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Use wired connection
Set rate 786432, cl_interp 0, cl_interp_ratio 1
Turn off downloads in Steam settings
2. FPS boost:
Lower shadows & shaders
Use -high -novid -tickrate 128 in launch options
Turn off V-Sync & Motion Blur
3. Aim issues:
Reset sensitivity
Play Aim Botz + Deathmatch 30 mins/day
Practice spray in CS2 recoil maps
4. Laggy hitreg fix:
Try cl_cmdrate 128, cl_updaterate 128
Turn off NVIDIA Reflex (buggy sometimes)
5. Stay calm:
Everyone dropped in CS2
Even pros like s1mple complain, you’re not alone
there is nothing wrong with tickrate, you should stop complaining for no reason
Good to know it's not just me.
[CL CommandQueue] CQ: Server set re-sync at cmd 25735
[SteamNetSockets] Waited 2.0ms for SteamNetworkingSockets lock [GetSessionConnectionInfo]
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
[Client] Current tick is 39453, but we have received a message for tick 39462. Processing all messages up to 39462 now.
[Client] Last server executed command is 27346 on tick 39462. Duplicating command 27343 3x to catch up. New outgoing command is 27346
[Client] Slamming client tick to server tick. abs( server tick 39462 - client tick 39446 = 16 ) > ( cl_clockdrift_max_ticks 3 + sim ticks 7 = 10 )
CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
Excessive frame time of 251.84ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'SDL_EVENT(0x20b)', 0.26s ago)
is this normal?
To get a clearer picture, could you tell me more about your system specs (CPU, GPU, RAM) and your internet connection speed? Also, are other games running smoothly for you?
Thanks For Reading My Insight.