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1. A 5v5 mode. Preferably with competitive rules. Just without mm ranking system so it doesn't get serious.
2. Option to choose the map. Just to get something besides dust2. It already works with missions that require a specific map, why not make it always possible?
3. More negevs.
Playing casual can help you improve enough that you're able to carry yourself to a decent rank, at which point you can start learning the harder mechanics.
I basically did this myself, though I did it through demolition rather than casual. I was originally playing with friends, having essentially no CS experience (I've played CZ on xbox, and CS/CSS on PC but with less than 50 hours on PC) - I ended up getting Silver Elite as my starting rank. Played a few with friends and got to SEM.
Friends stopped playing and I didn't really feel comfortable playing comp by myself, so I spent a good ~250+ hours in demolition. Went back to competitive and was nova 4 after a couple of games. Took another break to play demolition, and another ~200 hours later, I played a couple more competitives and hit MG2. I still have a lot to learn about competitive, but in terms of aiming and general map awareness, I'm pretty sure I could just about hit DMG currently.
So I've gone from SE to MG2, with about ~35 games of competitive. The rest was spent in demolition.
I'm afraid there's not much map awareness playing dust2 for 400 hours straight :D
You have valid points, I just think that a 5 vs 5 mode would serve similar purpose while also teaching new players that the run and gun approach will be punished severely.
The most valuable lesson from 5 vs 5 in my mind is adapting to your enemies play styles and reading the game. This is just not doable when there's 8 people rushing in head first spraying left and right.
Obviously I agree with you that aiming alone is the only thing important until around MG but if even lower ranked players would have the chance to put more emphasis on tactics I really think it would contribute later on. Even at DMG-LE I've seen players who barely know the basic smokes and flashes for clearing sites on maps in the competitive map pool which I find odd.
If you plan however on playing comp then casual becomes less useful I think because it's a totally different game. Just the fact that in comp, suddenly you must buy armor for example.
I think it's better to learn, or get ready, for comp when playing comp rules. I think the casual-with-comp-rules but without the ranking is something that a lot of players will embrace.
If you are a fanatic, serious player then yeah, casual can be pretty awful. I'm not however and I can have a lot of fun in casual.
If only there was just the simple option to not be able to vote the map you're on.... I have 800+ hours now, mostly playing casual, and I have never, literally never, been able to play overpass on casual >_<
it's for people who doesn't feel the need to dedicate every second of free time they have to trying to be better than everyone else but would rather just jump in every now and then to have some fun shooting things in a virtual enviroment
atleast that's how i use it, sure there's arms race/demo and what not which are fun but it's nice to have the option to play the original game mode aswell from time to time
also i'd say that the community/player base around here can very easiely give the impression especially to new players that competetive is full of hardcore elitests prats who will harass you back to the stone age at even the tiniest slip up - and noone wants that
basically not everyone who plays CS:GO play it for the end goal of being the best - it is a game after all and some people just wanna have some fun without too much grief
I'm used to bigger teams ever scince I started playing cs 15+ years ago. More heads to pwn right >_<
That's a bold assumption and also quite false. Personally I have been in the scene of counter strike since before it was officially released as a mod for half life, heck I even beta tested half life.
I'm not saying casual mode is for anyone in particular but playing a match clearly reveals that majority are new players and I think this mode promotes a playing style which is unhealthy for those who wish to enter the competitive 5 vs 5 mode, simply because of the size of teams and the repetitive selection of maps.