Counter-Strike 2

Counter-Strike 2

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Damage prediction (ragdolls) could give you an unfair advantage
TL;DR: You can use it to determine if your enemy is going to die from just 1 shot or not.

Explanation:
Situation: 1v1 clutch, neither you, nor your teammates know how much health your enemy has. But your teammates naded your enemy and hit him twice, so he's actually 9 hp. You have an AWP and a glock.
Your network connection conveniently turns off for a second and at the same time you decide to desperately rush him with the glock, you shoot him one time and his dead body falls on the ground.
Your network connection comes back but you now KNOW that your enemy is going to 100% die from 1 glock shot, so you switch to glock again and kill him, instead of trying to do so with an AWP.

This is because you might not know how much health an enemy has, and in CS2 there are no damage logs after death anymore, but your game client always knows how much health each player on the server has, including enemies.

Previously there was no way of knowing it, but now that damage prediction (ragdolls) exists — it's very possible to extract this information without modifying the game client (cheating). Basically it's a mechanic abuse.

And, well, of course it's very possible for your network connection to turn off at very convenient moments, since you are in complete control of your network connection.

But you don't need to abuse it actively, you can just know that the last guy is -99 if you damage him once but die to him at the same time and see him become a ragdoll (because of "dying") briefly.



However I think it's important to note that other types of damage prediction could lead to you having a competitive disadvantage. Shot and headshot effects that didn't actually register on the server could make you overestimate the damage you've dealt to an enemy.
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Showing 1-9 of 9 comments
Stoque Dec 12, 2024 @ 3:54pm 
Originally posted by kabanod1m #NotoToxicity:
Explanation:
Situation: 1v1 clutch, neither you, nor your teammates know how much health your enemy has. But your teammates naded your enemy and hit him twice, so he's actually 9 hp. You have an AWP and a glock.
Your network connection conveniently turns off for a second and at the same time you decide to desperately rush him with the glock, you shoot him one time and his dead body falls on the ground.
Your network connection comes back but you now KNOW that your enemy is going to 100% die from 1 glock shot, so you switch to glock again and kill him, instead of trying to do so with an AWP.
If you know the opponent is low because your team relayed that information. Then what good would prediction abuse give? If you didn't know the opponent is low, why would you rush with a Glock, the statistically worst DPS weapon when against armor?
LUKEÑ SSJGOD Dec 12, 2024 @ 3:55pm 
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Originally posted by Stoque:
Originally posted by kabanod1m #NotoToxicity:
Explanation:
Situation: 1v1 clutch, neither you, nor your teammates know how much health your enemy has. But your teammates naded your enemy and hit him twice, so he's actually 9 hp. You have an AWP and a glock.
Your network connection conveniently turns off for a second and at the same time you decide to desperately rush him with the glock, you shoot him one time and his dead body falls on the ground.
Your network connection comes back but you now KNOW that your enemy is going to 100% die from 1 glock shot, so you switch to glock again and kill him, instead of trying to do so with an AWP.
If you know the opponent is low because your team relayed that information. Then what good would prediction abuse give? If you didn't know the opponent is low, why would you rush with a Glock, the statistically worst DPS weapon when against armor?
In the situation I described your team did not relay that information. You don't know the opponent is low.

Why would you rush with a glock — what if you abuse this mechanic on purpose?

Hide behind some cover, turn off your connection, run out, see the enemy, shoot him with the glock and see how much shots it takes and based on that you know how much health the enemy has.
Then turn your connection back on and play accordingly.

Yes, you could see around corners without exposing yourself without cheats by turning off your connection before.
Now with damage prediction you can also know their health. That's what changed.
CaptainSonic Dec 12, 2024 @ 4:01pm 
Damage prediction is designed to give you an advantage. Everyone has this option, so it doesn't really affect the game's balance.
Stoque Dec 12, 2024 @ 4:03pm 
Originally posted by kabanod1m #NotoToxicity:
Originally posted by Stoque:
If you know the opponent is low because your team relayed that information. Then what good would prediction abuse give? If you didn't know the opponent is low, why would you rush with a Glock, the statistically worst DPS weapon when against armor?
In the situation I described your team did not relay that information. You don't know the opponent is low.

Why would you rush with a glock — what if you abuse this mechanic on purpose?

Hide behind some cover, turn off your connection, run out, see the enemy, shoot him with the glock and see how much shots it takes and based on that you know how much health the enemy has.
Then turn your connection back on and play accordingly.

Yes, you could see around corners without exposing yourself without cheats by turning off your connection before.
Now with damage prediction you can also know their health. That's what changed.
Intentionally disabling your own network is considered irregular gameplay, and would be punished accordingly.
Originally posted by CaptainSonic:
Damage prediction is designed to give you an advantage. Everyone has this option, so it doesn't really affect the game's balance.
Sure, just wanted to make the implications of it public as well, so that maybe something will be done about them — not yet sure what can be done about this though.
Originally posted by Stoque:
Originally posted by kabanod1m #NotoToxicity:
In the situation I described your team did not relay that information. You don't know the opponent is low.

Why would you rush with a glock — what if you abuse this mechanic on purpose?

Hide behind some cover, turn off your connection, run out, see the enemy, shoot him with the glock and see how much shots it takes and based on that you know how much health the enemy has.
Then turn your connection back on and play accordingly.

Yes, you could see around corners without exposing yourself without cheats by turning off your connection before.
Now with damage prediction you can also know their health. That's what changed.
Intentionally disabling your own network is considered irregular gameplay, and would be punished accordingly.
Well, maybe in another world where irregular gameplay does get punished accordingly :(
Cwal76 Dec 12, 2024 @ 4:24pm 
It doesn't give you an advantage. I don't think you understand how it works.

I re-read your post. You have absolutely no idea how it works. I'm sorry for your misunderstanding. Please research more on the game.
Last edited by Cwal76; Dec 12, 2024 @ 4:26pm
Originally posted by Cwal76:
It doesn't give you an advantage. I don't think you understand how it works.

I re-read your post. You have absolutely no idea how it works. I'm sorry for your misunderstanding. Please research more on the game.
Thank you for your constructive input :DD
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Date Posted: Dec 12, 2024 @ 3:48pm
Posts: 9