Counter-Strike 2

Counter-Strike 2

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grail is the worst map in CS histroy
Grail is such a bad map, its perfect for using shotguns and camping. it has 0 to do with skill....
rotates from a to b takes ages as a CT.
map is heavly T sided, you alsmost have no chance as CT to even get to the planted bomb or defend a side.

how does valve decided which garbage to add and which not? lol
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Showing 1-15 of 53 comments
m May 8 @ 2:50am 
Originally posted by LeoTheKitty:
Grail is such a bad map, its perfect for using shotguns and camping. it has 0 to do with skill....
rotates from a to b takes ages as a CT.
map is heavly T sided, you alsmost have no chance as CT to even get to the planted bomb or defend a side.

how does valve decided which garbage to add and which not? lol

I had a conversation with Copilot about this yesterday and my opinion was that this goes back to Vertigo. Vertigo is a forced meme and its not a surprise that it finds itself in the new Dust2 rotation. Vertigo is a map no one loved except whoever implemented it, and they reworked it HEAVILY in its first few years as they were desperate to keep it in rotation, and even added it to the competitive esports scene while everyone there hated it for the same reasons -- its trash.

So why was Vertigo forced? Why does Grail exist? Why can't we just play Office or Dust2 or Mirage by themselves, the maps people seem to actually enjoy? (Though I think Mirage people are idiots, but I respect that they're real).

Because someone on the dev team has a very small, fragile, but persistent pvp gamer ego. They know camping spots in these maps, they got recked so many times at mid doors on CT that they literally prevented Ts from being able to AWP from spawn (the great Dust2 "upgrade"). Whoever that person on the dev team is, or cohort of friends, they've been killing the game with their own little egos since the day Vertigo was forced on us, and these recent changes are a continuation of their philosophy:

"I don't like how people play CS -- CS is *my* game -- so I will make them play differently, specifically, by forcing them onto maps that suit my personal play preferences."

What a sick ♥♥♥♥
Last edited by m; May 8 @ 2:52am
the map creator clearly paid valve 1 billion to just get ppl play the map, get ready to be roasted by player map creator lol :GoodSalad:
Originally posted by m:
Originally posted by LeoTheKitty:
Grail is such a bad map, its perfect for using shotguns and camping. it has 0 to do with skill....
rotates from a to b takes ages as a CT.
map is heavly T sided, you alsmost have no chance as CT to even get to the planted bomb or defend a side.

how does valve decided which garbage to add and which not? lol

I had a conversation with Copilot about this yesterday and my opinion was that this goes back to Vertigo. Vertigo is a forced meme and its not a surprise that it finds itself in the new Dust2 rotation. Vertigo is a map no one loved except whoever implemented it, and they reworked it HEAVILY in its first few years as they were desperate to keep it in rotation, and even added it to the competitive esports scene while everyone there hated it for the same reasons -- its trash.

So why was Vertigo forced? Why does Grail exist? Why can't we just play Office or Dust2 or Mirage by themselves, the maps people seem to actually enjoy? (Though I think Mirage people are idiots, but I respect that they're real).

Because someone on the dev team has a very small, fragile, but persistent pvp gamer ego. They know camping spots in these maps, they got recked so many times at mid doors on CT that they literally prevented Ts from being able to AWP from spawn (the great Dust2 "upgrade"). Whoever that person on the dev team is, or cohort of friends, they've been killing the game with their own little egos since the day Vertigo was forced on us, and these recent changes are a continuation of their philosophy:

"I don't like how people play CS -- CS is *my* game -- so I will make them play differently, specifically, by forcing them onto maps that suit my personal play preferences."

What a sick ♥♥♥♥
yea, valve should add actually good maps... like cache or cobble xD
Originally posted by Quền Cha Nàa:
the map creator clearly paid valve 1 billion to just get ppl play the map, get ready to be roasted by player map creator lol :GoodSalad:
idc, the map creator of this map clearly has no idea how to build a good map, he build a fun randome map. but its not ment to be played in a comp game xD
m May 8 @ 3:12am 
Originally posted by LeoTheKitty:
Originally posted by m:

I had a conversation with Copilot about this yesterday and my opinion was that this goes back to Vertigo. Vertigo is a forced meme and its not a surprise that it finds itself in the new Dust2 rotation. Vertigo is a map no one loved except whoever implemented it, and they reworked it HEAVILY in its first few years as they were desperate to keep it in rotation, and even added it to the competitive esports scene while everyone there hated it for the same reasons -- its trash.

So why was Vertigo forced? Why does Grail exist? Why can't we just play Office or Dust2 or Mirage by themselves, the maps people seem to actually enjoy? (Though I think Mirage people are idiots, but I respect that they're real).

Because someone on the dev team has a very small, fragile, but persistent pvp gamer ego. They know camping spots in these maps, they got recked so many times at mid doors on CT that they literally prevented Ts from being able to AWP from spawn (the great Dust2 "upgrade"). Whoever that person on the dev team is, or cohort of friends, they've been killing the game with their own little egos since the day Vertigo was forced on us, and these recent changes are a continuation of their philosophy:

"I don't like how people play CS -- CS is *my* game -- so I will make them play differently, specifically, by forcing them onto maps that suit my personal play preferences."

What a sick ♥♥♥♥
yea, valve should add actually good maps... like cache or cobble xD

I'd also love to see Aztec and Dust1 come back, pretty much everything before Vertigo was fine. Canals is good.... I mean there's almost nothing I wouldn't prefer to play over Vertigo and every map after Vertigo. (I had to look up Canals, its actually a 2017 map. Canals is the rare exception to post-vertigo maps that aren't trash.)

Anyway in doing that I found out Vertigo came out in 2012, thats the same year Google changed its privacy policy and the world supposedly ended. Fascinating.
Last edited by m; May 8 @ 3:13am
Bistar May 8 @ 3:21am 
WRONG !
grail is the BEST map in CS histroy
aK May 8 @ 3:59am 
Originally posted by LeoTheKitty:
Originally posted by Quền Cha Nàa:
the map creator clearly paid valve 1 billion to just get ppl play the map, get ready to be roasted by player map creator lol :GoodSalad:
idc, the map creator of this map clearly has no idea how to build a good map, he build a fun randome map. but its not ment to be played in a comp game xD
95% of the community does not care about comp
Yeah, Grail is some uplayable sh1t from Fortnite world for 12-year-olds, probably just a marketing move to get more kids to CS2
Last edited by pixelsalad; May 8 @ 4:09am
chloe2k May 8 @ 4:09am 
horrific map
Map is pure trash, cts blend to map colors so good hard to spot them
Tesame May 8 @ 4:13am 
map is so bad every Terro goes outside the map and under the map to kill and give info
Yea its 4 the varlorant kids
Big_Ben May 8 @ 4:50am 
grail is indeed ♥♥♥♥♥
Originally posted by aK:
Originally posted by LeoTheKitty:
idc, the map creator of this map clearly has no idea how to build a good map, he build a fun randome map. but its not ment to be played in a comp game xD
95% of the community does not care about comp
idk in which world ur living, but 95% of the comminuty are comp players xD
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