Counter-Strike 2

Counter-Strike 2

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Valve is supporting cheating
This game tolerates cheating to a whole new level. Even after a full game overhaul the problem has just gotten worse. On average, a cheater remains unbanned for a month, freely ruining matches. This delay makes it profitable to create new Steam accounts and repeatedly buy Prime benefitting both parties. While Valve claims to be addressing the issue, many dishonest players like to invest time and money to keep up. It's clear to me that the revenue from cheaters is not just tolerated — it's encouraged.
Last edited by MundaneMan; May 5 @ 10:13am
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Showing 1-15 of 95 comments
coda May 4 @ 12:06pm 
Those 3 months you would play on low tf pool, with another cheaters, or new accounts, so fair and trusted players would never ever met you.
Jett May 4 @ 12:09pm 
dead game, pure gambling. A zoo for bots and cheats. just play for cases.
Ontop of this there's a false positive timeout wave happening to scout players who are playing legit
SMUCKEY May 4 @ 12:14pm 
Originally posted by coda:
Those 3 months you would play on low tf pool, with another cheaters, or new accounts, so fair and trusted players would never ever met you.
Well, what does it matter if Valve's actions don't encourage fair play? Are you saying that beginners will never encounter suspects now that there is trustfactor? We probably live in different worlds, totally agree.
Last edited by SMUCKEY; May 4 @ 12:20pm
UNKNOWN May 4 @ 12:23pm 
They can't be supporting cheating when they're banning people for cheating.
coda May 4 @ 12:23pm 
Originally posted by SMUCKEY:
Originally posted by coda:
Those 3 months you would play on low tf pool, with another cheaters, or new accounts, so fair and trusted players would never ever met you.
Well, what does it matter if Valve's actions don't encourage fair play? Are you saying that beginners will never encounter suspects now that there is trustfactor? We probably live in different worlds, totally agree.
Good nonsense. You have to read some materials, seems like you have got no clue about tf. This thing is actually genius.
SMUCKEY May 4 @ 12:26pm 
Originally posted by coda:
Originally posted by SMUCKEY:
Well, what does it matter if Valve's actions don't encourage fair play? Are you saying that beginners will never encounter suspects now that there is trustfactor? We probably live in different worlds, totally agree.
Good nonsense. You have to read some materials, seems like you have got no clue about tf. This thing is actually genius.
Well, what does it matter, when has what you say ever been scientifically proven by Valve or any other creature that is not a human being? If you're a robot, then maybe we should understand? My mistake, robots don't know what common sense means.
It would be great if they could fix the game so that it would be acceptable for everyone. Totally agree!
However, that is their part of the job, not those who want to try it.
Last edited by SMUCKEY; May 4 @ 1:39pm
DysMem May 4 @ 1:13pm 
Originally posted by coda:
Those 3 months you would play on low tf pool, with another cheaters, or new accounts, so fair and trusted players would never ever met you.
Yeah but there's a lot of instances where you can get low TF *without* cheating. I play on my main with a non-prime person, and two [sometimes 3] others. We get lobbies where I run 30+-bangers with advanced KDA consistently and because the MM/ELO doesn't account for individual performance and because rank isn't affected we as a 3/4-stack - unless an invisible system is in place - aren't ranked ever. I suspect I get reported a lot as a consequence of this.

The same goes for premier, too. My rank gets a pretty significant drawdown, I rank in 9-10k when playing solo but I'm playing at 5-6k when consistently with friends where the consequences are similar depending on when we're playing. I just don't think the MM is doing its job in a lot of cases - there shouldn't need to be any incentive for smurfing. And moreover they're tracking the number of games played with other accounts, I don't think it's a stretch to incorporate an explicit, discrete "team rank" with people you're playing with that affects that ELO alone, so you could ostensibly obviate the desire to smurf by 1) tracking individual performance outside of team and doing so more meaningfully [via MVP, KDA instead of W/L], and 2) by creating a distinct team ELO. They could also run a cross-comparison against the two quantities to get better MM results. If I'm going to invest 45-60m in a game I would *strongly* prefer to wait 6-10m for MM in a multidimensional algorithm and get a good match than I would for 2-3m for a unidimensional algo.

And I think the low TF becomes pretty evident when I'm being matched against brand-new accounts with single games, no stat tracking, no profile, no inventory, no commends, low hours (across all games), only F2P games, and etc... I don't think they're incorporating steam account metrics into the mix which is a huge oversight - on the other hand I don't know that it would necessarily be wise, because I don't buy or hold skins and prefer defaults. But it feels pretty bad that given my account stats, the hundreds of tracked hours (in CS and elsewhere), the number of matches, my account age and etc... that I'm getting matched with brand new, essentially unverified accounts often with only a handful of matches, which is exactly the baseline for sus.
IceTom May 4 @ 1:16pm 
Originally posted by UNKNOWN:
They can't be supporting cheating when they're banning people for cheating.
there is absolutely no reason for ban waves. cheaters can cheat for weeks or months before beeing banned. if you insta-ban cheaters, they cant spoil a single game more for others. that is to say i dont say they "support" cheating.
Last edited by IceTom; May 4 @ 1:16pm
Originally posted by IceTom:
Originally posted by UNKNOWN:
They can't be supporting cheating when they're banning people for cheating.
there is absolutely no reason for ban waves. cheaters can cheat for weeks or months before beeing banned. if you insta-ban cheaters, they cant spoil a single game more for others. that is to say i dont say they "support" cheating.

Agreed, but within a reasonable timeframe. These people had time to rewrite the entire game with cs2 and still are "thinking" for a way to solve the problem.
Seems clear to me cheating is encouraged.
peon May 4 @ 3:17pm 
1 month, lol i wish.

There are still spin bots from my alt that are still not banned, seems to take about a year.
So how are they supporting cheaters?
SMUCKEY May 4 @ 3:28pm 
One single cheater per game affects 9 people. Considering there only one game per day. Do you think many people stop at one game per day?
There are probably still suspects who are still using the same software already detected in the past, but they still believe they should use it until the anti-cheat system comes into action. This logic makes no sense.
As far as I know everyone who takes CS seriously, like pro players, streamers, youtubers is playing on faceit or uses some other third party anti cheat service. As far as I know there is actually a hugh bubble of people who like to play CS with some kind of real anti cheat.
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