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There are two types of lag depending on connection from what I see:
Type 1: Inconsistent packet due to poor internet- where your router isn't fast enough to send enough information to the server to update your info fast enough so you end up spiking a lot and "teleporting" across the map as the packets arrive and update the server.
Type 2: Consistent packets, but lags due to distance- where you lag because of your distance from the server but you have a consistent internet speed. Your movements in game are just updated less quickly.
You seem to fall into the first type.
This is just a theory. Since you're the first type, your inconsistent packet transfer is making the server confused and updating your game and the registration at random moments. Creating this jittery effect that makes it hard to play.
For the second type, they're just behind everyone else by a second. And maybe this ♥♥♥♥♥ with the lag comp? Say that on my screen im around a corner, but on my Type 2 connection opponents screen he sees my head just before I made it across and fires. On my screen again I get HS after I made it around and it makes no sense, but he gets the kill because I'm assuming peekers advantage applies to kills to? The peekers kill/packets are given priority because he peeked?
Idk