Counter-Strike 2

Counter-Strike 2

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Hardy Sep 14, 2023 @ 10:24am
CS2 Tickrate
Why Tickrate 64 still?
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Showing 1-7 of 7 comments
p0mpous Sep 14, 2023 @ 10:26am 
Originally posted by ThugHunter:
Why Tickrate 64 still?
Because Valve are either lazy, ignorant, stupid or all 3.

Upgrading server infrastructure is so easy. Just go cloud and rent the servers and you can literally do it at the click of a mouse.
vid23 Sep 14, 2023 @ 10:27am 
Originally posted by p0mpous:
Originally posted by ThugHunter:
Why Tickrate 64 still?
Because Valve are either lazy, ignorant, stupid or all 3.

Upgrading server infrastructure is so easy. Just go cloud and rent the servers and you can literally do it at the click of a mouse.
Not sure if this is sarcasm or you seriously think its really just that
Amsanity Sep 14, 2023 @ 10:29am 
Originally posted by p0mpous:
Originally posted by ThugHunter:
Why Tickrate 64 still?
Because Valve are either lazy, ignorant, stupid or all 3.

Upgrading server infrastructure is so easy. Just go cloud and rent the servers and you can literally do it at the click of a mouse.


Looks like you are at least 2 of those.
Last edited by Amsanity; Sep 14, 2023 @ 10:29am
p0mpous Sep 14, 2023 @ 10:29am 
Originally posted by vid23:
Originally posted by p0mpous:
Because Valve are either lazy, ignorant, stupid or all 3.

Upgrading server infrastructure is so easy. Just go cloud and rent the servers and you can literally do it at the click of a mouse.
Not sure if this is sarcasm or you seriously think its really just that
It is. I work with servers and virtual, its my job. If they are still using physical infrastructure they are stupid or ignorant and if they wont go through the 3 step process of upgrading their virtual servers they are lazy.

You also have full scalability meaning the specs of your virtual servers will change as the load changes.
Last edited by p0mpous; Sep 14, 2023 @ 10:32am
ZaPOCCИI-O Sep 15, 2023 @ 5:56am 
cs2 has 18-6500 tickrate that changes dynamic. Low fps - more ticks
Samikaz Sep 15, 2023 @ 6:06am 
Originally posted by ThugHunter:
Why Tickrate 64 still?
because they didn't build a new game, they changed couple of skins and called it 2
MaHoneyDE Sep 15, 2023 @ 6:33am 
Originally posted by ThugHunter:
Why Tickrate 64 still?
because of the new sub tick system...
you dont 128 tick to have a better accuracy
the subtick system works as follows:
all important inputs like shooting and moving have an exact time stamp
and at the end of each tick the server gives you feedback based on inputs everyone made
for example:
you "flick" with the awp... in csgo the "hit" is where you crosshair is at the end of the tick not where you actually clicked
in cs2 the shot is where you crosshair was when you clicked not where it was when the tick ended
meaning you are acutally hitting where you shotting
people complain about it because its different and not because its worse
the "issue" cs2 has is the lag compensation it was favored towards high ping, the most recent update changed that to favor low ping
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Date Posted: Sep 14, 2023 @ 10:24am
Posts: 7