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the packets are to damn big valve
Not all of us have 200$ fiberbit connections or 500$ gaming routers to prevent bufferbloat for large ass data packets.
What exactly are you guys transmitting anyway?!
That's kind of what I'm thinking....packets are too big. Wouldn't this be an issue with subtick not being optimized? Something with subtick and the netcode is not right because I can generate plenty of frames, its just the server taking forever to give me specific frames
Maybe that part of "earning points" was valve testing to see what causes the most packet loss or latency issues
How do they manage to break this game more? I don't get it!!!
But I got packet loss every match... most of the time it is showing me red packet loss message at the top right corner of the screen.
Since the "Update" (better said: downdate) I have 60 fps less now playing with 60 to 80 fps ... well done valve *slow clap*
How can they have such a wonderful and great game and then turn it into trash like that? I don't understand :((( ....if you guys understand whats going on then please explain it to me, because I don't :(((
Run -dx11 in launch options if using nvidia, use -vulkan if on amd
Don't use anything besides anti-lag if on amd
Make sure pc power plan is max performance
Clear your temp files and shader cache. %temp% searching windows, clear all of that, and clearing dx shader cache is kind of useful if not using vulkan
Do a speed test of your internet
If you don't have a gazillion Mbps upload (most dont), and it's about 20, use maybe 1/5th that value for total bandwidth. Unlimited causes problems
Set to 2 packets buffer
Make sure fps_max is set to 0 in game but have it render about 10 frames above your most stable minimum frame
That should fix most issues. I had to go through a ton of hoops to figure out how to make it run more optimized. It's the game, don't worry, not your pc. I think 5v5's that are on faceit won't lag but that's after you get those settings dialed in
Methinks it's in the game now to help valve do optimization soon
Sure, setting packet buffering will solve the rubberbanding but the latency just makes the game unplayable.