Counter-Strike 2

Counter-Strike 2

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SyX || Sep 17, 2023 @ 5:21pm
CS 2 Ranking System
Why do you loose as an player with over 18k elo 450 elo per loose, but only gain about average 110 point per win? This is legit unable to play, because i totaly loose the complete motivation for games. I win 4-5 Games only to equalize one loose? This can´t be an actual rating system.

You definetly need to rework the whole ranking system, otherwise high elo players won´t play anymore, because of the fear too lose your rank.
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Showing 1-15 of 35 comments
Alcátraz Pelalo Sep 17, 2023 @ 5:24pm 
^^ valid points
Renos Sep 17, 2023 @ 5:49pm 
i believe there is a median system in place to not allow elo numbers to curve insanly high nd will gradually pull players hack towards the middle to not inflate rating numbers.
Valve since csgo have always like ranks to flow in sort of a bell curve with player numbers.
low ranks make up a small fraction of the playerbase
mid ranks make up the majority
high ranks make up a small fraction.
but in csgo this was always an issue to maintain you either ended up with a huge shift towards the high ranks or in 2020-2022's case the entire playerbase stuck in gold nova.
so in CS2 at some point at those high elo numbers you start to win less elo
but will lose more.
"like hey we know your really good but now prove you deserve stay there as now losing has a huge risk"
its the reverse for the super low ranks
at under 3k rating you cant actually lose elo but can only gain like +300 a match for a win.
MaHoneyDE Sep 17, 2023 @ 5:50pm 
Originally posted by SyX ||:
Why do you loose as an player with over 18k elo 450 elo per loose, but only gain about average 110 point per win? This is legit unable to play, because i totaly loose the complete motivation for games. I win 4-5 Games only to equalize one loose? This can´t be an actual rating system.

You definetly need to rework the whole ranking system, otherwise high elo players won´t play anymore, because of the fear too lose your rank.
i think thats a bug
you get - 400 ish points when on a lose streak but for some reason this never resets after winning
MaHoneyDE Sep 17, 2023 @ 5:51pm 
Originally posted by Renos:
i believe there is a median system in place to not allow elo numbers to curve insanly high nd will gradually pull players hack towards the middle to not inflate rating numbers.
Valve since csgo have always like ranks to flow in sort of a bell curve with player numbers.
low ranks make up a small fraction of the playerbase
mid ranks make up the majority
high ranks make up a small fraction.
but in csgo this was always an issue to maintain you either ended up with a huge shift towards the high ranks or in 2020-2022's case the entire playerbase stuck in gold nova.
so in CS2 at some point at those high elo numbers you start to win less elo
but will lose more.
"like hey we know your really good but now prove you deserve stay there as now losing has a huge risk"
its the reverse for the super low ranks
at under 3k rating you cant actually lose elo but can only gain like +300 a match for a win.
thats not true even with 25k elo you get your +200 points
𝓐мė𝗇𝗈 Sep 17, 2023 @ 5:57pm 
Is volvo being lazy and not measure individual skills
✪ tutti-frutti Sep 17, 2023 @ 6:00pm 
so stupid Ranking System. All time (+100-120) (- 560-350) wanna not more playing this ♥♥♥♥♥
Renos Sep 17, 2023 @ 6:07pm 
Originally posted by Lau:
Is volvo being lazy and not measure individual skills
Why i would love the see personal skill be the factor for rating in cs2
Because elo was only designed for chess and the moment you throw in more than 1 player it breaks down.
its why every professional sport in existence rates players on personal skill not pure win/loss
even in esports.
but the more i think on it i realized. none of us are getting paid to play MM we are not gonna become famous or get a massive pay bonus by winning,
all that would matter would be increasing the personal skill number. who cares if i could have taken a stupid play that would result in my death that would only win 1 round i need to get as many frags as possible to increase that rating,
so the game would devolve into a need to improve my personal skill number and winning the game and having fun (you know the objective of counter-strike) would be thrown out the window.
PêPê Sep 17, 2023 @ 6:24pm 
HI
Naso Sep 17, 2023 @ 6:26pm 
hi
MrBarvi Sep 17, 2023 @ 6:48pm 
hi
Drax Sep 17, 2023 @ 7:32pm 
Originally posted by Renos:
Originally posted by Lau:
Is volvo being lazy and not measure individual skills
Why i would love the see personal skill be the factor for rating in cs2
Because elo was only designed for chess and the moment you throw in more than 1 player it breaks down.
its why every professional sport in existence rates players on personal skill not pure win/loss
even in esports.
but the more i think on it i realized. none of us are getting paid to play MM we are not gonna become famous or get a massive pay bonus by winning,
all that would matter would be increasing the personal skill number. who cares if i could have taken a stupid play that would result in my death that would only win 1 round i need to get as many frags as possible to increase that rating,
so the game would devolve into a need to improve my personal skill number and winning the game and having fun (you know the objective of counter-strike) would be thrown out the window.
This is true but CSGO/CS2 players are already some of the lowest IQ troglodytes in the world who think they're simple, playing for kills and not helping the team in the slightest. Even though I'm underleveled for my elo and regularly getting aces and hard carrying, players will look at you with your 30 kills, buy AWP instead of dropping you, drop you the bomb instead, and play anywhere the team isn't JUST to try and get frags. If I say lets go A, you always get that one moron saying "I'm going to go B for picks." whilst sitting on 3 kills on the second half. Like stfu Timmy and play A with everyone else. You're already dragging us down so at least die first so we can get something done here.

CS already has a problem with players who rely on mechanical skill alone and are far too boosted for what they deserve. Rewarding individual skill here would not work unless they could somehow reward not being a dumbass. Like pushing with a group, planting bombs, dying for the entry, throwing utility, dropping teammates, effective calls, etc.

The reality is that taking a bombsite and planting bomb has a lot more game impact than lurking and getting kills. And yet 90% of the community play split and play aggressively for kills, even at higher ranks, than playing for the win.

So, despite being underleveled and though I would benefit from a system that takes into consideration individual skill, I really don't want Valve giving people anymore reason to care more about their own performance than the team's.

Ideally, they'll measure individual skill WITH things like bomb plants, utility, and team play considered. Until they can achieve that, keep it based on wins.
Last edited by Drax; Sep 17, 2023 @ 7:33pm
Originally posted by SyX ||:
Why do you loose as an player with over 18k elo 450 elo per loose, but only gain about average 110 point per win? This is legit unable to play, because i totaly loose the complete motivation for games. I win 4-5 Games only to equalize one loose? This can´t be an actual rating system.

You definetly need to rework the whole ranking system, otherwise high elo players won´t play anymore, because of the fear too lose your rank.
damn, i have that problem in 10k and then u go look at the world and see people with close to 40k hahaha yeah like someone can win everygame they play hahahaha. ohh back to problem. i was 11k plus, then i hit a few bad games wins and loses then suddenly the game wanna take 400 elo and only reward me 119 i think okay i did lose 3 or 4 in a row so ok being punished for loosing thats okay, then i go win a match, next match i play is the same lose - 400 win + 114, 5 less than last game, i win it again, and now it must be over, but no, STILL -400 and +114 okay so i go win again, now i won 3 in a row so i play again and ♥♥♥♥♥♥♥♥ this ♥♥♥♥♥♥ ♥♥♥♥ game its again 400 lose and 114 for the win. WTF so now i am back at 10.8??k and lost all interest in playing cs2 again, cause u get punished for braking a bad cycle, and NO rewards.
MSCI World Sep 24, 2023 @ 10:13am 
I love you all!
Originally posted by MaHoneyDE:
Originally posted by SyX ||:
Why do you loose as an player with over 18k elo 450 elo per loose, but only gain about average 110 point per win? This is legit unable to play, because i totaly loose the complete motivation for games. I win 4-5 Games only to equalize one loose? This can´t be an actual rating system.

You definetly need to rework the whole ranking system, otherwise high elo players won´t play anymore, because of the fear too lose your rank.
i think thats a bug
you get - 400 ish points when on a lose streak but for some reason this never resets after winning
i think ur right and i think they need to fix it fast, but nothing we can do but complain and hope someone sees it :) cause that ♥♥♥♥ is anoying :)
KittyKat Sep 24, 2023 @ 10:22am 
Got about 50 games so far, deffo seems like a lose streak win streak thing as another user mentioned.
Wich is why if you are on a winstreak you skyrocket through the ranks.
ive also asked my team what elo they gain/lose, we dont lose the same. some 400 some 100.
I'm on my 4th win in a row. And now the scores have shifted dramatically.
Win 308
lose 106

My team? 18ks and a 15k. Enemy team? 15ks to 8k
:))))) Talk about balance. So its not dependant on rank either, doesn't matter what rank you fight. Youd think they would give me more - cuz enemy team is low elo. But nah.

But sometimes it also does forget to reset after a win, i relog.
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Date Posted: Sep 17, 2023 @ 5:21pm
Posts: 35