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In CS:GO for 10 first wins in a row you would get LEM. In CS2 after two wins you most likely get silver. This is why tons of ex GE players got into low ranks.
Well that is why I gave multiple reasons for why I don't think they were cheating.
This makes sense unfortunately. I remember when CS2 first came out and you still had to get 10 wins per map - even then people were winning 10 in a row and still getting a low rank.
So it seems Valve needs to rework the formula and reset the ranks.
They aggregated millions of matches, filtered everyone's stats and included variables that would actually more closely calculate someone's skill.
I don't remember who uploaded it, but often times they found people who were supposed to be at a certain rank out of all players, some of whom were millions away from their actual true rank based on stats.
It was some comparison with glicko2, elo, csgo, cs2, faceit, and premiere
Truth is, most people are not correctly placed. I don't think the elo system has enough variables.
It's more accurate on faceit if you can get their freaking servers to allow a full match to be played, but faceit still has some metrics they would also need to implement into their elo calculations to get everyone as close to their true placement as they should be.
It's also partly the opaque Trust Factor system, which can intentionally pair players with and against cheaters on Valve. No such thing exists in Faceit.
So with an already bad ranking system that is essentially based purely on rounds won, many more cheaters on Valve servers than on Faceit (deflating Valve ranks), the possibility that a player is being intentionally placed with cheaters even if they aren't cheating, and huge artificial rank decay, Faceit ranks are definitely more representative of an individual player's skill.