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this post is about economy welcome
With most of the guns in the game, you're essentially pulling down between the first 1 to ~10 bullets and then moving from side to side
I think i do what you said but still spray in csgo felt better
Austincs has a good quick video using the AK as the example
If you pull down further after the 9th bullet it makes the spread of the rest of the spray much harder to control
Most of the guns in the game you pull down to just a certain point than you will wiggle it side to side
'Good' players dont spray.
Even chatgpt knows everything about valve trash game.
Key Points About CS2's Spray and Randomness
First shot accuracy: When you fire a single shot, it's almost always perfectly accurate if you're standing still and crouching. This shot will go exactly where your crosshair is aimed.
Controlled randomness: As you continue shooting, especially with automatic weapons, the spray pattern becomes predictable, but the bullet spread (the slight deviation from your crosshair) introduces some randomness, making it harder to hit targets without controlling your spray.
Randomness in spread: The randomness in bullet spread is still within predefined parameters. For example, the spread may only vary within a cone of a few degrees, but you won’t know exactly where within that cone the next bullet will go.
Is It Pseudo-Random?
Yes! Here’s why:
The spread is pseudo-random, because it is governed by an algorithm that generates randomness within a certain range. This ensures variability in where bullets land, but it’s not true random, as the pattern is still influenced by predefined variables like recoil control, the player’s movement, or how long the weapon has been fired.
Spray patterns themselves are fully deterministic — they follow a set, repeating path, but the randomness comes into play with each individual bullet’s spread, especially as recoil increases.
This aged like fine wine.
Congrats on aquiring your game ban.
So you can stick your head in the next toilet you see and shut your mouth