Counter-Strike 2

Counter-Strike 2

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𝐅𝐥𝐞𝐱 2023 年 9 月 17 日 上午 7:53
The graphics of CS2 isn't that great?
CS is a lot of fun and I'm glad there's finally an update for the engine. However, the graphics of CS2 are not that impressive for me. It's better compared to CS:GO, but compared to other games, even older ones, it's more like catching up.

The lighting often looks very good indoors, but is often disappointing outdoors, where it mimics sunlight or daylight. The developers should improve their ray tracing settings, as other games without ray tracing do better.

After a few rounds of CS2 I hardly care about the graphics, I concentrate on the game itself.
I could just as easily be playing CS:GO and not notice, but CS:GO has much better visibility.

I also find that playing CS2 for long periods of time is harder on the eyes, which is not the case with CS:GO. The overly bright areas and sometimes washed out colours all from one palette don't help either, and the overemphasised contrast adds to the problem. Sure, it's a beta, but that's exactly why it should be talked about, and right now the focus is on the graphics. I only had a brief hype before playing it myself.
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正在显示第 16 - 29 条,共 29 条留言
ktulu84 2023 年 9 月 17 日 上午 9:28 
wrong

inferno and italy
ⓑⓤⓒⓚⓔⓣ 2023 年 9 月 17 日 上午 9:44 
引用自 baardie
I agree the contrast, brightness and saturation are dog especially on mirage/inferno

Menu settings like brightness don't do anything so they clearly are leaving it like this sadly, prefer csgo lighting and colours

First thing I noticed was the brightness. It’s like the game is washed. I play with my brightness on 80. It was suggested to play on 50 but found 80 was most comfortable and looked best for me and my setup. Keeping my fingers crossed as things progress with the game and it gets more polish
MaHoneyDE 2023 年 9 月 17 日 上午 10:06 
引用自 𝐅𝐥𝐞𝐱
引用自 MeinHonig
1. cs2 doesnt use raytracing
https://www.youtube.com/watch?v=zFMRDVQDN7A

for the rest of your text, if you think so :D
thats just for the mapping tool... ingame there is no raytracing
atleast atm, this gets even said in the video....
you just proofed my point thx
"CS2 has a raytracing option, but it's reserved for mappers."
最后由 MaHoneyDE 编辑于; 2023 年 9 月 17 日 上午 10:10
𝐅𝐥𝐞𝐱 2023 年 9 月 17 日 上午 10:38 
引用自 MaHoneyDE
thats just for the mapping tool... ingame there is no raytracing
atleast atm, this gets even said in the video....
you just proofed my point thx
"CS2 has a raytracing option, but it's reserved for mappers."
The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps.

You're just showing that you're not able to make sense of the information you're getting.
MaHoneyDE 2023 年 9 月 17 日 上午 10:45 
引用自 𝐅𝐥𝐞𝐱
引用自 MaHoneyDE
thats just for the mapping tool... ingame there is no raytracing
atleast atm, this gets even said in the video....
you just proofed my point thx
"CS2 has a raytracing option, but it's reserved for mappers."
The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps.

You're just showing that you're not able to make sense of the information you're getting.
the first sentence in the video even says it...
"the game might not have it but the map editor does" how hard is it for you to undestand that currently CS2 has no raytracing build in ONLY the map editor has
"CS2 doesnt support raytracing but the map editor does "

and using raytracing to bake lighting is still not raytracing in cs2 it only looks like it on static objects

its a fancy way to have "realistic" static lighting on your maps without using real raytracing ingame which would reduce the fps by quite a lot

you just shown you want to "sound" smart but simply have no idea what you are talking about
𝐅𝐥𝐞𝐱 2023 年 9 月 17 日 下午 12:30 
引用自 𝐅𝐥𝐞𝐱
The developers should improve their ray tracing settings, as other games without ray tracing do better.
引用自 MeinHonig
1. cs2 doesnt use raytracing
引用自 𝐅𝐥𝐞𝐱
The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps.
引用自 MaHoneyDE
"the game might not have it but the map editor does" how hard is it for you to undestand that currently CS2 has no raytracing build in ONLY the map editor has "CS2 doesnt support raytracing but the map editor does" and using raytracing to bake lighting is still not raytracing in cs2 it only looks like it on static objects its a fancy way to have "realistic" static lighting on your maps without using real raytracing ingame which would reduce the fps by quite a lot
you just shown you want to "sound" smart but simply have no idea what you are talking about

Was ray tracing used, yes. Did the developers make settings for it, yes. Are you the one who doesn't understand anything here, yes.
No one said there was a switch for raytracing in the game, but I strongly suspect that's what you mean.
'Bacardi 2023 年 9 月 17 日 下午 12:33 
引用自 𝐅𝐥𝐞𝐱
The developers should improve their ray tracing settings, as other games without ray tracing do better.
Why everyone is obsessed to Ray Tracing ? Many good games not have that.
𝐅𝐥𝐞𝐱 2023 年 9 月 17 日 下午 12:55 
引用自 'Bacardi
引用自 𝐅𝐥𝐞𝐱
The developers should improve their ray tracing settings, as other games without ray tracing do better.
Why everyone is obsessed to Ray Tracing ? Many good games not have that.
QUOTE: "Ray tracing is a lighting technique that brings an extra level of realism to games. It emulates the way light reflects and refracts in the real world, providing a more believable environment than what's typically seen using static lighting in more traditional games."

Used correctly, this can add value, but in a competitive game I wouldn't sacrifice a single frame for it.
But with enough frames, I'd be happy to see it look like this. :lunar2019grinningpig:

https://www.youtube.com/watch?v=Bk5HOtRwgd8
MaHoneyDE 2023 年 9 月 17 日 下午 1:02 
引用自 𝐅𝐥𝐞𝐱
引用自 𝐅𝐥𝐞𝐱
The developers should improve their ray tracing settings, as other games without ray tracing do better.
引用自 MeinHonig
1. cs2 doesnt use raytracing
引用自 𝐅𝐥𝐞𝐱
The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps.
引用自 MaHoneyDE
"the game might not have it but the map editor does" how hard is it for you to undestand that currently CS2 has no raytracing build in ONLY the map editor has "CS2 doesnt support raytracing but the map editor does" and using raytracing to bake lighting is still not raytracing in cs2 it only looks like it on static objects its a fancy way to have "realistic" static lighting on your maps without using real raytracing ingame which would reduce the fps by quite a lot
you just shown you want to "sound" smart but simply have no idea what you are talking about

Was ray tracing used, yes. Did the developers make settings for it, yes. Are you the one who doesn't understand anything here, yes.
No one said there was a switch for raytracing in the game, but I strongly suspect that's what you mean.
you talked about the game cs2 not the map editor
cs2 the game has no raytracing support
cs2 maps use baked lighting ( as you said yourself ) not raytracing
how does raytracing in the map editor effect the "bad graphics" in cs2 if they are 2 different things?
how can you litterly disprove your own points and yet claim i am the one talking bs?
the raytracing in the map editor is only for real time lighting visualtion to help the devs create "real" lighting using the same technology used in source 1

"As of today, Ray tracing tech is only used for Hammer (to preview your lighting in the 3D view rather quickly, and to simply build the lighting with VRAD, similar to how it's been done for Source 1 but better)

I don't think there is anything yet regarding ray tracing in game (AO/GI is baked on lightmap and probes, shadows use Cascaded Shadows like in CSGO but with more sources, reflections are cubemaps/ScreenSpaceReflection ...)"

the raytracing in hammer is only a PREVIEW nothing more cs2 maps use 0 raytracing
you said there is a raytracing setting in cs2 and i told you there isnt ( thats a fact )
and now you claim i am talking about a something you can switch off
you derailed your own post, tried to gaslight someone while disproving your own points

10/10 communications skills right there
最后由 MaHoneyDE 编辑于; 2023 年 9 月 17 日 下午 1:03
Nur Ab Sal 2023 年 9 月 17 日 下午 1:17 
I played CS GO in medium setting 150-200fps in any map. Now im playing CS2 with everything in low...the game look worst than CS GO, and my PC struggles (cant handle it).
I really try so hard to play it, but i cant...and my country it is in the worst moment in its history, 0 chance to improve my PC. Not more CS for me, for a time...
𝐅𝐥𝐞𝐱 2023 年 9 月 17 日 下午 4:04 
引用自 𝐅𝐥𝐞𝐱
The developers should improve their ray tracing settings, as other games without ray tracing do better.
引用自 MeinHonig
1. cs2 doesnt use raytracing
引用自 𝐅𝐥𝐞𝐱
The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps.
引用自 MaHoneyDE
"the game might not have it but the map editor does" how hard is it for you to undestand that currently CS2 has no raytracing build in ONLY the map editor has "CS2 doesnt support raytracing but the map editor does" and using raytracing to bake lighting is still not raytracing in cs2 it only looks like it on static objects its a fancy way to have "realistic" static lighting on your maps without using real raytracing ingame which would reduce the fps by quite a lot
you just shown you want to "sound" smart but simply have no idea what you are talking about
引用自 𝐅𝐥𝐞𝐱
Was ray tracing used, yes. Did the developers make settings for it, yes. Are you the one who doesn't understand anything here, yes.
No one said there was a switch for raytracing in the game, but I strongly suspect that's what you mean.
引用自 MaHoneyDE
you talked about the game cs2 not the map editor
cs2 the game has no raytracing support
cs2 maps use baked lighting ( as you said yourself ) not raytracing
We have expressed our opinions and points of view and anyone who wants to can read them. That is the end of this conversation.
最后由 𝐅𝐥𝐞𝐱 编辑于; 2023 年 9 月 17 日 下午 4:05
𝐅𝐥𝐞𝐱 2023 年 9 月 17 日 下午 4:05 
引用自 Nur Ab Sal
I played CS GO in medium setting 150-200fps in any map. Now im playing CS2 with everything in low...the game look worst than CS GO, and my PC struggles (cant handle it).
I really try so hard to play it, but i cant...and my country it is in the worst moment in its history, 0 chance to improve my PC. Not more CS for me, for a time...
There is still hope and maybe things will get better for you when the game is optimized.
75hzCLUB * NVEsp 2023 年 10 月 15 日 上午 10:06 
cs has never been a graphics focused game nor do most players care about graphics in cs. its always been a time honored tradition to turn down graphics in competitive cs to juice the most performance possible out of the game even when we were on high end hardware lol. guess it kind of changed though in the last 5-6 years as hardware kept beefing up ppl started turning their graphics back up. guess that will happen when a game has such a long life span.

personally i stick to medium settings with a touch of antialiasing so things dont look all jagged. i find 4:3 1440x1080 to be a great res on my 24inch 144hz benq performs great and still looks okay not horrible. running on a 4690k and gtx970 200fps on most maps. couple maps get drops to around 160. i only play 144hz long as im above 144 i dont care about fps lol.
最后由 75hzCLUB * NVEsp 编辑于; 2023 年 10 月 15 日 上午 10:17
GroovyHobo 2023 年 10 月 15 日 上午 10:11 
People get furious when they get less than 400fps in CS so not much freedom for Valve to add a ton of special effects or pretty graphics.
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发帖日期: 2023 年 9 月 17 日 上午 7:53
回复数: 29