Counter-Strike 2

Counter-Strike 2

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So I guess peeker's advantage isn't as bad as people say?
For a long time I've been seeing a lot of complaints about CS2 having a worse peeker's advantage problem than CS:GO had, and, got to say — I don't know what they are talking about.

I've been playing quite a lot recently, after a 1.5 month break due to having to study and work a lot, and in my matches, usually, when I peek, I get shot after 68 milliseconds, despite having "peeker's advantage".

Because I don't like when people don't provide any proof to their claims, I don't want to be one of them, so here is some proof I can provide:
https://www.youtube.com/watch?v=gBVApN8pvjg
Yes, this is just one example, and yes, I "hugged" the corner here, but I accounted for that (the frame when the enemy first saw me and the frame when I saw the enemy are separate), but these gameplay situations have been quite consistent for me.

And yes when enemies peek me like that I kill them very fast too. Provided that I'm not holding a smoke or a flashbang.

But again, that's just my experience. I really want somebody who's having a peeker's advantage problem post a video of their experience too, like I did, so we can investigate the differences between our hardware, network, software and game configurations.
Originally posted by 󠁳:
Yes, it is kinda worse than in CS:GO (though in CS:GO I also had rare freaking situations where I have been killed even before an enemy guy was peeking me or when I shoot with prefire into the place where there are nobody and the enemy guy teleports into my crosshair and dying), but it is not that bad as people say and it is not 0.5sec of course, it's just people with bad reaction time or bad connection \ perfomance.

And this thing might be easilty countered if you simply jiggle \ moving or whatever, just not staying still.

It's just a classic of CS, when someone sucks at the game they blame it on teammates \ tickrate \ peekers advantage \ Valve \ whatever else but not on themselves.

Originally posted by Oyun Arşivim:
You know triggerbot?
And what the point of the triggerbot in this sutuation, if it shoots when the crosshair is overlaping enemy's hitboxes on the client side?
So basically it makes the same result that the OP got into their crosshair even faster than in 68ms, and not 0.5sec how people claim.
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Showing 1-15 of 37 comments
Originally posted by Oyun Arşivim:
You know triggerbot?
Judging by the rest of this player's gameplay, I'm pretty sure this person wasn't cheating.

Also it doesn't make sense for it to be triggerbot because he missed the first shot. Triggerbot only shoots when the crosshair is over a hitbox, so if it was triggerbot he would've hit the first shot, but no, on the first shot his crosshair was not on any of my hitboxes.

It also couldn't be spread causing him to miss because
1) He was standing still (on the video it's evidently clear);
2) It was the first shot;
3) First shot inaccuracy of the AK is negligible at this distance.
Last edited by kabanod1m #NotoToxicity; Jun 16, 2024 @ 11:51am
LeMonKy Jun 16, 2024 @ 11:00pm 
People like to complain with zero evidence. Someone claimed that the peekers advantage is "literally half a second" lmao
Originally posted by KigLeMonKy:
People like to complain with zero evidence. Someone claimed that the peekers advantage is "literally half a second" lmao
Yes I remember, I saw exactly this :D
The author of this thread has indicated that this post answers the original topic.
󠁳 Jun 17, 2024 @ 12:03am 
Yes, it is kinda worse than in CS:GO (though in CS:GO I also had rare freaking situations where I have been killed even before an enemy guy was peeking me or when I shoot with prefire into the place where there are nobody and the enemy guy teleports into my crosshair and dying), but it is not that bad as people say and it is not 0.5sec of course, it's just people with bad reaction time or bad connection \ perfomance.

And this thing might be easilty countered if you simply jiggle \ moving or whatever, just not staying still.

It's just a classic of CS, when someone sucks at the game they blame it on teammates \ tickrate \ peekers advantage \ Valve \ whatever else but not on themselves.

Originally posted by Oyun Arşivim:
You know triggerbot?
And what the point of the triggerbot in this sutuation, if it shoots when the crosshair is overlaping enemy's hitboxes on the client side?
So basically it makes the same result that the OP got into their crosshair even faster than in 68ms, and not 0.5sec how people claim.
Haze Jun 17, 2024 @ 12:06am 
Still not at a place peakers advantage should be imo, need to some more tweaking.
Originally posted by Haze:
Still not at a place peakers advantage should be imo, need to some more tweaking.
how much more tweaking?… there is literally no peeker's advantage, average pro player reaction time is 200 ms, and this enemy reacted and started shooting 117 ms after seeing me, and that's on my screen, where I am supposed to have this "peeker's advantage"!

if there is any peeker's advantage at all, then this guy (and everybody else) is not only cheating but also directly connected to my computer and seeing when I peek faster than the server allows him to see, that's the only explanation I can think of
coda Jun 17, 2024 @ 12:44am 
Peeker's advantage is the most common excuse for skill issues, after cheaters.
󠁳 Jun 17, 2024 @ 12:48am 
Originally posted by kabanod1m:
how much more tweaking?… there is literally no peeker's advantage, average pro player reaction time is 200 ms, and this enemy reacted and started shooting 117 ms after seeing me, and that's on my screen, where I am supposed to have this "peeker's advantage"!
I bet the enemy guy saw you a little earlier since you were too close to the container, so he probably saw your model before you saw theirs. That could explain very fast reaction time on the video.

Originally posted by Oyun Arşivim:
Yeah mannn there is no cheaters & there is no peekers advantage..
The player on the video doesn't have a triggerbot =\= There are no cheaters in the game.

It’s 2024, a time when you can educate yourself even via the internet, but you still haven’t learned to read words properly, smh.
coda Jun 17, 2024 @ 12:53am 
Originally posted by Wine Vampire:
Originally posted by kabanod1m:
how much more tweaking?… there is literally no peeker's advantage, average pro player reaction time is 200 ms, and this enemy reacted and started shooting 117 ms after seeing me, and that's on my screen, where I am supposed to have this "peeker's advantage"!
I bet the enemy guy saw you a little earlier since you were too close to the container, so he probably saw your model before you saw theirs. That could explain very fast reaction time on the video.
Also, he starts fire his mp9 a bit too early, so enemy could hear a fire and just start fire back.
Originally posted by Oyun Arşivim:
Yeah mannn there is no cheaters & there is no peekers advantage..
Yeah.
It's very funny think everyone else is stupid,
you came here at year 2024 saying all the people saying it are wrong.

you really want some hardcore lesson but i don't want to waste my time. there are many of you. if you want to learn something, just google. google more.
i'm not trying to be offensive. don't get feelings
Yes, I want a hardcore lesson. I want somebody to post a video right in this thread of how they are experiencing a ~0.5s peeker's advantage with network telemetry on in the top right corner.

Also I've never said "everyone else is stupid". I just want to debug basically, so that the game becomes better.

Compare these two scenarios:
Scenario #1
1) User complains about peeker's advantage
2) Valve do internal testing under different network conditions, but obviously they can't try out all the conditions in the universe, at some point they get tired and conclude that they cannot reproduce the user's issue
3) Nothing is being done

Scenario #2
1) User notices peeker's advantage
2) User concludes extensive testing and finds out exact steps to reproduce
3) User then complains about this issue, putting out exact steps to reproduce
4) Valve do internal testing with those exact reproduction steps, and they succeed
5) They look into what causes the issue and fix it.

Did you see how their patch notes related to networking/performance look like? They literally have no clue that any issues are present, as they cannot reproduce them.

"Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier."
"Various stability improvements"

And the list of such changes goes on. They are literally just occasionally cleaning up the code that they've written in a relative rush to release the game.

With this thread I literally HOPE to get a hardcore lesson. With this thread I wanted to get someone post their own experience in a form of a video, hopefully along with the CSTV demo, so we can consistently reproduce the situation. I have tools for that. I can set up game servers, emulate latencies, packet losses, chokes, etc. Then when we find the issue we can report that to Valve to actually fix the issue.
Originally posted by Wine Vampire:
Originally posted by kabanod1m:
how much more tweaking?… there is literally no peeker's advantage, average pro player reaction time is 200 ms, and this enemy reacted and started shooting 117 ms after seeing me, and that's on my screen, where I am supposed to have this "peeker's advantage"!
I bet the enemy guy saw you a little earlier since you were too close to the container, so he probably saw your model before you saw theirs. That could explain very fast reaction time on the video.
Yep, right, I hugged the corner like a silver, but I think I took that into account with counting frames, maybe it was 8-9 frames, not 7, now that I look at it
Originally posted by coda:
Originally posted by Wine Vampire:
I bet the enemy guy saw you a little earlier since you were too close to the container, so he probably saw your model before you saw theirs. That could explain very fast reaction time on the video.
Also, he starts fire his mp9 a bit too early, so enemy could hear a fire and just start fire back.
Well that honestly is even less likely… there are 2-3 frames between my first mp9 shot and the enemy's first ak shot
Originally posted by Oyun Arşivim:
Originally posted by kabanod1m:
Yes, I want a hardcore lesson. I want somebody to post a video right in this thread of how they are experiencing a ~0.5s peeker's advantage with network telemetry on in the top right corner.

Also I've never said "everyone else is stupid". I just want to debug basically, so that the game becomes better.

Compare these two scenarios:
Scenario #1
1) User complains about peeker's advantage
2) Valve do internal testing under different network conditions, but obviously they can't try out all the conditions in the universe, at some point they get tired and conclude that they cannot reproduce the user's issue
3) Nothing is being done

Scenario #2
1) User notices peeker's advantage
2) User concludes extensive testing and finds out exact steps to reproduce
3) User then complains about this issue, putting out exact steps to reproduce
4) Valve do internal testing with those exact reproduction steps, and they succeed
5) They look into what causes the issue and fix it.

Did you see how their patch notes related to networking/performance look like? They literally have no clue that any issues are present, as they cannot reproduce them.

"Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier."
"Various stability improvements"

And the list of such changes goes on. They are literally just occasionally cleaning up the code that they've written in a relative rush to release the game.

With this thread I literally HOPE to get a hardcore lesson. With this thread I wanted to get someone post their own experience in a form of a video, hopefully along with the CSTV demo, so we can consistently reproduce the situation. I have tools for that. I can set up game servers, emulate latencies, packet losses, chokes, etc. Then when we find the issue we can report that to Valve to actually fix the issue.
you didn't say the word. google more. you might find it.
I have no idea what word you are talking about but judging by how fast you've replied to my relatively long post you haven't even read it, so there was no point to quote it.

Do you want to say that peeker's advantage is explained by the word "cheaters"? What do I have to google?
󠁳 Jun 17, 2024 @ 1:04am 
Originally posted by Oyun Arşivim:
well, i read very fast, thank you.
i'm not going to tell you that.
you have to read all the loong discussions made before.
because you questioned basics of this engine.
do the work. nothing is free.
You're still just making a clown of yourself.
Read the OP's post properly. OP neven claimed that peekers advantage doesn't exist.
Also no one in this thread claimed there are no cheaters in the game.
You just imagined all of this yourself and now blaming it on random people.
Take off your rainbow wig and red nose and stop already.
Oyun Arşivim Jun 17, 2024 @ 1:05am 
Originally posted by Wine Vampire:
Originally posted by Oyun Arşivim:
well, i read very fast, thank you.
i'm not going to tell you that.
you have to read all the loong discussions made before.
because you questioned basics of this engine.
do the work. nothing is free.
You're still just making a clown of yourself.
Read the OP's post properly. OP neven claimed that peekers advantage doesn't exist.
Also no one in this thread claimed there are no cheaters in the game.
You just imagined all of this yourself and now blaming it on random people.
Take off your rainbow wig and red nose and stop already.
kk you really hurt me with your smart words.
:steamthumbsup:
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Date Posted: Jun 16, 2024 @ 11:09am
Posts: 37