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Not to mention those are just cooldowns and not even bans (no bans in the profile).
Only trolls like moris came here and call cheaters everyone for whatever reason.
This forum can't boast of having smart people unfortunately.
Don't waste your time on explaining things here, people on this forum don't need it, they only want to see someone is agree with them and that's all.
How do you know about how many false positives were there? Any official stats to share? Or just another afterthoughts with no solid base?
Temporary or not, it's a restriction that's triggered by certain actions. Actions that ruins other players experience, is that cheating or anything else.
https://steamcommunity.com/app/730/discussions/0/4039228198241213867/
There also was a false ban wave, those bans were lifted:
https://www.reddit.com/r/cs2/comments/18bf3gk/cs2_false_ban_wave/
Also infamous bans for m_yaw 99999999. Poggu is still banned for that.
Here is a (quite outdated, maybe, I don't want to check on my own account) guide on how to trigger a false positive ban for spinning inside an invulnerable teammate's head on warmup and hitting the head with the negev:
https://youtu.be/fiGarzzt9dQ?si=p8clUG3JcKKyVfh2
Here you can see removed bans: https://www.convars.com/csgostats/en/bans
Removed bans are, well, obviously, false positives.
Unfortunately it's all 3rd party tracking of official sources (Steam API) so it's not the whole picture, and Valve aren't sharing any stats officially regarding CS. So it's easy to say "you don't have any official stats to share" because there simply aren't any official stats at all.
"it's a restriction that's triggered by certain actions" — and those certain actions aren't only cheating, but also it seems network connection problems and things like that. Network problems of one player don't ruin experience of other players.
Again, if VAC Live did not cause false positives, bans would've been permanent, they wouldn't just be 1 day cooldowns.
I hope low trust will never happen to me again. xD
So you have no actual data and basically no data at all, right? :)
Statistics is not about refering to reddit, u know?
You're making things up here, dude.
I however shared a lot of false positives that really did take place. And since there were false positives at all (and quite a lot actually), they are not giving out permanent bans for VAC Live detections. Therefore VAC Live cooldowns must not be treated like a 100% proof of a player cheating.
If you'll continue with this "you don't have data" I'll consider you to be a troll and won't reply anymore, since replying to you is saying the same stuff over and over again.
The thing is it doesn't even usually happen to people who are good at the game, it just happens randomly, mostly for network issues I believe but not sure — I haven't seen enough examples to make a point
Thanks for this info, while I did want to believe people posting it about it here, some outright lied about not cheating, then private profiles etc. I thought maybe these were deserved but guess if it's already happened before some of these people must have been genuine and it was a wrong cooldown
For example, a CT player is watching A Long on Dust 2 and is attacked from Short. While the CT player moves his crosshair to the enemy he gets a packet loss, then kills the T player.
For the server it might look like the CT player is watching Long, then the T player is peeking him, but the CT player doesn't react, and then the CT player instantly get his crosshair on the T player's head like the most blatant aimbot and kills the enemy.
So if AI anti-cheat doesn't have any anti-lag and packet loss measures, then these moments can trigger the cooldowns too.
And as far as I know, many players have jitter \ stuttering and rubberbanding problems.