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Now I'm even more worried, is Deadlocks online going to be like CS2?
In CS:GO, you could NOT move with the XM. Now it acts as a moving auto sniper that also one shots up close because the movement also made everything more accurate while strafing.
Assuming "peeker's advantage" is overpowered, that still leaves the 2 confronting players at the same odds of winning or losing a fight, HOWEVER if one of them is using a wallhack and an aimbot, the chances become 100% that the cheater will win the fight.
This is why VAC is needed and anything else can be balanced over time via game updates.
No, deadlock is NOT like cs.
I stopped playing this game.
It's frustrating to go play Premier mode and an opponent with less than 100 hours of play time is against you, I think the following.
Since they don't have the ability to create a functional anti-cheat, they should create a game balance mode, for example.
If you have between 100 and 200 hours of play time, you will only play against players with this number of hours.
200 to 400, etc.
This way you would avoid a lot of stress and wear and tear, but it's sad to go play and a player with a new account using cheats is your opponent.
And I didn't even mention the 120 FPS loss I had.
Before in CS:GO my game ran at least 200 FPS on any map, now it's between 60 and 120. Embarrassing.
And in addition to the xiters, you lose 300+ points for losing the match against a cheater.
Shameful, I won't even waste my precious time on this game anymore, maybe next year I'll analyze if they fixed these mistakes, if they keep it like this, I won't play anymore.
But I'm glad Deadlock doesn't use the same 128 ticks but actually 64 ticks that THINKS it runs more system
Prefiring is the person peeking, you have it backwards here.
That is why peekers advantage is so strong, they DON'T have to prefire. If they did than peekers advantage wouldn't even be noticeable