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The fact is that they fall back, once they get very far away from you they will regroup and kill you from long distances
That's why you have to rush right when you flash and if you smoke and go another path they're going to have to move. If they keep saving their awps when the bomb is planted as CT they keep losing rounds. If they keep running to a random corner as T they don't gain any money and lose the round. Awping has a lot of risks such as money, fire rate and range. An awp isn't really that good when you're 5 feet away from someone. A whole team of awps only wins if the other team is just bad. Hell I've soloed 2-3 awps before by smoking then throwing 2 flashes. If you rush right when the second flash goes off or just run backwards when you throw the second flash then you get close enough to where they have to pull out their pistol. Or they try to act cool and no scope you.
Your team does good a few rounds & they all buy a AWP, After losing that round w/ the AWPs, they all chant; Hacks!! LoL
dust2, smoke mid, pop out doors, AWPer doesn't know what to do (unless he got skill), gg.
the AWP is quite expensive and if you kill an AWPer, you can steal it and he most likely gotta eco. high risk, high reward. it's always been like that.
low rate of fire and close combat; those are the two disadvantages of an AWP, make use of that.
Not counting the fact that you only get $100 with every kill with it so it's not like he can rack up as that much money. If you full buy with an awp you're going to have to survive about 2-3 rounds for you to make you money back. Remember that you'll end up purchasing mroe grenades every round.