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1. Executing your idea would also result in:
- Longer match times
- Which immediately results in: Longer times before getting connected to a new match
2. I'm also doubting how this would work. I'm not sure how the !pause system works in Professional games or pugs. It seems like everyone in a team is allowed to pause a game.
If this would get implemented in normal matchmaking, we could see a potential increase of abusing the system. Another way around would be to direct one player as in-game leader of the team side you are on, but getting connected with randoms could also allow abuse of this system.
Maybe other people have different idea's, but this would require some adjustments to react positive to the current matchmaking system. We all know that adjusting the slightest things in matchmaking can affect the way the game is played completely.
What about if the break was voted on; at the end of the 15th round a vote would pop up, just the normal F1/F2 vote which gives the players a chance to vote if they need a break or not. Just to give some choice whether or not to have the break.
I could see why this is needed for some players. Ofcourse something might popup.
But if you are not playing a Premade party, this system will not work in your adventage.
About a handful of random players will actually vote Yes if you need to take a piss. The majority will just don't care and will only find it annoying. (You will mostly likely get kicked anyway)
Which is sort of understandable, since the match is paused for "unknown time" ?
1. It also breaks momentum.
Say your up 8 rounds, and the enemy team votes a pause which takes 15 minutes.
Major concentration and momentum breaker for your team in which you can end up losing.
2. Plus, I personally find it really annoying when somebody goes AFK. Not because the reason is not valid, but simply because one agrees to a full match which goes up to 90 minutes. Why would 9 other players wait for you?
3. Overwatch flushes out pauses (Round ends are not included in the demo for reviewers and is fast forwarded). So that would mean an increase in File size as well for the demo. (Pause is present but gets automatically forwarded.)
Though, your idea makes perfect sense. But my best guess is that this will never happen in regular matchmaking. Your are commiting to a game, whatever happens in between is simply just unfortunate. I could see this work in FACEit though.
Just like this.
Both teams are able to vote for a 1-2 minute break just one time.
All members of the team must vote yes to activate the break.
It'd really be nice to have this option available, cause sometimes you and your team wether premade or random want to try and get back their focus (or just try to make the best out of it) eventhough they're 1-9 behind. This would only make matches longer by 4 mins at max, but if the everyone of the team really wants it then that could not even matter.
Some sports like basketball use this system.
Lets be naive for a fact and state that this system will NOT get abused outside the Pro-scene..
Lol?
He didn't mean the !pause function itself, but if 15 rounds are played, there's a 2 minute warmup kind of thing that happens in the beginning of the game. Which means you could go to the toilet, get a drink, get some food or do whatever you have to do. Even if you want to take a break from the stressfulness, etc.
Doesn't seem like something I need. Or the average CSGO player..
I always prepare properly before going into MM. To be fair:
If your stressed out, then you might wanna get that checked out.
If you decide to drink 2L of liquid fluid and have to pee an hour later, good luck..
But those 2 minutes warmup could easily break momentum and flow.
Why do you think Pro teams call pauses "Tactical pauses". No matter how long the break.
Also, adding 2 minutes to a 90 minute game could result in longer queue times for finding games in MM.
I don't find it a problem either, if I need to pee then I'll go and pee if I know I have enough time and I'm dead.
The queue time won't be that big of a problem as games that last 90 minutes are a rarity for me.
Its not Max. 92 minutes. its "The actual play time" + 2 minutes.
Jup, exactly my thoughts.
If you're playing with a pre made team this would be ideal to discuss (a stratt for once) or loosen your mind up a bit and regain the momentum perhaps. Same goes for a random soloqueque teams, cause sometimes your playing with guys that take it serious and want to make the best out of it.
It's not about nervosity or stress unless it's an important match..?
There's enough people online in these days. Reminder that this game used to peak to only 20k-50k people. This would have barely any effect on the waiting queque.