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First you'll hop into the game (probably some non prime casual matches or deathmatches/free4all) and it'll be clean. After a few days you'll start seeing people aimbotting and headshotting everyone.
You'll complain about it here and people will say it's because you don't have prime. So you'll spend $15 dollars on a prime status. For a few weeks prime matches will also be clean like it used to be when you played non prime matches, but eventually you'll play competitive, and you'll notice that people on both sides are making weird in-game decisions and even though you might think it's because you still don't know how to play the game, you'll see some of those people get banned after a few months.
Eventually as you climb the premier ranks (around 20~21k) you'll see this game is unplayable and realise you wasted your time and money playing for years with and against cheaters.
You'll complain about it again in the community and now your experience is no longer "bad because you don't have prime", now it's your fault because you did something to deserve this experience (because Valve's system is perfect).
Don't waste your time, go play the other game that looks like CS (rule of thumb: avoid it during the first and last weeks of the year to avoid cheaters there as well).
I joined a deathmatch five minutes ago
within a minute someone with no name joined. I didn't think much of it
Then they got five kills with the AK in five shots rapid fire in like 2 seconds
Then I disconnected.
Just look at what Facepunch did to Rust’s recoil system just to appease role-players who barely engage with the actual gameplay. This is the fundamental issue with modern FPS design—studios catering to the average Joe inevitably introduce randomness, which only benefits cheaters because randomness doesn't apply to them.
You all get exactly what you deserve.