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Oh, absolutely! Because nothing screams financial genius like spending $1,000 on a virtual knife. Yes, clearly the superior move compared to a $20 Fortnite skin. Forget logic-why buy dinner for a month when you can blow it all on overpriced pixels? Bravo, Einstein, truly groundbreaking economics at play here!
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Yeah, that's trueâCS skins hold value because we can trade and sell them on the community market. But I want to share something that made me a bit skeptical. A while ago, I listed a few trading cards from a decently popular game (with 5k-14k daily active players) on the market. I priced them lower than the average, yet they never got sold, even after months. Meanwhile, the same cards priced higher were getting sold.
This makes me wonder: if items worth $0.06 can't find buyers, how many people are actually buying $1,000 skins like knives? Sure, there might be buyers, but I imagine finding them isn't exactly easy, unless you go to some phishy third-party website that wants to scam you.
Also, even if it gets traded, the money is always on Steam, you know? Unless, of course, you go to those phishy third-party websites that want to scam you, which, as far as I know, is against the Steam guidelines