Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It really comes down to preference.
Razer Goliathus Speed Edition
This will add a little extra to your FPS gaming with a mice such as the Razer Deathadder. It's seriously a good smooth boost to start with.
Disable mouse acceleration is another recommendation and setting it to raw input. To do this, somewhere under your game's 'autoexec.cfg' file, add the following...
// Mouse commands
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
Then under Start Menu > Control Panel > Mouse Settings > Pointer Options > Make sure bar is in the middle (6/10 windows sens).
Set the actual mouse to around 450-500 DPI, this is what the professional play on, if you can handle it on 1080p (1920x1080). However, read below for more details in regards to your mouse.
Mice, generally, perform better in terms of perfect control speed the higher the DPI. This is true of the Logitech MX518, original DeathAdder and quite a few popular optical gaming mice. Avago (the developers that make the actual sensors for Razer, Logitech, etc) released sensors that actually perform best at low DPI - this includes G100s, G400s, etc... and the Death Adder 2013.
For your DA2013, therefore 400 or 800 DPI is advisable, they are multiples of 6400 and would be native to run it best on. Adjust ingame mouse sensivity between 1.3 and 3.2 depending on your screen resolution and reaction timing.
// Crosshair
sfcrosshair "1"
cl_crosshairalpha "250"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairscale "120"
cl_crosshairsize "4.5"
cl_crosshairthickness "1.2"
cl_crosshairusealpha "1"
cl_crosshairstyle "2"
// Viewmodel
viewmodel_fov "62.5"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// Bobbing and movement shifting
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "2"
// Audio
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_musicvolume "0"
// Rates and Interpolation
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
rate "128000"
// Mouse commands
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
// Miscellaneous
cl_autowepswitch "0"
cl_autohelp "0"
cl_showhelp "0"
cl_righthand "1"
cl_forcepreload "1"
hud_showtargetid "0"
net_graph "1"
mm_dedicated_search_maxping "50"
mm_session_search_ping_limit "50"
sensitivity "1.5"
fps_max "200"
Most believe higher DPI and lower sensitivity = better accuracy. Which is true, but it depends on the task. This highly depends on the application's engine behaviour, movement/mouse-engine ingame, mouse's overall sensor performances and surface.
A high DPI means that the hardware is more accurate. It can tell the difference between point A and point B much much better. If you drew a curve, it would be able to track on that curve without leaving it, lower DPI if you cared to look would be a bit jagged with straighter lines going from point to point - it adds more guess work and just picks the quickest straight line to get there. Having the hardware determine what is going on is normally better than pretending with software.
Sadly however extremely high DPI is really just a marketing gimmick with no practical functionality at all. Like putting cool looking stripes on your car or spoilers. Higher your screen resolution is, the higher DPI might benifit more to a point, then it's meaningless and sometimes even has negative results.
Theres no such thing as a "more accurate" mouse due to DPI for FPS shooters. All you need is the right minimum DPI for your monitor resolution and sensitivity. Beyond that you get no benefit and actually can create negative acceleration or multiply any other accel that might exist. Which is why you want to remove mouse acceleration instead and sometimes a lower DPI can be more accurate. Don't get me wrong, you still want a high polling rate (1000hz), which is the reports per second your mouse responses back.
Try this, in a FPS game, one swip/spin the mouse from left to right, if it circles your aim upwards into the sky, rather than staying straight out in front, then you have something known as negative acceleration. The higher DPS would actually be throwing off your aim. If your really good, you want to make the single swip spin 360 degrees and return to around the point it started. Then you can do 180 degree trick shots and flick snipering a lot easier. Lower DPI would have it more snappy back to those points.
The other way around can also occur when too low DPI results in the mouse jumping over pixels. For pixel perfect drawing this would suck, so most people want 1200 DPI or higher on their OS/Apps these days due to the higher screen resolutions.
Marketing brain washing kids /w nonsences.
"Marketing brain washing kids /w nonsences." AGREE
Maybe you dont see the difference when playing in low level pub, AKA < Legendary Eagle
I recently switched down to 400 dpi / 2.4 in game sens and to be honest once I tried that DPI/Sens out it felt much smoother, better accuracy and just felt right, It still took a few hours to get use to but the change is very minor, to me I found it far less "jittery" at 400dpi, it is all down to preference, Reason I used 800 dpi was reading so many posts about not going under 800 dpi when your using a 1920x1080 resolution to avoid pixel skipping etc, I however experienced no issues lowering my DPI to 400. I'd suggest not listening to what pro's use, other players use and use settings that you find to be the most comfortable, Typically you will want to try to play on the lowest possible DPI/ In game sens that you can get away with.