Counter-Strike 2

Counter-Strike 2

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MXC Feb 20, 2015 @ 10:32am
Fun commands to use in CS GO
I have created a list of commands that are fun and are easy to use/change in the dev. console.
I AM NOT the person who founded these commands. I have only found good, fun commands to use. Here is a link that is the original post. USE THIS LINK TO FIND MORE ABOUT IN-DEPTH COMMANDS.
http://steamcommunity.com/sharedfiles/filedetails/?id=275969700

Ok, here we go!


147. ammo_338mag_max "30"

148. ammo_357sig_max "52"

149. ammo_357sig_min_max "12"

150. ammo_357sig_small_max "24"

151. ammo_45acp_max "100"

152. ammo_50AE_max "35"

153. ammo_556mm_box_max "200"

154. ammo_556mm_max "90"

155. ammo_556mm_small_max "40"

156. ammo_57mm_max "100"

157. ammo_762mm_max "90"

158. ammo_9mm_max "120"

159. ammo_buckshot_max "32"

160. ammo_grenade_limit_default "1"

161. ammo_grenade_limit_flashbang "1"

162. ammo_grenade_limit_total "3"

184. bot_add // bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.

185. bot_add_ct // bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.

186. bot_add_t // bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.

187. bot_all_weapons // Allows the bots to use all weapons

196. bot_difficulty "1" // 3=expert.

197. bot_dont_shoot "0" // bots will not fire weapons (for debugging).

198. bot_freeze "0"

201. bot_join_after_player 1

203. bot_kick

204. bot_kill // matching the given criteria.

205. bot_knives_only // Restricts the bots to only using knives

209. bot_pistols_only // Restricts the bots to only using pistols

213. bot_randombuy "0" // should bots ignore their prefered weapons and just buy weapons at random?

222. buddha // Toggle. Player takes damage but wont die. (Shows red cross when health is zero)

247. buyrandom // Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.

265. cash_player_bomb_defused "300"

266. cash_player_bomb_planted "300"

267. cash_player_damage_hostage "-30"

268. cash_player_get_killed "0"

269. cash_player_interact_with_hostage "150"

270. cash_player_killed_enemy_default "300"

271. cash_player_killed_enemy_factor "1"

272. cash_player_killed_hostage "-1000"

273. cash_player_killed_teammate "-3300"

274. cash_player_rescued_hostage "1000"

275. cash_player_respawn_amount "0"

276. cash_team_elimination_bomb_map "3250"

277. cash_team_elimination_hostage_map_ct "2000"

278. cash_team_elimination_hostage_map_t "1000"

279. cash_team_hostage_alive "0"

280. cash_team_hostage_interaction "500"

281. cash_team_loser_bonus "1400"

282. cash_team_loser_bonus_consecutive_rounds "500"

283. cash_team_planted_bomb_but_defused "800"

284. cash_team_rescued_hostage "0"

285. cash_team_terrorist_win_bomb "3500"

286. cash_team_win_by_defusing_bomb "3250"

287. cash_team_win_by_hostage_rescue "3500"

288. cash_team_win_by_time_running_out_bomb "3250"

289. cash_team_win_by_time_running_out_hostage "3250"

448. cl_predict "1" // Perform client side prediction

457. cl_ragdoll_gravity "600" // Sets the gravity client-side ragdolls

458. cl_rebuy "0" // The order in which rebuy will attempt to repurchase items

509. cl_upspeed "320"

505. cl_timeout "30" // the client will disconnect itself

562. c_thirdpersonshoulderaimdist "120"

563. c_thirdpersonshoulderdist "40"

564. c_thirdpersonshoulderheight "5"

565. c_thirdpersonshoulderoffset "20"

658. ent_step // When ent_pause is set this will step through one waiting input / output message at a time.

659. ent_teleport // Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>

669. explodevector // Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

672. ff_damage_reduction_bullets "0" // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en

673. ff_damage_reduction_grenade "0" // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don

674. ff_damage_reduction_grenade_self "1" // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do

675. ff_damage_reduction_other "0" // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage)

761. god // Toggle. Player becomes invulnerable.

762. gods // Toggle. All players become invulnerable.

792. host_map "0" // Current map name.

793. host_reset_config // reset config (for testing) with param as splitscreen index.

794. host_runofftime // Run off some time without rendering/updating sounds

795. host_sleep "0" // Force the host to sleep a certain number of milliseconds each frame.

796. host_timer_report // Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)

797. host_timescale "1" // Prescale the clock by this amount.

813. inferno_child_spawn_max_depth "4" (Inferno is molitov and flame grenade)

814. inferno_damage "40" // Damage per second

815. inferno_debug "0"

816. inferno_dlight_spacing "200" // Inferno dlights are at least this far apart

817. inferno_flame_lifetime "7" // Average lifetime of each flame in seconds

818. inferno_flame_spacing "42" // Minimum distance between separate flame spawns

819. inferno_forward_reduction_factor "0"

820. inferno_friendly_fire_duration "6" // FF is credited back to the thrower.

821. inferno_initial_spawn_interval "0" // Time between spawning flames for first fire

822. inferno_max_child_spawn_interval "0" // Largest time interval for child flame spawning

823. inferno_max_flames "16" // Maximum number of flames that can be created

824. inferno_max_range "150" // Maximum distance flames can spread from their initial ignition point

825. inferno_per_flame_spawn_duration "3" // Duration each new flame will attempt to spawn new flames

900. kick // Kick a player by name.

901. kickid // with a message.

902. kickid_ex // provide a force-the-kick flag and also assign a message.

903. kill // Kills the player with generic damage

904. killserver // Shutdown the server.

905. killvector // Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

1066. mem_eat

1098. mp_buytime "90" // How many seconds after round start players can buy items for.

1099. mp_buy_allow_grenades "1" // Whether players can purchase grenades from the buy menu or not.

1100. mp_buy_anywhere "0" // not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

1092. mp_autoteambalance "1"

1102. mp_c4timer "45" // how long from when the C4 is armed until it blows

1108. mp_death_drop_c4 "1" // Whether c4 is droppable

1109. mp_death_drop_defuser "1" // Drop defuser on player death

1110. mp_death_drop_grenade "2" // 2=current or best

1111. mp_death_drop_gun "1" // 2=current or best

1131. mp_freezetime "6" // how many seconds to keep players frozen when the round starts

1132. mp_free_armor "0" // Determines whether armor and helmet are given automatically.

1133. mp_friendlyfire "0" // Allows team members to injure other members of their team

1177. mp_radar_showall "0" // Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

1178. mp_randomspawn "0" // Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.

1178. mp_randomspawn "0" // Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.

1179. mp_randomspawn_los "1" // determines whether to test Line of Sight when spawning.

1180. mp_respawnwavetime_ct "10" // Time between respawn waves for CTs.

1181. mp_respawnwavetime_t "10" // Time between respawn waves for Terrorists.

1182. mp_respawn_immunitytime "4" // How many seconds after respawn immunity lasts.

1183. mp_respawn_on_death_ct "0" // counter-terrorists will respawn after dying.

1184. mp_respawn_on_death_t "0" // terrorists will respawn after dying.

1184. mp_respawn_on_death_t "0" // terrorists will respawn after dying.

1185. mp_restartgame "0" // game will restart in the specified number of seconds

1186. mp_roundtime "5" // How many minutes each round takes.

1187. mp_roundtime_defuse "0" // How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.

1188. mp_roundtime_hostage "0" // How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.

1189. mp_round_restart_delay "7" // Number of seconds to delay before restarting a round after a win

1205. mp_teamname_1 "0" // A non-empty string overrides the first teams name.

1206. mp_teamname_2 "0" // A non-empty string overrides the second teams name.

1422. noclip // Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable

1535. prop_dynamic_create // Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

1536. prop_physics_create // Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}

1726. r_RainSimulate "1" // Enable/disable rain simulation.

1983. spike // generates a fake spike

1990. startmovie // Start recording movie frames.

1995. stop // Finish recording demo.

2023. sv_coaching_enabled "0" // Allows spectating and communicating with a team ( coach t or coach ct )

2081. sv_noclipspeed "5"

2132. sv_vote_allow_in_warmup "0" // Allow voting during warmup?

2133. sv_vote_allow_spectators "0" // Allow spectators to vote?

2357. weapon_accuracy_nospread "0" // Disable weapon inaccuracy spread

2043. sv_gravity "800" // World gravity.

2044. sv_grenade_trajectory "0" // Shows grenade trajectory visualization in-game.


I have given numbers on where to find these commands in the original post. ALL CREDIT GOES TO HIM.

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Showing 1-15 of 44 comments
Recursion Jun 22, 2015 @ 3:26pm 
How to restart match command
Recursion Jun 22, 2015 @ 3:26pm 
?
wayed Aug 1, 2015 @ 6:34pm 
mp_restargame 1
Case Aug 1, 2015 @ 6:36pm 
type something so this thread saves in my comment section pls! i subbed
Last edited by Case; Aug 1, 2015 @ 6:36pm
Recursion Aug 2, 2015 @ 5:25am 
././././
McArmut Menü Aug 2, 2015 @ 5:26am 
You should create a guide...not a disscusion.
can someone tell me the command to make players solid or to change the match to competitive

Epic Mexican Nov 18, 2015 @ 2:02pm 
it would be helpful if I knew what they did
. Nov 18, 2015 @ 3:13pm 
thx
Case Nov 18, 2015 @ 3:19pm 
Originally posted by Fetty AWP (trading knife):
it would be helpful if I knew what they did
a majority of them are either self-explanatory or gives you the info...
✪Thakiin Jan 4, 2016 @ 4:45am 
Originally posted by xeN:
type something so this thread saves in my comment section pls! i subbed
her you go :)
XupriXSmurf Apr 5, 2016 @ 9:15am 
Originally posted by V.I.P🎃Moodyman2275🎃:
?
mp_restartgame 1

Recursion Apr 5, 2016 @ 10:08am 
Originally posted by XupriX:
Originally posted by V.I.P🎃Moodyman2275🎃:
?
mp_restartgame 1
thanks :)
ithie Apr 5, 2016 @ 10:11am 
and then you have all the sv_cheat 1 ones

http://www.tobyscs.com/sv-cheats1-console-commands-guide/

Ofc only works if you're the server or the server has sv_cheats 1 enabled
Last edited by ithie; Apr 5, 2016 @ 10:14am
sam Apr 26, 2016 @ 12:41pm 
how can i enable damage with noclip activated?
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Date Posted: Feb 20, 2015 @ 10:32am
Posts: 44