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It's a FFA DM server, if you die you respawn instantaneously.
With the stress of not dying out of the way all you gotta think about is aiming.
No spawn protection, up to 20 players, 128 tick servers and people can be headshot machines.
I hit better compare to some MM.
I guess, the skill group is mostly under mine (double ak)...the opponents in MM are better.
Gives me the feeling "hey, my aim is better in DM"...but is it rly true...i say no. The another point is the stress factor...in MM you want to win...DM is just "fun" (dont get me wrong, mm should be fun to:-) but theres not that pressure.
What i see is, DM server lags pretty hard. Mm server is more luck, where your location is. That problem should be solved (tickrate etc) in CS2...but its a rumor.
It can be many reason why there hitbox it's better, server restart often, good settings even a good host can be a huge thing that's why sometimes when you play faceit you don't hit likenyounhit before and a other game the server feels really smooth.
When they are playing mostly pro games the server mostly restart before everyone it's connecting. It's help a lot with the performance off the server then a server that's always one and mostly beeing restarted every 1 veck.
If you join a comp server when they have restarted the servers you will feel a huge difference :)