Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And the easy answer, is skill gap. Controlling the recoil of CS's AK-47 is way harder than controlling the recoil in games like COD and BF, due to there being recoil on top of the visual recoil (and there is visual recoil, if you shoot a mag from your AK, your crosshair will absolutely be in a different place than when it started).
Making the game harder = a bigger skill gaps, which is why there isn't the slightest competition for CS as the most competitive FPS.
Realism doesn't always make a better game.
True, in other games you do not need to do this, but that is because in other games you can aim down the sights. By definition you are aiming where the gun is aiming, so any recoil will move your aim upwards as well as the gun.
because physics bby