited by kabanod1m #NotoToxicity; Jun 17, 2024 @ 1:16am
Originally posted by Oyun Arşivim:
Originally posted by kabanod1m:
That's why your reply is completely unrelated to what I wrote in the post you quoted?
:steamfacepalm: why i even waste time. bb
Sorry for making you feel like that
Hamsterpeek Jun 17, 2024 @ 1:54am 
- You peeked close to the angle
- You made a left eye peek
- You didn't peek with A only but pressed W assell
- Your character was still accelarating, it takes time to run full speed

Yes, CS2 has a huge peekers advantage issue and it is really annoying. But you don't understand such gameplay mechanics.
Originally posted by Hamsterpeek:
- You peeked close to the angle
- You made a left eye peek
- You didn't peek with A only but pressed W assell
- Your character was still accelarating, it takes time to run full speed

Yes, CS2 has a huge peekers advantage issue and it is really annoying. But you don't understand such gameplay mechanics.
Please read the post. I'm saying exactly the opposite, that in this case I did NOT have the peeker's advantage…

"You peeked close to the angle" "You made a left eye peek"
I accounted for that, in the video, frames when I am first seen by the enemy and when I first see the enemy are separate. I fully acknowledge that I had 68 milliseconds to react but the enemy had 117-134 milliseconds to react, based on what's on my screen.

"You didn't peek with A only but pressed W assell"
How does that affect anything except for my leg animations which are fully obscured by the smaller crate anyway?

"Your character was still accelerating, it takes time to run full speed"
Right, but my time calculations are correct

"CS2 has a huge peekers advantage issue and it is really annoying."
If you have this problem, can you please provide an example?
Last edited by kabanod1m #NotoToxicity; Jun 17, 2024 @ 2:03am
Lemon Jun 17, 2024 @ 2:05am 
Honestly most issues come from lack of server performance or WAY to high ping difference between multiple players, some from spain, some from Khazakstan and some from germany all squished into a server in like france or smt. The only odd thing i noticed is how ♥♥♥♥♥♥♥ big you are now, you get shot way earlier now and can see way less of the enemy before being hit. sometimes you cant even see the enemy at all as he kills you which was not even NEARLY as bad as in CSGO and ofcourse lets not just ignore the absolute unfair running accuracy some guns like the glock or mp9 have
Originally posted by Lemon:
Honestly most issues come from lack of server performance or WAY to high ping difference between multiple players, some from spain, some from Khazakstan and some from germany all squished into a server in like france or smt. The only odd thing i noticed is how ♥♥♥♥♥♥♥ big you are now, you get shot way earlier now and can see way less of the enemy before being hit. sometimes you cant even see the enemy at all as he kills you which was not even NEARLY as bad as in CSGO and ofcourse lets not just ignore the absolute unfair running accuracy some guns like the glock or mp9 have
please don't nerf mp9 or I fall to silver 1
Originally posted by Oyun Arşivim:
https://www.youtube.com/watch?v=vPZAZ45io4s :steamfacepalm:
just google, here is your example.
yeah, I saw it, but unfortunately this is a 9 month old video without any network stats visible anywhere, not even ping :( and looks like ping is quite high for both the peeker and the victim, so it doesn't really help

I need a person who's really playing the game, or have been playing the game relatively recently, and frequently having this problem, so we can analyze their network and game configuration and stuff and see what causes the issue

Also why did you delete all your previous posts in this topic? They are all quoted by people replying to you anyway…
Last edited by kabanod1m #NotoToxicity; Jun 17, 2024 @ 2:23am
Originally posted by Oyun Arşivim:
Originally posted by kabanod1m:
yeah, I saw it, but unfortunately this is a 9 month old video without any network stats visible anywhere, not even ping :( and looks like ping is quite high for both the peeker and the victim, so it doesn't really help

I need a person who's really playing the game, or have been playing the game relatively recently, and frequently having this problem, so we can analyze their network and game configuration and stuff and see what causes the issue

Also why did you delete all your previous posts in this topic? They are all quoted by people replying to you anyway…
what analyze ♥♥♥♥♥♥♥♥♥ man you analyze a few pings you get, you think this game is made of sticks and bubble gum or something??? there are too many processes working it's not just your 100 ping and his 120ping. i remove my comments those are my comments. i remove my comments always. watch the video, learn something, google more.
I watched the video… I even described its contents.

I don't understand the rest, you are contradicting yourself.
"what analyze you analyze a few pings you get"
"there are too many processes working"
so do you think it's less or more complex?

To clarify, I am trying to:
1) Find people with the problem
2) Contact them and confirm the problem
3) Hopefully find the root of the problem and fix it for those people
4) Make a public announcement in a lot of places that if you have a peeker's advantage problem you should do that, that and that (and "that" is what I'm trying to figure out), and maybe ask Valve to make these settings the default or warn players if that's what players need to do on their own
5) If the root of the problem is unfixable on our own as players, make Valve aware that under certain conditions we could use some improvements
Originally posted by Oyun Arşivim:
''you'' analyze a few pings you get.(AND SAY OH ITS NOT WORKING BLABLA) you think this game is made of sticks and bubble gum or something???
There are too many processes working..
ok at this point i'm talking to a brick wall with 50 IQ.
bye bye
you cant even understand basic english.

edit:
ask valve what?! fix it what settings? it's a feature you, you still dont get it xDDDDD ok too much steam forums for me.
I'm telling you, google. and read. you think i'm lying. this is too funny.
Okay, I'm going to make it very easy:

1 — People complain about peeker's advantage

2 — I don't have peeker's advantage

3 — I want to help people who have the peeker's advantage problem to get rid of it

I hope this helps.
wojtaz Jun 17, 2024 @ 2:57am 
I don't have peeker's advantage
Originally posted by Oyun Arşivim:
you cant. valve wont.
This is too pessimistic. I've helped quite a lot of people with their problems on this forum and quite a lot of bugs that I have sent to their cs2 email were fixed already.
I love this game and Valve and I'm ready to spend time and effort to make this game better.
I don't like endlessly complaining about problems without taking action, I like solving problems, or helping to solve problems.
If you can't help me, players that are facing this issue or Valve to solve this issue, or if you don't like it, then please just don't stand in the way of other players striving to improve the game.
Hamsterpeek Jun 17, 2024 @ 4:25am 
Originally posted by kabanod1m:
Please read the post. I'm saying exactly the opposite, that in this case I did NOT have the peeker's advantage…
Your reply makes no sense. You claim I should re-read your post while you prove that you did not read nor understand my post.

Your post says you did not get peekers advantage even tho it should exist.

I explained you WHY you did NOT get peekers advantage in THIS SPECIFIC CASE.
Originally posted by kabanod1m:
"You peeked close to the angle" "You made a left eye peek"
I accounted for that, in the video, frames when I am first seen by the enemy and when I first see the enemy are separate. I fully acknowledge that I had 68 milliseconds to react but the enemy had 117-134 milliseconds to react, based on what's on my screen.
This also is completely wrong. AGAIN you clearly don't understand how the gameplay mechanics work and I even explained you your issues.

The enemies sees you MUCH earlier when you peek towards the left and close to an angle. That is exactly what I explained to you. You even quoted it just before you replied to that but you didn't understand it AT ALL.

Get the demo, look at the Point of View of the enemy and you'll notice that he saw you MUCH EARLIER than you saw him. Here. Watch a guide.
https://www.youtube.com/watch?v=5e8HZqF3cyk
Originally posted by kabanod1m:
"You didn't peek with A only but pressed W assell"
How does that affect anything except for my leg animations which are fully obscured by the smaller crate anyway?
Again. Watch the guide I've linked. In short: You even went further to the angle, thus the enemy even saw you earlier. Also if you peek with W or S you're an easier target because you're moving towards the enemy which makes it easier for him to react and hit.
Just another guide:
https://www.youtube.com/watch?v=ygyiM0Ctibo
Watch the first 3 minutes and it is already explained.
Originally posted by kabanod1m:
"Your character was still accelerating, it takes time to run full speed"
Right, but my time calculations are correct
Your calculations are wrong because your premise to begin with is wrong. Neither did you add angle, left eye peek or movement into your calculation and also only your point of view.
Originally posted by kabanod1m:
"CS2 has a huge peekers advantage issue and it is really annoying."
If you have this problem, can you please provide an example?
No I will not. Every single peek is an example and it's just silly at this moment. Every pro, every streamer, every youtuber, every good player made videos, interviews and streams about it and yet you ask for "source".

When you have to peek on close range you have to peek with A or D only (as always) and you have to start running earlier so your character model is at full speed before you are visible. That way you can wideswing the angle, surprise the enemy and win the fight.
Last edited by Hamsterpeek; Jun 17, 2024 @ 4:38am
Originally posted by Hamsterpeek:
Originally posted by kabanod1m:
Please read the post. I'm saying exactly the opposite, that in this case I did NOT have the peeker's advantage…
Your reply makes no sense. You claim I should re-read your post while you prove that you did not read nor understand my post.

Your post says you did not get peekers advantage even tho it should exist.

I explained you WHY you did NOT get peekers advantage in THIS SPECIFIC CASE.
Originally posted by kabanod1m:
"You peeked close to the angle" "You made a left eye peek"
I accounted for that, in the video, frames when I am first seen by the enemy and when I first see the enemy are separate. I fully acknowledge that I had 68 milliseconds to react but the enemy had 117-134 milliseconds to react, based on what's on my screen.
This also is completely wrong. AGAIN you clearly don't understand how the gameplay mechanics work and I even explained you your issues.

The enemies sees you MUCH earlier when you peek towards the left and close to an angle. That is exactly what I explained to you. You even quoted it just before you replied to that but you didn't understand it AT ALL.

Get the demo, look at the Point of View of the enemy and you'll notice that he saw you MUCH EARLIER than you saw him. Here. Watch a guide.
https://www.youtube.com/watch?v=5e8HZqF3cyk
Originally posted by kabanod1m:
"You didn't peek with A only but pressed W assell"
How does that affect anything except for my leg animations which are fully obscured by the smaller crate anyway?
Again. Watch the guide I've linked. In short: You even went further to the angle, thus the enemy even saw you earlier. Also if you peek with W or S you're an easier target because you're moving towards the enemy which makes it easier for him to react and hit.
Just another guide:
https://www.youtube.com/watch?v=ygyiM0Ctibo
Watch the first 3 minutes and it is already explained.
Originally posted by kabanod1m:
"Your character was still accelerating, it takes time to run full speed"
Right, but my time calculations are correct
Your calculations are wrong because your premise to begin with is wrong. Neither did you add angle, left eye peek or movement into your calculation and also only your point of view.
Originally posted by kabanod1m:
"CS2 has a huge peekers advantage issue and it is really annoying."
If you have this problem, can you please provide an example?
No I will not. Every single peek is an example and it's just silly at this moment. Every pro, every streamer, every youtuber, every good player made videos, interviews and streams about it and yet you ask for "source".

Man, you're level 7 on faceit but your knowledge is as if you have 50 hours.
Can you then please provide your own calculations if mine are wrong?
I can't work with what you have provided.
Again, to reiterate, I acknowledge that I've made a mistake of hugging the corner (I wrote about this in my opening post), and I know the difference between left and right.
I don't have a way of measuring ticks or stepping the demo by 1 tick like I did with the video. In CS:GO it was easy, in CS2 I don't know how. Interpolation also cannot be disabled anymore. So reviewing the demo unfortunately does not provide any conclusive data for me. All I see on the demo 1/4x speed is that he almost instantly started shooting as soon as he saw me just like on my video within the same timeframe.
Hamsterpeek Jun 17, 2024 @ 5:00am 
Originally posted by kabanod1m:
Can you then please provide your own calculations if mine are wrong?
I can't work with what you have provided.
Again, to reiterate, I acknowledge that I've made a mistake of hugging the corner (I wrote about this in my opening post), and I know the difference between left and right.
I don't have a way of measuring ticks or stepping the demo by 1 tick like I did with the video. In CS:GO it was easy, in CS2 I don't know how. Interpolation also cannot be disabled anymore. So reviewing the demo unfortunately does not provide any conclusive data for me. All I see on the demo 1/4x speed is that he almost instantly started shooting as soon as he saw me just like on my video within the same timeframe.
Nobody has to do any calculations. I explained you how the game works and all you do is 100% ignore everything I said and focus on weird unneccessary "calculations" .

Read my post. Watch the two videos. Think for few days. Learn. Be a better player with better understanding.

"All I see on the demo 1/4x speed is that he almost instantly started shooting as soon as he saw me just like on my video within the same timeframe."
As I said he saw you much earlier than you saw him. I explaind you the reasons TWICE now and you STILL don't get it.

I unsub. If you don't understand it by now you'll never understand it. Not worthy more time nor effort.
Last edited by Hamsterpeek; Jun 17, 2024 @ 5:06am
Originally posted by Hamsterpeek:
Originally posted by kabanod1m:
Can you then please provide your own calculations if mine are wrong?
I can't work with what you have provided.
Again, to reiterate, I acknowledge that I've made a mistake of hugging the corner (I wrote about this in my opening post), and I know the difference between left and right.
I don't have a way of measuring ticks or stepping the demo by 1 tick like I did with the video. In CS:GO it was easy, in CS2 I don't know how. Interpolation also cannot be disabled anymore. So reviewing the demo unfortunately does not provide any conclusive data for me. All I see on the demo 1/4x speed is that he almost instantly started shooting as soon as he saw me just like on my video within the same timeframe.
Nobody has to do any calculations. I explained you how the game works and all you do is 100% ignore everything I said and focus on weird unneccessary "calculations" .

Read my post. Watch the two videos. Think for few days. Learn. Be a better player with better understanding.
I don't know how you can say that the time given to shoot an enemy is "weird unnecessary calculations". Isn't it directly what peeker's advantage is about? Peeker's advantage is defined by the time difference between how much time the peeker has to act and the victim has to react.

Anyway, this conversation seems to be pointless as you just keep telling me that "I'm bad and I need to learn to play better" even though I agreed with that point a few times, but it looks like you just like calling people out for being bad at the game even if they've admitted their mistakes.

If I've made a measurement mistake or calculation mistake that you are ready to confirm with your own measurements and calculations please be welcome to comment in this thread further.
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Date Posted: Jun 16, 2024 @ 11:09am
Posts: 37