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But there is a little difference in hitboxes of different agents.
Like some agents could have ~5% bigger "head size" than others, so it could affect the situation, though it should be very rare cases.
Probably it is fixed in CS2.
For example Professional agents have bags on their back. If you shoot the bag, they don't get damage, since it is not a hitbox. The same with armor elements on some CTs. And so on.
All agents have the same "skeleton", their model details don't affect it.
Bigger models have details which don't get damage, your bullets just go through.
Smaller models have zones where they don't have a mesh, but there is a hitbox. For example if there was a skinny girl agent, you could damage her even when shooting very near her model, since her hitbox is bigger than model mesh.
Just google what hitbox is, you will see.
Is there any progress on the matter?