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Ein Übersetzungsproblem melden
Even if this issue doesn't affect you, it doesn't mean it doesn't for others. Don't be judgemental about topics you don't even have a basic understanding of.
How did you look at his gameplay? It got streamed or recorded or? If yes, thats the bottleneck. In most cases its just 60fps. And just looking at it is something else than moving the mouse and seeing the movement itself.
Refresh rates makes the bigger difference even if you don't have the framerate to match it.
Oh no, a beta with a very exclusive access system doesn't have perfect production ready performance and isn't bug free, what will we do...
GSync/FreeSync and NVidia Reflex are a boon for smooth experiences, but framerate still plays a high part in it. While it's all diminishing returns the higher you go, there's still a remarkable reduction in the whole latency pipeline and the perceived smoothness of the image in motion when you use very high framerate and refresh rate monitors.
Still, I'd rather put a cap at something reasonable not too far above my freesync monitor's refresh rate, as having good thermals and a stable experience with enough overhead for performance spikes is also important. And also it's lighter on hardware wear and energy bills.