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None packets:
cl_interp = 0.000000 (cl_interp_ratio=0 / cl_updaterate=64)
1 packet:
cl_interp = 0.015625 (cl_interp_ratio=1 / cl_updaterate=64)
what does this exactly mean?
instead, in simple terms, it increases ping
Interp is the pre-set delay amount to what you see rendered on the screen.
Less or no interp is better IF you can still hit stuff and things aren't rubber banding/jumpy.
The feeling with "cl_interp = 0.000000" is way better than on 0.015625.
Can i change the value also with '1 packet" to 0?
Recently a lot of people have seen packet loss with Buffer Packets set to default 'None'.
I think Valve has changed something to cause this issue rather than your internet connection being the source of the packet loss.
My guess would be Valve is overloading the Server computers for matchmaking to save on overhead costs.
Likely the same reason they switched to Sub-tick in CS2 and only had 64 tick servers in CSGO.