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Also it doesn't make sense for it to be triggerbot because he missed the first shot. Triggerbot only shoots when the crosshair is over a hitbox, so if it was triggerbot he would've hit the first shot, but no, on the first shot his crosshair was not on any of my hitboxes.
It also couldn't be spread causing him to miss because
1) He was standing still (on the video it's evidently clear);
2) It was the first shot;
3) First shot inaccuracy of the AK is negligible at this distance.
And this thing might be easilty countered if you simply jiggle \ moving or whatever, just not staying still.
It's just a classic of CS, when someone sucks at the game they blame it on teammates \ tickrate \ peekers advantage \ Valve \ whatever else but not on themselves.
And what the point of the triggerbot in this sutuation, if it shoots when the crosshair is overlaping enemy's hitboxes on the client side?
So basically it makes the same result that the OP got into their crosshair even faster than in 68ms, and not 0.5sec how people claim.
if there is any peeker's advantage at all, then this guy (and everybody else) is not only cheating but also directly connected to my computer and seeing when I peek faster than the server allows him to see, that's the only explanation I can think of
The player on the video doesn't have a triggerbot =\= There are no cheaters in the game.
It’s 2024, a time when you can educate yourself even via the internet, but you still haven’t learned to read words properly, smh.
Also I've never said "everyone else is stupid". I just want to debug basically, so that the game becomes better.
Compare these two scenarios:
Scenario #1
1) User complains about peeker's advantage
2) Valve do internal testing under different network conditions, but obviously they can't try out all the conditions in the universe, at some point they get tired and conclude that they cannot reproduce the user's issue
3) Nothing is being done
Scenario #2
1) User notices peeker's advantage
2) User concludes extensive testing and finds out exact steps to reproduce
3) User then complains about this issue, putting out exact steps to reproduce
4) Valve do internal testing with those exact reproduction steps, and they succeed
5) They look into what causes the issue and fix it.
Did you see how their patch notes related to networking/performance look like? They literally have no clue that any issues are present, as they cannot reproduce them.
"Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier."
"Various stability improvements"
And the list of such changes goes on. They are literally just occasionally cleaning up the code that they've written in a relative rush to release the game.
With this thread I literally HOPE to get a hardcore lesson. With this thread I wanted to get someone post their own experience in a form of a video, hopefully along with the CSTV demo, so we can consistently reproduce the situation. I have tools for that. I can set up game servers, emulate latencies, packet losses, chokes, etc. Then when we find the issue we can report that to Valve to actually fix the issue.
Do you want to say that peeker's advantage is explained by the word "cheaters"? What do I have to google?
Read the OP's post properly. OP neven claimed that peekers advantage doesn't exist.
Also no one in this thread claimed there are no cheaters in the game.
You just imagined all of this yourself and now blaming it on random people.
Take off your rainbow wig and red nose and stop already.