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I had 0 pkt loss before that day.
Same here, about 25-60 percent packetloss since start of october. we have to wait for volvo i guess
They know that cs2 uses to much bandwith because of "animations", so they likely know the packets are about the max size they can push on newer hardware, im sure it works fine at the office. In that video, I believe it was about valves legal stuff going on recently, they mention how valve does not typically communicate with its audience for this exact reason basically. Whatever they say is just fodder to be used against them lmao.
Ironically though having a good router with the good qos settings should fix it so it is weird that fletcher made the comment about that. I think newer routers can do it automatically but on my router it involved setting up traffic rules and tagging traffic manually. Just simply turning on QOS and rerunning the bufferbloat test showed no improvement.
Using the bandwith limiter worked.
With the bandwith limiter disabled.
https://www.waveform.com/tools/bufferbloat?test-id=5d66986a-bbc0-463e-8f65-73c8e9405848
The settings I use for 100up/10down coaxial connection, it took alot of fiddling to find a good number.
https://ibb.co/3FHYWK9
With the bandwith limiter enabled.
https://www.waveform.com/tools/bufferbloat?test-id=0694ac73-7248-4b0b-848c-bbbfe38ed9fc
What your looking for is the active up and active down jitter values on the right side. Anything over like 15 and you will start to experience jitter in game.
Doesnt matter though I guess. The lag/skipping will stop and the fps seems a little more stable, but your still gonna die behind walls (without the wall icon) and shoot blanks lol, honestly doesnt "feel" any different.
I guess I cant actually find any proof its because of poorly designed packets (though I suspect the 20 gigs of data that counter strike has used this month in the last 40 or so games ive played has something to do with it), its not the size of the packets, but how many are being sent.
https://news.ycombinator.com/item?id=13771993
Most likely the problem lies in the ISP throttling its customers. And that thread has some good solutions for mitigating it. This is a good article about exactly what bufferbloat is.
https://www.admin-magazine.com/Archive/2020/57/Managing-Bufferbloat
Ive seen some people claim even after buying a expensive new router and trying the qos and bandwith limit settings that it still doesnt work right, at that point I guess I would ask the ISP to come out and look and make sure there is nothing wrong with your connection. Might even be worth googling the modem model number + bufferbloat.
Ive had the issue for months which is why I think it has something to do with the vac system. But knowing that tcp connections can do it, I wonder if it could have something to do with valves "relay" network. Who really knows, not any of us.
Settings -> Game -> Buffering to smooth over packet loss