Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At this point, all our eggs are in the basket that Valve's "machine learning" anti-cheat will actually be good, because they seem vehemently opposed to having any sort of kernel level anti-cheat- so let's hope it's not dogwater.
There were cheaters back in the 1.6, source and early CSGO days even when there was a $15-$20 barrier to entry after your account was vac banned and you had to re-buy the game (albeit less than when the game went free to play).
Any of the gimmicks short of an improved anti-cheat have already been tried (paying for prime, requiring level 10 for queueing comp, etc...).
i unironically think that you are smarter than 95% of the people that work at valve.
here's the exact moment when the idea unfortunately breaks, no need to debate the cost even, and no need to debate the necessity of video capturing (OBS), communication (discord), etc
steam replay constantly gets recordings corrupted, steam call often has bad servers which either introduce a 15 second delay or just shut down completely (of course, without any indication, and you have to ask your friends whether they've gone afk or you just need to disconnect and reconnect all together), and in-game voip only really works when you're a full-stack so you don't annoy solo-queuing people or people from another party with things unrelated to the game