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回報翻譯問題
if you have lower res= less pixels its impossible to have increased visiblity. its why 1080p or 1440p or hell even 1600p make fewing targets at range far easier thanks in part to the extra pixels. also hitting targets on the side in 16:9 is easy because you spin to face them while their lower FOV caused by their 4:3 and lower res choice makes it impossible for them to see you to their sides.
I use a 120hz monitor as i want that twitchy frame-rate im used to since my quake 3 and UT days so pixels aside 1080p is the best i can get.
incorrect. objectifully its 100% impossible for a lower res to increase range visablity arguing the contrary. its foolish to argue that you can see further than the pixels on the screen allow you to.
16:9 1080p 1440p 1600p provide the best FOV and of course view distance (with 16:10 for 1200p its a no brainer).
ive tried the old myth even ensured my GPU scaled correctly to my monitor and surprise as objectifully so its impossible to see into the distance as the distance is blurred out due to the lack of res on the screen. No amount of anti aliasing or stretching it to 4:3 will remove that blur.
It is blurry with a stretched resolution, however setting anisotropic filtering up AND even using MSAA 2x will make it less blurry
Correct, there are advantages to a lower FOV. In a game like quake I'd prefer a higher FOV
-CS:GO, the only game people are willing to sacrifice graphics to get a competitive edge