Counter-Strike 2

Counter-Strike 2

Statistiche:
CS2 subtick is garbage
There is already enough proof on youtube of subtick not working and being worse than 64tick. What is your experience with it?

For example I already noticed that CS2 at this point is probably worst CS so far even behind CZ.
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in my experience its as good if not better than 128 tick csgo
movement is as good as 128 tick csgo
hitreg is way better than 64 tick MM and pretty much on par with faceit.
There is the odd server lag here and there and i've only died behind a wall once but everyone was having connection issues that game. but my shots that are actually on target hit all of the time.
after i learned to ignore the tracers my spray is pretty much the same as in csgo
I've also mostly trained out the bad muscle memory regarding flickshots from csgo to the point where my aim gets worse in csgo when switching between the 2.
Messaggio originale di Anonym:
There is already enough proof on youtube of subtick not working and being worse than 64tick. What is your experience with it?

For example I already noticed that CS2 at this point is probably worst CS so far even behind CZ.
its not subtick that isnt working, its lag compensation
agree its ♥♥♥♥. garbage.
Ultima modifica da Cpt.P1mp; 20 set 2023, ore 12:35
Subtick is terrible, is doesn't work yeah.
The current CS2 is worse than CS:GO at 128 tick which means pro's aren't going near it unless paid or forced to by faceit

Lag compensation and frame stutter is a huge issue and they've not even attempted at fixing it yet as it was in the last beta too :/

but releases on sat xd
Messaggio originale di baardie:
The current CS2 is worse than CS:GO at 128 tick which means pro's aren't going near it unless paid or forced to by faceit

Lag compensation and frame stutter is a huge issue and they've not even attempted at fixing it yet as it was in the last beta too :/

but releases on sat xd
will enjoy watching this ship burn.
Messaggio originale di baardie:
The current CS2 is worse than CS:GO at 128 tick which means pro's aren't going near it unless paid or forced to by faceit

Lag compensation and frame stutter is a huge issue and they've not even attempted at fixing it yet as it was in the last beta too :/

but releases on sat xd
it releases next week chek the CS twitter account.
subtick is working mostly fine.
lag comp and interp are the biggest concern right now.
i think frame stutter is a hardware issue on most people's ends could also be shader comp issues since its a beta and valve didnt ship any premade ones.
its great!
The animation of your gun is delayed, that is what is bad about it but it is probably better than having a delay before you actually shoot to match the animation.
Ultima modifica da Pizzashot; 20 set 2023, ore 15:07
Messaggio originale di Renos:
Messaggio originale di baardie:
The current CS2 is worse than CS:GO at 128 tick which means pro's aren't going near it unless paid or forced to by faceit

Lag compensation and frame stutter is a huge issue and they've not even attempted at fixing it yet as it was in the last beta too :/

but releases on sat xd
it releases next week chek the CS twitter account.
subtick is working mostly fine.
lag comp and interp are the biggest concern right now.
i think frame stutter is a hardware issue on most people's ends could also be shader comp issues since its a beta and valve didnt ship any premade ones.

Frame stutter is caused by subtick not being set up correctly - some few interesting sciency posts on reddit that explain it in graphs etc
Messaggio originale di Neurodrive:
Subtick is terrible, is doesn't work yeah.
Care to explain pls? For me subtick is basicly instant tick.

You do something? Well with 64/128 tick it will happen for the server after some time. With subtick, it doesnt have to wait for the next tick. Feel free to correct me
Messaggio originale di Renos:
Messaggio originale di baardie:
The current CS2 is worse than CS:GO at 128 tick which means pro's aren't going near it unless paid or forced to by faceit

Lag compensation and frame stutter is a huge issue and they've not even attempted at fixing it yet as it was in the last beta too :/

but releases on sat xd
it releases next week chek the CS twitter account.
subtick is working mostly fine.
lag comp and interp are the biggest concern right now.
i think frame stutter is a hardware issue on most people's ends could also be shader comp issues since its a beta and valve didnt ship any premade ones.
Finally someone who isnt ego driven and actually knows what hes talking about
Messaggio originale di baardie:
Messaggio originale di Renos:
it releases next week chek the CS twitter account.
subtick is working mostly fine.
lag comp and interp are the biggest concern right now.
i think frame stutter is a hardware issue on most people's ends could also be shader comp issues since its a beta and valve didnt ship any premade ones.

Frame stutter is caused by subtick not being set up correctly - some few interesting sciency posts on reddit that explain it in graphs etc
that was already fixed in one of the last updates.
Messaggio originale di Nelly:
Messaggio originale di Neurodrive:
Subtick is terrible, is doesn't work yeah.
Care to explain pls? For me subtick is basicly instant tick.

You do something? Well with 64/128 tick it will happen for the server after some time. With subtick, it doesnt have to wait for the next tick. Feel free to correct me
basically
CS2 operates at a 64 tick update rate. meaning most things in the game refreshes every 15.6MS. This can include physics objects, bot AI, animation timing. sounds etc.
but subtick updates have been added and these occur instantly outside the normal tick window.
we don't know what exactly in the game gets the subtick speed while others update at the normal tick speed.
but heres some guesses and confirmed things that update at subtick
hitreg
crosshair placement
movement keys pressed
attack keys pressed
player positions
these all updated at the moment they occur outside the normal tick window aka subtick.
now grenade and player physics are likely hardcoded to behave exactly like a 128tick csgo client.
now because of how valve set this up the result is that all the important things relating to actually playing the game feels exactly the same or is better than a 128tick csgo server.
same ♥♥♥♥ than normal csgo only better smokes
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Data di pubblicazione: 16 set 2023, ore 14:44
Messaggi: 28