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They actually didnt have an effect to begin with and people were having a placebo effect thinking they did.
Csgo its up and what do that have to do with the topic in hand?
Kinda did something bc the patch before told us they fixed that but i think it was to huge problem getting it good.
If they didn't have an effect, then why did valve change them and why would they block them, if they did nothing let people set them to what they want?
On default interp, my netgraph is full of red blocks, rubber banding and bullet latency.
On cusotmer interps it isn't.
Thats no placebo
the client can no longer change its own netcode settings only the server handles it now.
so those legacy commands no longer had a real purpose in the game anymore but where left in since it wasnt priority 1 to remove them. But leave it to the CS community to start spreading false information about being able to magically fix your problems with commands that no longer did anything.
So valve decided to finally remove them.
Just saying, i think its a really good thing they removed that command, i think all this thing should be server side always.