Counter-Strike 2

Counter-Strike 2

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Fake headshots
Honestly the amount of server side headshots not counting is insane. It’s gotten worse recently but the amount of times I see a headshot bounce their head back only for it not to count is insane. Subtik is a failure. Everyone knows it. You cannot use software as work around for servers. You NEED good hard cold real servers. 128 tik or at least ♥♥♥♥♥♥♥ unlock it so face it can use 128
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Showing 1-15 of 28 comments
diddy Feb 5 @ 3:35pm 
the fake dinks are from damage prediction but i dont really think its the subtick affecting aim but rather the tom and jerry jello player models they have in cs2 now
Would be interesting to see what youre experiencing. Sounds like a connection issue to me.
akiuara Feb 5 @ 4:21pm 
Originally posted by ARCiTECHZ:
Honestly the amount of server side headshots not counting is insane. It’s gotten worse recently but the amount of times I see a headshot bounce their head back only for it not to count is insane. Subtik is a failure. Everyone knows it. You cannot use software as work around for servers. You NEED good hard cold real servers. 128 tik or at least ♥♥♥♥♥♥♥ unlock it so face it can use 128
It is just a wifi issue, there is no such thing as fake headshots.
snowman Feb 5 @ 4:38pm 
He has predict headshots on which honestly isn’t good
Xyrek Feb 5 @ 4:40pm 
Originally posted by 瀋陽 mizuri:
Originally posted by ARCiTECHZ:
Honestly the amount of server side headshots not counting is insane. It’s gotten worse recently but the amount of times I see a headshot bounce their head back only for it not to count is insane. Subtik is a failure. Everyone knows it. You cannot use software as work around for servers. You NEED good hard cold real servers. 128 tik or at least ♥♥♥♥♥♥♥ unlock it so face it can use 128
It is just a wifi issue, there is no such thing as fake headshots.
It registers client side but not server side, damage prediction on makes it 10x more obvious. That being said ive had damage prediction on for a bit now. It's increasingly getting worse. My screen shows a headshow and their head being blown back. Just isn't registering server side. Im on wired 1000mbps
True,

What you see, is what you cant get.
IceTom Feb 5 @ 4:45pm 
i dont really see the point of the damage prediction. getting 1-2 times fake headshots every match. i also see it for other players i spec sometimes
Last edited by IceTom; Feb 5 @ 4:46pm
Frank Feb 5 @ 4:46pm 
could it be the Anti- Aim Cheats , going around causing this ?
Last edited by Frank; Feb 5 @ 4:46pm
this will fix your issue:

cl_predict_kill_ragdolls false;cl_predict_head_shot_fx false

also "everyone knows it" — no, people who actually know what subtick is know that subtick isn't a failure in fact.

and if you were like me, saving a clip of every shot that didn't register and analyzed it thoroughly — current spread, network conditions, etc — you would've known that csgo had MUUUUUUCH worse hitreg. subtick finally fixed hitreg for me and for that I am thankful and because of that I don't see myself coming back to csgo to play competitively, only for fun maybe.
SquareHare Mar 7 @ 3:56pm 
"Engagment optimization". Look it up, it is a big thing for companies in it for the money nowadays. End of story. Valve are employing behaviour-psychologists, and sub-tick as a front for this is pretty obv. Good players get nerfed, bad get boosted.

In COD they just blatantly adjust the damage output of the players to fit their skill-level.

Cause think about "subtick" for two seconds; it is supposed to give the fair jugdment of who hit who first, but it is supposedly based on clocks starting ticking at the same time at both computers. Then you pull ping into the equation, and it becomes obv. why this won't be fair. At all. It will heavily advantage those with bad ping, cause on ur computer u will never be where the enemy sees you on his computer, jugdements says; not hit. So---- This is probably a lie, this is a non-existing system. Because it would not work.

What is hindering this server-judge to pull other aspects into the equation? Nothing. It is just new-speak for we don't care about the game anymore and now every single encounter is 50 per cent aim and reaction and fifty per cent where are these players in the cycle of nerf-boosting-program we got going for them.

Now I will get a ton of "pfffffft, you just suck at the game". Whatever, I think you probably do, and are among those who benefit from some solid boosting..
Last edited by SquareHare; Mar 7 @ 4:04pm
A little pixle-shove of the aim there, a little nudge of the player here.
Last edited by SquareHare; Mar 7 @ 4:01pm
I cannot see how any thinking human with a mind of their own will not at least consider this option, without blowing it off as not possible.
Originally posted by Frank:
could it be the Anti- Aim Cheats , going around causing this ?

Yes, it could, because a hacker does not even need to see the code for the timestamps of the sub-tick, it would probably be easily manipulated from outside the game. Just with some sort of program delaying and manipulating positional data at critical moments.
Originally posted by SquareHare:
Cause think about "subtick" for two seconds; it is supposed to give the fair jugdment of who hit who first
NO it is not, this statement is FALSE, and the rest of your post is depending on this statement so the rest is irrelevant too

subtick does not participate in deciding who shot first, the first packet to arrive still decides who shot first

subtick is only needed to give the lag compensation system some extra resolution
It is what they say in their own explaination of the system, already in their trailer for cs2... I cannot for the life of me understand why you would be a shill for valve. Every man his passion, I guess.

They say a local timers starts on both players' computers, and the timestamps of the subtick packages decides. It is the whole reason that they can have the predictor settings; it is the program telling to use local data before they are confirmed from the server; including the subtick timestamp data. Give me an actual break, what do you base your statement on?

I have bloody studied all avaiable data on this; and this is Valve's statement on what subtick is.

That said; I believe subtick is no more than a cloak for doing whatever they want with the duels of players.

These guys rake in billions of dollars, and are just in the business of raking in more.
Last edited by SquareHare; Mar 8 @ 4:14pm
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Date Posted: Feb 5 @ 3:33pm
Posts: 28