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There's no way the game was not running that by default.....no way I wasted days to get it to run properly
I was able to mostly fix it, and it basically boils down to bufferbloat and valve sending suspiciously large packets.
I suspect valve is going to fix this, eventually. You shouldnt need a top quality connection and expensive router to play a game with 10 players in it and nothing like terrain/texture streaming. ( I find jitter worse in comp than in casual )
But if you dont want to wait, if your router supports some kinda of smart queue management (sqm), that is a simple fix i guess. I had to use the bandwith limiter to get my jitter down. Waveform has a good site to test and see what exactly is going on. I still get it, especially during the countdown timer at the beginning of the round in casual or comp. And some random spikes but nothing like it was.
Now bufferbloat can happen anywhere though, it could be your isp, it could be valves relay network, so what im suggesting is prolly not gonna work for everyone. For those people I guess all you can do is wait for valve to actually do something.
People with really fast connections, or really good routers proally have never noticed a thing lmao.