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Upgrading server infrastructure is so easy. Just go cloud and rent the servers and you can literally do it at the click of a mouse.
Looks like you are at least 2 of those.
You also have full scalability meaning the specs of your virtual servers will change as the load changes.
you dont 128 tick to have a better accuracy
the subtick system works as follows:
all important inputs like shooting and moving have an exact time stamp
and at the end of each tick the server gives you feedback based on inputs everyone made
for example:
you "flick" with the awp... in csgo the "hit" is where you crosshair is at the end of the tick not where you actually clicked
in cs2 the shot is where you crosshair was when you clicked not where it was when the tick ended
meaning you are acutally hitting where you shotting
people complain about it because its different and not because its worse
the "issue" cs2 has is the lag compensation it was favored towards high ping, the most recent update changed that to favor low ping