Counter-Strike 2

Counter-Strike 2

View Stats:
remi Feb 10, 2014 @ 7:38am
Tired of many awps
Why valve doesnt limit the number of awps per team in competitive matches?

You might say "use smokes" "use flashes" but come on there is no way to kill them all, for example in dust 2.

In dust 2 an awper from mid can help the 2 awper in a plat when terrorists cross, you put an autosniper in b and nobody will cross

Its annoying
< >
Showing 1-13 of 13 comments
Beatmaster A.C. Feb 10, 2014 @ 7:44am 
i hadn't that much probs with awp players. catch them one after one with smokes and flashs. Force them into close combat with a p90 or autoshotgun they will always loose...except they have triggerbot or aimbot
Cherry Feb 10, 2014 @ 7:45am 
I have a feeling AWP is too easy to use, especially in CSGO, in 1.6 you had to stop for about 0.5 seconds to hit anything, now you don't.
Last edited by Cherry; Feb 10, 2014 @ 7:45am
Originally posted by FayBee^.^:
I have a feeling AWP is too easy to use, especially in CSGO, in 1.6 you had to stop for about 0.5 seconds to hit anything, now you don't.
you do after this update...trust me, i think weapon restriction shouldnt occur...let everyone to play with what they want....we can counter them because we know how ^^
Last edited by 𝄃𝄂𝄂𝄀𝄁𝄃𝄂𝄂; Feb 10, 2014 @ 7:50am
✔⑳Bananafps Feb 10, 2014 @ 7:50am 
dont rush
zeek3r Feb 10, 2014 @ 8:10am 
Originally posted by FayBee^.^:
I have a feeling AWP is too easy to use, especially in CSGO, in 1.6 you had to stop for about 0.5 seconds to hit anything, now you don't.
It was much easier to awp in 1.6
Flash'0v3r Feb 10, 2014 @ 8:21am 
Originally posted by Zeek3r:
It was much easier to awp in 1.6
And many more in CSS...
Smokes and flashes work very well. If there are 3 awps and you double/triple flash them they they can't see and they're dead. Smokes keep them from seeing. It's simple as that. You have a awp looking down mid? Throw a smoke or go a different way. More than 2 awps on a team is a terrible idea since as soon as someone gets in close you're all dead.
remi Feb 10, 2014 @ 8:31am 
Originally posted by Booda James:
Smokes and flashes work very well. If there are 3 awps and you double/triple flash them they they can't see and they're dead. Smokes keep them from seeing. It's simple as that. You have a awp looking down mid? Throw a smoke or go a different way. More than 2 awps on a team is a terrible idea since as soon as someone gets in close you're all dead.

The fact is that they fall back, once they get very far away from you they will regroup and kill you from long distances
Originally posted by MS #1:
Originally posted by Booda James:
Smokes and flashes work very well. If there are 3 awps and you double/triple flash them they they can't see and they're dead. Smokes keep them from seeing. It's simple as that. You have a awp looking down mid? Throw a smoke or go a different way. More than 2 awps on a team is a terrible idea since as soon as someone gets in close you're all dead.

The fact is that they fall back, once they get very far away from you they will regroup and kill you from long distances

That's why you have to rush right when you flash and if you smoke and go another path they're going to have to move. If they keep saving their awps when the bomb is planted as CT they keep losing rounds. If they keep running to a random corner as T they don't gain any money and lose the round. Awping has a lot of risks such as money, fire rate and range. An awp isn't really that good when you're 5 feet away from someone. A whole team of awps only wins if the other team is just bad. Hell I've soloed 2-3 awps before by smoking then throwing 2 flashes. If you rush right when the second flash goes off or just run backwards when you throw the second flash then you get close enough to where they have to pull out their pistol. Or they try to act cool and no scope you.
Skullderic Feb 10, 2014 @ 8:48am 
Im not tired of AWP, Im tired of everyone Getting a AWP that dont know how to use it.
Your team does good a few rounds & they all buy a AWP, After losing that round w/ the AWPs, they all chant; Hacks!! LoL:csgohelmet:
JellyPuff Feb 10, 2014 @ 8:58am 
example:
dust2, smoke mid, pop out doors, AWPer doesn't know what to do (unless he got skill), gg.

the AWP is quite expensive and if you kill an AWPer, you can steal it and he most likely gotta eco. high risk, high reward. it's always been like that.

low rate of fire and close combat; those are the two disadvantages of an AWP, make use of that.
Last edited by JellyPuff; Feb 10, 2014 @ 8:59am
Originally posted by Jellypuff:
example:
dust2, smoke mid, pop out doors, AWPer doesn't know what to do (unless he got skill), gg.

the AWP is quite expensive and if you kill an AWPer, you can steal it and he most likely gotta eco. high risk, high reward. it's always been like that.

low rate of fire and close combat; those are the two disadvantages of an AWP, make use of that.

Not counting the fact that you only get $100 with every kill with it so it's not like he can rack up as that much money. If you full buy with an awp you're going to have to survive about 2-3 rounds for you to make you money back. Remember that you'll end up purchasing mroe grenades every round.
Falcon Feb 10, 2014 @ 9:06am 
Have you not noticed? Valve did already limited amount of AWP's - they improved assault rifles to be able to best AWP in many non-sniper situations, where AWP was OP and annoying. Just take matters into your own hands - invest in a scoped assault rifle and decrement the amount of APW's on opposing team yourself!
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Feb 10, 2014 @ 7:38am
Posts: 13