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Fordítási probléma jelentése
Why shouldnt helpfull threads be necroed? I would argue there is no point making a new thread if an old one can resolve your question/issue. Also you are not a mod, let them decide how to handle this. ;)
i ask 4 the complete oposite of it and i havnt seen any1 mentioned to want what i want so i asked, i just want 2 slow down the horizontal mousespeed but keep the vertical mousespeed at the same time
The reason for this lies in the way that video games handle aspect ratios and FOV. FOV is essentially the amount of the game world that is visible to the player at any given time. When you change the aspect ratio, you are essentially changing the shape of the "window" through which you view the game world. This can have an impact on how much of the game world you see at any given time.
In addition to changing the amount of the game world that is visible, changing the aspect ratio can also affect the way that the game world is distorted. When you play on a stretched 4:3 resolution, for example, the game world may appear wider than it does on a 16:9 resolution. This distortion can also have an impact on the way that the game feels to play.
Now, when it comes to sensitivity, it is important to understand that it is typically measured in inches per 360 degrees. This means that the distance your mouse needs to move in order to turn your character 360 degrees is what determines your sensitivity. Because FOV is directly tied to sensitivity, changing your aspect ratio can impact your sensitivity as well.
To answer your question specifically, the FOV when running the game in 4:3 will depend on the specific resolution you are using. However, there are tools and calculators available online that can help you determine what your FOV will be at a given resolution.
In order to maintain the same sensitivity when changing from 16:9 to 4:3, you may need to adjust your mouse sensitivity to compensate for the change in FOV. There are also some players who prefer to use a different sensitivity for different aspect ratios, as they feel that it helps them maintain consistency across different resolutions.
In conclusion, changing the aspect ratio in video games can have a significant impact on sensitivity and FOV. While it may take some experimentation to find the right settings for your preferred aspect ratio, there are tools and resources available to help you achieve the desired results.
If you have played on a 4:3 with no modification of any kind your mouse will behave exactly the same on 16:10. Technically you already have what you want.
so in practice lower fov=faster sense, higher fov=slower sense(csgo's fov is tied to the aspect ration/resolution, its pretty stupid imo but makes alot of sense if you tinker with pcs)
In my experience, I DID NOT have to change the sensitivity when changing resolution. I tried this with 4:3, 4:3 stretched, and 16:10. The way I experimented was moving my mouse a known distance on the mousepad with each resolution and seeing if an exact 360 was achieved. iirc, it was 6-8 inches for me for a 360 with 1100dpi and 1 ingame sens.