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VAC net only gives out 24 hour cooldowns so far which don't appear on the profile and also can't be tracked via API (yes, neither by csstats nor by leetify).
players that got banned in your matches are divided into three main categories:
1. banned in another game
2. banned by traditional VAC, not VAC net, for a cheat that was manually found by Valve on the internet and added to VAC's database. it used to be like that in CSGO too.
3. banned by server side detections after your match with them has finished, while they were playing another time — might have been for a spinbot, might have been for m_yaw inf.
there's also a 4th category but it's significantly smaller than previous three — maybe some of them got banned for 24 hours by VAC net in another match, and after some time, as a result and per decision of manual demo review by Valve's Trusted Partners, they got manually game banned.
in other words — it's too soon to appreciate VAC net, since it's mostly giving out false 24 hour cooldowns to new players and low trust factor players in general, and turns a blind eye on cheats like silent aimbot and bunnyhop in high trust matches.
but I hope it's learning. since it's an AI and all
2. if VAC Live and VAC net are different things, tell me — based on what VAC Live decides whether to ban a player for 24 hours or not?
answer: VAC live uses VAC net's decisions under the hood, but also cancels the match if somebody got banned mid-game.
- when it bans players using VAC net, it waits until the end of the round, cancels the game and only then the banned player acknowledges that they've been banned
- when somebody gets banned mid-game — obviously, they get kicked from the server right away, but VAC net still cancels the game as soon as the round ends
2. I don't know what the point of VAC Live is in relation to VACnet, but I know for sure that these guys got banned in CS2, not any other game, and that they were game banned. I think VAC Live is basically VACnet too, but perhaps it uses a different set of detection methods that may or may not be fully accurate (hence the 24 hours instead of perm ban?)
Edit: Another thing - if they are not banned in CS2 and indeed another game, CSStats would remove the ban showing as soon as they played another match. Since they haven't played any games since they got banned (and they were usually cheating in the game) it is a very simple assumption to make that they are actually banned in CS2.
2. yes VAC Live *is* VAC net + "cancel the game if somebody got banned while on the server". yes, because VAC net doesn't make accurate decisions, therefore it's only a 24 hour cooldown.
People got "Overwatch" banned in the past because of detected features, but this was mainly done in banwaves. that again is a completely different thing to what we're discussing now.
Why is it "VACnet can ONLY be VAC Live and nothing else"? I don't understand why it can't be doing 2 things at once; cancelling matches/giving 24hr cooldowns, and in other cases perm banning.
https://csstats.gg/player/76561197974771016#/matches
I am so bad bro, just a little worse than you, so you must be really bad too.
Obviously there isnt a whole lot that can be done about the closet cheating, other than bring overwatch back. (Did you know overwatch is part of dota 2 now, LOL its even harder to catch people scripting there unless you know what your looking for)
But come on man. One of my recent games had this dude in it.
https://streamable.com/5xp1vb
(names have been sanitized/censored)
Are you really going to sit there with a straight face and tell me that your proud that vac works?
When this dude gets banned, in a year, or never. Ill let you know, sound good?
(Hint: I got spin botters from a year ago who still arent banned)
And those 27 cheaters I had got banned within 2 weeks of me playing them. Yeah VACnet is working and it's unfortunate that you think otherwise.