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edit: Like I only want everybody, except for trolls (because I can't make them), post on-topic replies. Without reading each other's replies and replying without concrete context we're only making this discussion worse. I'm not denying that you might read fast, but your reply objectively does not create an impression that you have actually read my post.
1) Based on my experience there is no peeker's advantage at all.
2) Are there engines that allow games built on them to have less peeker's advantage?
Also, obviously, I will not search for it because it is not what I am looking for.
I am looking for a video, or better — a lot of videos of people experiencing the peeker's advantage problem to figure out reproduction steps. So far I've only seen videos with glaring network problems (packet loss occurring right when they get peeked by an enemy) and that doesn't help, of course if the connection is bad then nothing can be done.
- You made a left eye peek
- You didn't peek with A only but pressed W assell
- Your character was still accelarating, it takes time to run full speed
Yes, CS2 has a huge peekers advantage issue and it is really annoying. But you don't understand such gameplay mechanics.
"You peeked close to the angle" "You made a left eye peek"
I accounted for that, in the video, frames when I am first seen by the enemy and when I first see the enemy are separate. I fully acknowledge that I had 68 milliseconds to react but the enemy had 117-134 milliseconds to react, based on what's on my screen.
"You didn't peek with A only but pressed W assell"
How does that affect anything except for my leg animations which are fully obscured by the smaller crate anyway?
"Your character was still accelerating, it takes time to run full speed"
Right, but my time calculations are correct
"CS2 has a huge peekers advantage issue and it is really annoying."
If you have this problem, can you please provide an example?
I need a person who's really playing the game, or have been playing the game relatively recently, and frequently having this problem, so we can analyze their network and game configuration and stuff and see what causes the issue
Also why did you delete all your previous posts in this topic? They are all quoted by people replying to you anyway…
I don't understand the rest, you are contradicting yourself.
"what analyze you analyze a few pings you get"
"there are too many processes working"
so do you think it's less or more complex?
To clarify, I am trying to:
1) Find people with the problem
2) Contact them and confirm the problem
3) Hopefully find the root of the problem and fix it for those people
4) Make a public announcement in a lot of places that if you have a peeker's advantage problem you should do that, that and that (and "that" is what I'm trying to figure out), and maybe ask Valve to make these settings the default or warn players if that's what players need to do on their own
5) If the root of the problem is unfixable on our own as players, make Valve aware that under certain conditions we could use some improvements
1 — People complain about peeker's advantage
2 — I don't have peeker's advantage
3 — I want to help people who have the peeker's advantage problem to get rid of it
I hope this helps.
I love this game and Valve and I'm ready to spend time and effort to make this game better.
I don't like endlessly complaining about problems without taking action, I like solving problems, or helping to solve problems.
If you can't help me, players that are facing this issue or Valve to solve this issue, or if you don't like it, then please just don't stand in the way of other players striving to improve the game.
Your post says you did not get peekers advantage even tho it should exist.
I explained you WHY you did NOT get peekers advantage in THIS SPECIFIC CASE.
This also is completely wrong. AGAIN you clearly don't understand how the gameplay mechanics work and I even explained you your issues.
The enemies sees you MUCH earlier when you peek towards the left and close to an angle. That is exactly what I explained to you. You even quoted it just before you replied to that but you didn't understand it AT ALL.
Get the demo, look at the Point of View of the enemy and you'll notice that he saw you MUCH EARLIER than you saw him. Here. Watch a guide.
https://www.youtube.com/watch?v=5e8HZqF3cyk
Again. Watch the guide I've linked. In short: You even went further to the angle, thus the enemy even saw you earlier. Also if you peek with W or S you're an easier target because you're moving towards the enemy which makes it easier for him to react and hit.
Just another guide:
https://www.youtube.com/watch?v=ygyiM0Ctibo
Watch the first 3 minutes and it is already explained.
Your calculations are wrong because your premise to begin with is wrong. Neither did you add angle, left eye peek or movement into your calculation and also only your point of view.
No I will not. Every single peek is an example and it's just silly at this moment. Every pro, every streamer, every youtuber, every good player made videos, interviews and streams about it and yet you ask for "source".
When you have to peek on close range you have to peek with A or D only (as always) and you have to start running earlier so your character model is at full speed before you are visible. That way you can wideswing the angle, surprise the enemy and win the fight.
I can't work with what you have provided.
Again, to reiterate, I acknowledge that I've made a mistake of hugging the corner (I wrote about this in my opening post), and I know the difference between left and right.
I don't have a way of measuring ticks or stepping the demo by 1 tick like I did with the video. In CS:GO it was easy, in CS2 I don't know how. Interpolation also cannot be disabled anymore. So reviewing the demo unfortunately does not provide any conclusive data for me. All I see on the demo 1/4x speed is that he almost instantly started shooting as soon as he saw me just like on my video within the same timeframe.
Read my post. Watch the two videos. Think for few days. Learn. Be a better player with better understanding.
"All I see on the demo 1/4x speed is that he almost instantly started shooting as soon as he saw me just like on my video within the same timeframe."
As I said he saw you much earlier than you saw him. I explaind you the reasons TWICE now and you STILL don't get it.
I unsub. If you don't understand it by now you'll never understand it. Not worthy more time nor effort.
Anyway, this conversation seems to be pointless as you just keep telling me that "I'm bad and I need to learn to play better" even though I agreed with that point a few times, but it looks like you just like calling people out for being bad at the game even if they've admitted their mistakes.
If I've made a measurement mistake or calculation mistake that you are ready to confirm with your own measurements and calculations please be welcome to comment in this thread further.