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回報翻譯問題
Loading your cheat "before" Vanguard is not going to make it undetected, I don't think you have a very good understanding of these things. That sort of logic would mean you can run your cheat before any EAC game opens and be perfectly fine lol.
Overwatch is a good example when it comes to the handling of cheaters, they have a rather basic usermode anti-cheat but encryption which makes cheat development a pain in the ass combined with some really good moderation. If you rage cheat in Overwatch you're going to get banned pretty damn fast especially if you're in competitive.
Call of Duty is a good example of awful cheat prevention. They use their own in-house kernel AC which is impressively garbage (you can use an open-source driver and be perfectly fine), They also never ban unless it's done by the anti-cheat, they just temporarily shadow-ban you based on reports or your stats which gets a lot of legit players hit in the cross-fire.
FYI - Overwatch, and Blizzard as a whole, is known for having one of the worst AC on the market. Overwatch is just extremely easy to hide cheats bc of the games mechanics (see # of LoL cheaters who for years got away with it). The ex employee Thor bragged about banning 2M cheaters in 7 YEARS. That's 300k a year and even worse than current garbage VAC.
Yeah, I guess you're right here, a kernel level anti-cheat so powerful that it could act as a rootkit to computers of anyone playing with you on the same server kind of gives off good placebo vibes, but I'd rather make myself think that it's just a skill issue without it. Unless they're rage hacking of course.
Oh and also Vanguard slowed down my PC a lot, even after I uninstalled it. Only Windows reinstall helped. (but now my PC is broken xD)
Not without some exploits that allow that I believe
It might not be related but, as an example, if you run CS2 as an admin, and Discord as a user, you won't be able to use Discord's global keybinds while CS2 is focused. It's an API call but same logic.
Cheat Engine has to be launched as an admin to modify other processes running with admin privileges.
Bugs in software, such as classic memory buffer overflows, that allow you to take control of the system as if you were that software.
That's because VAC's database isn't being manually updated and Valve aren't seeking out cheats on the Internet manually. How do you think the most popular private cheat, that appears a lot in Premier leaderboard's names, commonly abbreviated as two capital Latin letters, is still not detected? They even have a popular channel on youtube where they explain how cheat functions work.
Currently the real reason that is causing the difference in ban amount between VAC and Vanguard is the amount of manual labor put into seeking out cheats.
I agree with this though. I, too, think that they should continue updating VAC's database while they are developing a new anti-cheat solution.
Because it's marketing. People like you hear "kernel-level anti-cheat" and think that it's better. This person gets it:
That's why I have auto update off everywhere.
Of course it won't if your cheat is detected manually. It's the same with VAC.
That's disgusting..
https://www.youtube.com/watch?v=1pjfm8RsxCQ
It's very inconclusive as to whether it's spyware or not. But it's definitely a big timer bomb to sit on for no reason except from placebo.
For the numbers, I just wouldn't trust that. If the ban numbers were that low then you would see a LOT of blatant hackers like you do in CS.
Or you admit you just came here to hate on me for not blindly agreeing with you?
Bigger problem is that EVEN once banned they will just hop on under different account and circle repeats itself.
Now, Valve does not use hardware bans as people claim that it is "easy" to bypass it.
Well, guess what RIOT did:
https://x.com/AntiCheatPD/status/1796609553104015767