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Bir çeviri sorunu bildirin
i find "Setting up a system that tracks hardware serial numbers and MAC addresses shouldn't be too difficult. By comparing multiple hardware identifiers, we can detect inconsistencies and flag suspicious accounts""
Because there are many people who are banned for no reason
Everyone can have a fresh start in this new system. In fact, I am even considering creating fun servers in the future where certain cheats are allowed—essentially turning cheats into a game mode.
Anyway, the core idea here is that this trust network, or tree, will start with the most reliable players—people I personally trust the most. The first members of the system will mainly be high-level Global Elite players or invited professional esports players.
So, finding someone to vouch for you will likely take at least 3-4 months. That’s the whole point—the community will look up to the most skilled and trustworthy players, who will also act as guardians of fair play. These players will not only gain respect but also have opportunities to earn money within the system.
Since cheaters will be referring to each other, it will be much easier to identify and cut off corrupted branches from the network. Cheaters won't be able to find new references easily, and even if they do, they won’t be able to cheat as freely, because the community will be structured in a hierarchical way, where every level observes and monitors the other levels.
1. **Annual Reference Limit** – Each player will have a limited number of references they can give per year, preventing mass referrals and making each decision more meaningful.
2. **Restricted Access to the System** – Only players who are part of the system will be allowed to give references. Those outside of it will not have any influence.
3. **Initial Members: Trusted Players & Esports Professionals** – The system will be founded by a group of highly reputable and well-known esports players and verified trustworthy individuals. This ensures that the foundation is built upon reliable players.
4. **Higher Privileges for the First Group** – The initial trusted group will have more authority in the system, such as being able to provide references to more players, ensuring a strong and reliable start.
5. **ELO-Based Reference Restrictions** – Players will not be able to refer others who are significantly higher or lower in rank than themselves. This prevents groups of cheaters from artificially validating each other.
6. **Accountability for References** – If a referred player is caught cheating, the person who vouched for them will also be affected. This introduces responsibility, making players highly cautious about whom they refer.
7. **Easy Detection of Compromised Areas** – If a cheater enters the system, their reference chain will be traced to identify where the issue began, allowing the "infected" part of the network to be removed efficiently.
8. **Encouraging Careful Selection** – Since references are limited and carry consequences, players will be incentivized to choose their referrals wisely.
With these measures in place, the risk of manipulation is significantly reduced. The system ensures that references are meaningful, responsible, and limited, creating a trustworthy environment where cheaters cannot easily exploit the mechanics.
If I remember right, Valve once tried to implement a much more Intrusive Anticheat (kinda like Overwatch in it's early days or Genshin Impact now a days), complete with ID, MAC Adress, Serial Number, UUID and Product Number spoofing of GPU, CPU, Chipset, Network Chip, RAM, etc... with Hardware bans, IP Bans and black listing. That was way back in the early CSGO days.
But there was huge cry and s-h-i-t- storm about privacy and security, from all the Gamers (mostly the cheaters themselves), thus Valve dropped it entirely. The Rest is History
players with modded commends or medals should have their trust% modified so increases to their trust% are only percentages of what it goes up for normal players. Or it remains permanently locked below 15% or so? Modding medals into an account requires modifying the game's files, so I would naturally want those players in lower trust--if they are comfortable modding medals onto their cs2 account then they're more likely to run cheats or other modifications to gain an advantage.
Servers need a whitelist system for sure, to only allow clean players to connect in the first place. The ability for the VAC system to detect irregular gameplay should be improved greatly, and matches just straight up cancelled, but this would require vacnet 3.0-live active on all comp matches. I have a feeling it does not visually detect irregular gameplay, so if someone had DMA or something else to obscure changes to the game's memory, irregular patterns could still be detected.