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2. You say you use ESEA (or have in the past). 128 tick registration is very good compared to the registration of competing games. I doubt you will find better (that's not really on Valve though).
3. Your third point. You can't ignore the money factor.
4. Bad registry would statistically happen about equally to all players, no? So there's no way that it would affect rank (everyone is on an even playing field in that regard). I'm still confused about what you actually mean in the bad registry point though.
5. The anti-cheat exists; the game is just cheap.
6. I wouldn't call this luck most of the time. If you're not checking, then you deserve to get punished for it. Rarely are there a ton of different places opponents can be (that you can't check either systematically or at the same time). I mean, the main time I could see this being sort of true is when there are two sides of a door, but there are many ways of dealing with that. If you deal with it, they fight a man down. If you don't, they take the advantage (map or man). Teamplay also deals with this quite well.
7. You've used "autistic" incorrectly again. Furthermore, I don't understand how this reflects poorly on the game. The pros are not always as good as people make them out to be? Who cares.
8. Game is cheap.
On laziness and aiming badly over aiming well:
I don't understand. A lazy player will lose to an interested/attentive player very, very frequently. A player who aims poorly will lose to players who aim well very, very frequently. That's not to say that it will never happen; every once in a while the lazy poor aimer will win, but statistically (in terms of winning and losing) it is fairly insignificant.
2. ...
3. You can't tell me to use an idea I gave to you in the first place because money doesn't matter except in a real match. Balance is a bit better but it's still equally unbalanced for other reasons such as hiding and randomness factors.
4. Bad registry does not happen to all players. Some players have 10 ping on internet servers and great registry but this only compensates for some of their lack of skill. Having that lets you get away with practically not getting hit at all , if you have the skill 10ms vs 50ms difference, it can add up to 15ms vs about 75ms average client->server(update)->client based on when the server will receive, update, and then also send back relevant data. The hit reg 'can' be good even on 64 tic. Everyone knows it was better on 1.6 and even CS:S even if the recoil pattern and aim was utterly simplistic in CS:S and thus why there was no large competitive play there (the simplicity).
5. The game being more expensive would not deter more than like 10-20% of cheaters, and there are a ton of them. Ever run into that pimple-faced guy who claims to make thousands and just rage-hacks to boost his friends? I'm sure you have if you played this game.
6. Nope. At level of play like Eagle or higher (top 4 ranks of game) you can expect people to at least be able to aim; or have the hacks to allow them to pretend to aim at a high level. If you look at the wrong spot, you are dead already unless they are legit players or not as skilled in the first place. Many times you will see walling players joke about walls or say you are walling because they figure you can't possibly be better than them, review the game, see them looking through walls, or even catch a blatant cheater: but they won't ever get banned for it (except in a very rare instance).
7. ... No.
8. Look at 5.
Rank? I would care more if you didn't seem to be giving simplistic arguments like some random game enthusiast who just got into CSGO as his first game like 1-2 years ago and probably never made it to top ranks of the game. Not to mention randomly mentioning common sense points which I already know.
And yes Meepy I soloqued to Global Elite before after about a year. Look at my screenshots.
http://steamcommunity.com/sharedfiles/filedetails/?id=283303403
I wasn't too bad at this game in the past when I really put my mind to it.
#obama2016