Counter-Strike 2

Counter-Strike 2

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Rygem Oct 21, 2015 @ 2:47am
Strange bullet physics?
Well, I don't hate the game as I play it myself, but there has always been one thing that bothers me. I am not talking about object physics or ragdolls, no, just the spray patterns and the feel of the guns.

Please read the whole post before commenting as this is not a flame post! I am just questioning the game's logic.

I think it is pretty magical that when you point a gun at the torso of a person from about 1-5 meters range, you still hit the ground or wall two meters next to him. That while the model of the gun stays almost perfectly straight.
Also the spray patterns don't make any sense.

For example the AK or (almost any gun really):

To fight the recoil you need to aim down so much that you sometimes even aim at the ground to get a headshot. What? Excuse me physics? How does that make any sense?
In other games (not talking about CoD) the crosshair or "aim" of the gun bounces up to simulate the recoil, (which is realistic in my opinion)which forces the player to fight the recoil so that the crosshair or aim is on the head while firing. While this game just makes the bullets go upward instead of the gun. Of course, the guns in CSGO do bounce upward if you dont correct anything but still while playing the trick is to "aim at the ground while shooting" unless you try to tap or burst.

While I know how the game works and I am kind of used to it, the physics still bother me quite a bit. Does anyone else get bothered by this major flaw or very strange design choice?

Also your character is a robot and doesn't need to breathe apparently. Sniping while standing still has no breathing mechanic, making sniping a bit too accessible in my opinion.

Rygem
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Showing 1-8 of 8 comments
THE LORD Oct 21, 2015 @ 2:49am 
In real life it's strange as well because you have to aim HIGHER to compensate for bullet drop due to gravitational pull and diminishing bullet velocity over a long distance. I need to send an email to mother nature to ask why.
anubis Oct 21, 2015 @ 2:51am 
git goud nub
MellowK Oct 21, 2015 @ 2:55am 
First of all, don't confuse your opinion to "a major flaw".
And the easy answer, is skill gap. Controlling the recoil of CS's AK-47 is way harder than controlling the recoil in games like COD and BF, due to there being recoil on top of the visual recoil (and there is visual recoil, if you shoot a mag from your AK, your crosshair will absolutely be in a different place than when it started).

Making the game harder = a bigger skill gaps, which is why there isn't the slightest competition for CS as the most competitive FPS.

Realism doesn't always make a better game.
zard. Oct 21, 2015 @ 2:57am 
gtfo troll
JustJess707 Oct 21, 2015 @ 2:57am 
Originally posted by *BoXeR*:
In real life it's strange as well because you have to aim HIGHER to compensate for bullet drop due to gravitational pull and diminishing bullet velocity over a long distance. I need to send an email to mother nature to ask why.
lol
lolschrauber Oct 21, 2015 @ 2:59am 
It's not meant to be realistic. That's kinda what the classic CS has been like and they stuck to that format.
woofgoa Oct 21, 2015 @ 3:04am 
Recoil pushes your gun upwards so that where you are firing is above where you are actually aiming. To compensate that you need to aim at the ground, this way your gun is still firing at enemies.

True, in other games you do not need to do this, but that is because in other games you can aim down the sights. By definition you are aiming where the gun is aiming, so any recoil will move your aim upwards as well as the gun.

woofgoa Oct 21, 2015 @ 3:05am 
Originally posted by Sariah707:
Originally posted by *BoXeR*:
In real life it's strange as well because you have to aim HIGHER to compensate for bullet drop due to gravitational pull and diminishing bullet velocity over a long distance. I need to send an email to mother nature to ask why.
lol

because physics bby
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Date Posted: Oct 21, 2015 @ 2:47am
Posts: 8