Counter-Strike 2

Counter-Strike 2

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Kvest Oct 20, 2024 @ 6:26pm
Packet Loss and Connection Stuttering
Ever since the Armory update, the game has been a nearly unplayable mess.

I used to experience 0.0-0.3% packet loss, with spike up to 3% rarely. Average ping was 7-15 ms.

Now, my minimum packet loss is 0.3%. and I'm typically sitting at 10-12%. Anytime I jiggle peek or spray, it jumps to 20-45% loss. Minimum ping of 25 ms, frequently averaging 80.

I live 30 miles from my nearest server. I should not be experiencing 45% loss, and 80 ms ping routing packets to a location 30 miles away.

Anyone got any tips to get Valve to notice?

UPDATE: Great, the 10/24 update made it be a minimum of 25% loss on receiving packets.
Last edited by Kvest; Oct 24, 2024 @ 7:45pm
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Showing 1-15 of 22 comments
Cupcake Oct 20, 2024 @ 6:33pm 
Fletcher Dunn (CS2 Dev) blames the player's router for enabling QoS instead of find the root cause of this issue.
patr1xcore Oct 20, 2024 @ 7:01pm 
Originally posted by Gwen:
Fletcher Dunn (CS2 Dev) blames the player's router for enabling QoS instead of find the root cause of this issue.
Hahahaha right. Fletcher is either clueless or he knows about the issue but trying to hide it.
Cupcake Oct 20, 2024 @ 7:16pm 
Originally posted by patr1xcore:
Originally posted by Gwen:
Fletcher Dunn (CS2 Dev) blames the player's router for enabling QoS instead of find the root cause of this issue.
Hahahaha right. Fletcher is either clueless or he knows about the issue but trying to hide it.
the fact the Valorant doesnt have packet loss for me, it's clear the issue isn't from my end.
rielghost Oct 21, 2024 @ 8:27am 
Any solution?
Neqpwn Oct 21, 2024 @ 11:06am 
Same issue, ever since October 2.
I had 0 pkt loss before that day.
Last edited by Neqpwn; Oct 21, 2024 @ 11:07am
ScHnuPF Oct 21, 2024 @ 11:26am 
Originally posted by Neqpwn:
Same issue, ever since October 2.
I had 0 pkt loss before that day.

Same here, about 25-60 percent packetloss since start of october. we have to wait for volvo i guess
Tulex Oct 21, 2024 @ 11:43am 
same problem with up to 50% packet loss :stop::DSTpoop::noway:
peon Oct 21, 2024 @ 11:51am 
Originally posted by patr1xcore:
Originally posted by Gwen:
Fletcher Dunn (CS2 Dev) blames the player's router for enabling QoS instead of find the root cause of this issue.
Hahahaha right. Fletcher is either clueless or he knows about the issue but trying to hide it.

They know that cs2 uses to much bandwith because of "animations", so they likely know the packets are about the max size they can push on newer hardware, im sure it works fine at the office. In that video, I believe it was about valves legal stuff going on recently, they mention how valve does not typically communicate with its audience for this exact reason basically. Whatever they say is just fodder to be used against them lmao.

Ironically though having a good router with the good qos settings should fix it so it is weird that fletcher made the comment about that. I think newer routers can do it automatically but on my router it involved setting up traffic rules and tagging traffic manually. Just simply turning on QOS and rerunning the bufferbloat test showed no improvement.

Using the bandwith limiter worked.

With the bandwith limiter disabled.

https://www.waveform.com/tools/bufferbloat?test-id=5d66986a-bbc0-463e-8f65-73c8e9405848

The settings I use for 100up/10down coaxial connection, it took alot of fiddling to find a good number.

https://ibb.co/3FHYWK9

With the bandwith limiter enabled.

https://www.waveform.com/tools/bufferbloat?test-id=0694ac73-7248-4b0b-848c-bbbfe38ed9fc

What your looking for is the active up and active down jitter values on the right side. Anything over like 15 and you will start to experience jitter in game.

Doesnt matter though I guess. The lag/skipping will stop and the fps seems a little more stable, but your still gonna die behind walls (without the wall icon) and shoot blanks lol, honestly doesnt "feel" any different.

I guess I cant actually find any proof its because of poorly designed packets (though I suspect the 20 gigs of data that counter strike has used this month in the last 40 or so games ive played has something to do with it), its not the size of the packets, but how many are being sent.

https://news.ycombinator.com/item?id=13771993

Most likely the problem lies in the ISP throttling its customers. And that thread has some good solutions for mitigating it. This is a good article about exactly what bufferbloat is.

https://www.admin-magazine.com/Archive/2020/57/Managing-Bufferbloat

Ive seen some people claim even after buying a expensive new router and trying the qos and bandwith limit settings that it still doesnt work right, at that point I guess I would ask the ISP to come out and look and make sure there is nothing wrong with your connection. Might even be worth googling the modem model number + bufferbloat.

Ive had the issue for months which is why I think it has something to do with the vac system. But knowing that tcp connections can do it, I wonder if it could have something to do with valves "relay" network. Who really knows, not any of us.
Last edited by peon; Oct 21, 2024 @ 11:57am
BAZ Oct 21, 2024 @ 12:36pm 
Dont worry its the game...
🌸Theia AWP🌸 Oct 21, 2024 @ 12:45pm 
same issue, i cant play even DM
M4rlboro✪ Oct 21, 2024 @ 2:12pm 
Try out setting your packets to 1-2, it helped me.
Settings -> Game -> Buffering to smooth over packet loss
KNightstyleZ Oct 21, 2024 @ 2:49pm 
Originally posted by Kvest:
Anyone got any tips to get Valve to notice?
If you don't like the game leave a negative review going into detail why, that's the best way of catching the attention of ignorant developers
Referent_ Oct 24, 2024 @ 5:30am 
Still have F U C K I N G packetloss up to 30 % since armory.
same ...... lost package that terrible
Gadzhalov Oct 24, 2024 @ 7:18am 
If anyone finds a solution please add me
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Date Posted: Oct 20, 2024 @ 6:26pm
Posts: 22