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100% cpu would be bad. I would say no more than 60% cpu as well. Enough of a % that it can carry the gpu so it doesn't bottleneck
My GPU in the game is at 40% usage and the CPU at 30%, the PC is not working hard. Unlike when it is in the menu. I am a newbie and I could not attach an image of the metrics here.
These are the metrics in a Deathmatch. Note that in addition to not using 50% of the PC's performance, it also does not use 1/3 of the power in watts, remembering that the RX 5600XT uses 150W. Another curious thing is that the performance is the same in all types of resolution and graphic quality. The photo is in 16: 9 1366x768, low quality. I believe that the game's graphics engine cannot use all the performance. It may be a problem only with RX. I've seen other complaints on social media. Note: In a normal 5x5 mode, the performance does not exceed 40%.
When the GPU is in the menu with maximum utilization it delivers 300+ fps, without bottlenecks or crashes. I want 240+ fps because I have a 240hrz monitor and when I bought it I believed that my PC had the power to deliver 240fps.
I don't usually do this, because writing here is like blowing into the wind, but I will actually try to help you out.
Just a side note, I am a developer and I write engines for games.
I recommend you to not look at such simple measurements unless you are a developer yourself and actually understand what those numbers mean end-to-end.
So let me help you out with a simple analogy:
Imagine a factory with a belt, the belt transfers components and on every workspace there is a group of people that assemble those components into a single item. By the end of the belt, the item is placed in a basket and sent out for distribution.
Now you have a certain number of people assigned to each workplace and lets imagine a scenario where you don't get enough components, what happens with the people?
It is very simple, not all of them get to work. Some of them will not be utilized because there is not enough stuff to assemble---The factory is essentially at capacity and some workers get to rest.
Now to translate the analogy,
The items are various entities in the memory, the belt is the GPU pipeline and the people are the shader cores and the basket is the final frame that appears on your screen.
It is perfectly fine for your GPU to not utilize all the cores. The engine is simply not demanding enough / doesn't have enough stuff to render to utilize it all.
DO NOT and I repeat DO NOT insert sketchy commands that you googled to "Utilize your GPU more" as you will seriously mess up your system and will ruin your framerate in the long run
Also this is a simplified version. It gets a lot more complex if we get into possible bottlenecks of an engine. But that is out of your hands as an end user anyway