Counter-Strike 2

Counter-Strike 2

檢視統計資料:
nickwithtea 2014 年 6 月 25 日 上午 10:08
[Pros/Cons] Stretched Resolutions, Native Resolutions, and You.
So I constantly see people wondering why top players use low resolutions, black bars, or even stretched. Some claim preference which is true - but a lot of it is simply because there's advantages and disadvantages between them.

The only real person who can solve this is valve by adding customizable sniper scopes, customizable player models, and adjuatable in-game FOV. Without these additions, these pros/cons will never change.

Stretched 4:3

[Pros]
Easer visibility (this includes distance, and blending with map, and a feeling of zoomed FOV)
Thicker sniper scope
Less Vertical FOV to focus on (easier for you to focus on screen space)
See others around corners before they see you, stretched image provides a pixel peek
Decrease in input lag

[Cons]
Different x/y axis sensitivities (which can be adjusted by tweaking yaw - rumor)
Lower horizontal FOV (fov is not adjustable so this cannot be fixed)
Players appear to be moving faster on your screen when moving horizontally

Native resolution

[Pros]
Higher horizontal FOV (allows you to see further on your left/right)
1:1 mouse input

[Cons]
Input lag not related to framerate (something wrong with cs:go source engine)
Extremely thin awp scope
Smaller player models (means you see them late around corners, also harder for HS/spray)
Harder to see at distance



------------------------------------------------

There are more cons/pros but they are more opinions and I only want to keep this factual, on a higher native resolution player models blend easier with structures as well as some others.


Well those are the pros and cons for those who are wondering, the game is indeed easier on a lower resolution and always will be. You can get good on a native resolution for sure -- but you'll always be playing slightly handicapped.

Counter-strike is really the only series where these things are a problem because it's one of those games where just turning a corner can get you killed -- not to mention it's one of the only fps games on the market which has pretty much no customization. The only game that does it worse is any call of duty after modern warfare 1
最後修改者:nickwithtea; 2014 年 6 月 25 日 上午 10:08
< >
目前顯示第 1-15 則留言,共 23
nickwithtea 2014 年 6 月 25 日 下午 2:06 
bump for more to see.
Energon 2014 年 6 月 25 日 下午 2:18 
With 4:3 stretched the models are "fat/bigger" to it's "easier" to aim?
Lights (已封鎖) 2014 年 6 月 25 日 下午 2:19 
well made guide
oldwrld 2014 年 6 月 25 日 下午 2:20 
16:9 1080p is the only way i play right now. Its just objectfully the best way to play and provides the greatest field of view. you can stretch a low resolution all you want, but it will never provide even a mm of field of view if the pixels arent there to be rendered (in the case of the infamous myth of pros using 480p on a 1080p capable monitor)
最後修改者:oldwrld; 2014 年 6 月 25 日 下午 2:21
Lights (已封鎖) 2014 年 6 月 25 日 下午 2:21 
16:9 1080p is the only way i play right now. Its just objectfully the best way to play and provides the greatest field of view.
high FOV isn't objectively better than increased visibility
oldwrld 2014 年 6 月 25 日 下午 2:22 
引用自 -LiGhTs- BenQ
16:9 1080p is the only way i play right now. Its just objectfully the best way to play and provides the greatest field of view.
high FOV isn't objectively better than increased visibility

if you have lower res= less pixels its impossible to have increased visiblity. its why 1080p or 1440p or hell even 1600p make fewing targets at range far easier thanks in part to the extra pixels. also hitting targets on the side in 16:9 is easy because you spin to face them while their lower FOV caused by their 4:3 and lower res choice makes it impossible for them to see you to their sides.

I use a 120hz monitor as i want that twitchy frame-rate im used to since my quake 3 and UT days so pixels aside 1080p is the best i can get.
最後修改者:oldwrld; 2014 年 6 月 25 日 下午 2:23
Energon 2014 年 6 月 25 日 下午 2:24 
Another thing most pro's use a low resolution but when I use those settings everything gets blurry do they play with those graphics? I have a 1920x1080 screen.
最後修改者:Energon; 2014 年 6 月 25 日 下午 2:25
Lights (已封鎖) 2014 年 6 月 25 日 下午 2:24 
引用自 -LiGhTs- BenQ
high FOV isn't objectively better than increased visibility

if you have lower res= less pixels its impossible to have increased visiblity. its why 1080p or 1440p or hell even 1600p make fewing targets at range far easier thanks in part to the extra pixels.

I use a 120hz monitor as i want that twitchy frame-rate im used to since my quake 3 and UT days so pixels aside 1080p is the best i can get.
i assure you, visibility is increased at range, just because you don't like it doesn't mean one is objectively better. Its subjectivity
Caedesque 2014 年 6 月 25 日 下午 2:24 
I'm playing on my monitor since 8 years (yeaa its really old) its 24 inches with resolution 1680:1050 16:10 and I am comfortable on it. The main thing you should focus is sound before the resolutions because you cannot see player through the wall but you can still hear him if he's not doing well or if he did a mistake
oldwrld 2014 年 6 月 25 日 下午 2:28 
引用自 -LiGhTs- BenQ

if you have lower res= less pixels its impossible to have increased visiblity. its why 1080p or 1440p or hell even 1600p make fewing targets at range far easier thanks in part to the extra pixels.

I use a 120hz monitor as i want that twitchy frame-rate im used to since my quake 3 and UT days so pixels aside 1080p is the best i can get.
i assure you, visibility is increased at range, just because you don't like it doesn't mean one is objectively better. Its subjectivity

incorrect. objectifully its 100% impossible for a lower res to increase range visablity arguing the contrary. its foolish to argue that you can see further than the pixels on the screen allow you to.

16:9 1080p 1440p 1600p provide the best FOV and of course view distance (with 16:10 for 1200p its a no brainer).

ive tried the old myth even ensured my GPU scaled correctly to my monitor and surprise as objectifully so its impossible to see into the distance as the distance is blurred out due to the lack of res on the screen. No amount of anti aliasing or stretching it to 4:3 will remove that blur.
最後修改者:oldwrld; 2014 年 6 月 25 日 下午 2:31
nickwithtea 2014 年 6 月 25 日 下午 2:44 
引用自 Shegron
Another thing most pro's use a low resolution but when I use those settings everything gets blurry do they play with those graphics? I have a 1920x1080 screen.

It is blurry with a stretched resolution, however setting anisotropic filtering up AND even using MSAA 2x will make it less blurry
nickwithtea 2014 年 6 月 25 日 下午 2:44 
引用自 -LiGhTs- BenQ
16:9 1080p is the only way i play right now. Its just objectfully the best way to play and provides the greatest field of view.
high FOV isn't objectively better than increased visibility

Correct, there are advantages to a lower FOV. In a game like quake I'd prefer a higher FOV
Caedesque 2014 年 6 月 25 日 下午 2:45 
All the pro players are using resolution that they like since CS 1.6 is not played anymore by pro players. Resolutions in CS:GO and CS 1.6 are completely different and there is no point in playing on low resolution
s1lvap 2014 年 8 月 31 日 下午 6:17 
so what do you think for best aiming? stretched or black bars?
Nix Shepherd 2015 年 6 月 16 日 下午 8:52 
I don't exactly know what it is but when I switched to the stretched resolution I am able to hit more shots. I just did a game on Mirage and clutched a 3 v 1 when I had 15HP and 2 of the kills were head shots. The easier to hit thing could be placebo but I've noticed a difference.

-CS:GO, the only game people are willing to sacrifice graphics to get a competitive edge :happy_creep:
< >
目前顯示第 1-15 則留言,共 23
每頁顯示: 1530 50

張貼日期: 2014 年 6 月 25 日 上午 10:08
回覆: 23