Counter-Strike 2

Counter-Strike 2

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Why do enemies always see me before I see them?
This happens randomly and not all the time. My ping also doesn't seem to matter as I generally have around 40.

Basically peekers advantage goes out the window. Whether I'm peeking or being peeked, I'm being killed before I can even react. In some cases, I'm being shot before I even see my opponent (NOT PREFIRED). This makes even the worst players look like hackers many times.

What do I see when I watch the replay from their POV? It shows me run out completely, not fire at them, and it takes them around .5-1 full second to kill me. COMPLETELY DIFFERENT FROM MY IN GAME EXPERIENCE.

I'm not lagging.
My rates are all correct.

What the **** is causing this?
Last edited by Three Angry Inches; Jul 11, 2014 @ 10:49am
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Showing 1-15 of 131 comments
Three Angry Inches Jul 11, 2014 @ 11:20am 
bump
Joonas Jul 11, 2014 @ 11:39am 
I think server has got something to do about it. Sometimes I got shot right away when I see somebody. Sometimes the enemy rages me that I pre-fire when I normally just shoot at them...
Three Angry Inches Jul 11, 2014 @ 11:53am 
Originally posted by Joonas:
I think server has got something to do about it. Sometimes I got shot right away when I see somebody. Sometimes the enemy rages me that I pre-fire when I normally just shoot at them...

EXACTLY THIS.

In some servers it feels like I'm shooting fish in a barrel and I'm dropping 30+ kills. In others, everyone has robotic reaction speeds and perfect accuracy.
m5 Jul 11, 2014 @ 12:00pm 
The long doors at T spawn, I usually get the drop on people there but today it was strange, I didn't see the ct run out of the door but he wa already running toward mids. I know he didn't come from cat because then I'd be dead already.

My headphones were working correctly too, it seems like it didn't registered his running toward mid from the doors or something.

Doge Jul 11, 2014 @ 12:03pm 
From what I know you played 1.6, this means you are older now = inconsistence reflexes, time to retire and go to Spain, Tailandia or South America..

Originally posted by DiEND:
I had the same problem. Download that reflex map from workshop and start to practice your reflexes.At least that's what helped me.It definitely improved my reaction time
This can help some.
Last edited by Doge; Jul 11, 2014 @ 12:05pm
NICE Jul 11, 2014 @ 12:04pm 
Beacuse are you trapp?
nickwithtea Jul 11, 2014 @ 12:05pm 
lag compensation

120hz monitors

that's about it
Three Angry Inches Jul 11, 2014 @ 12:11pm 
Originally posted by VeRO:
From what I know you played 1.6, this means you are older now = inconsistence reflexes, time to retire and go to Spain, Tailandia or South America..

Originally posted by DiEND:
I had the same problem. Download that reflex map from workshop and start to practice your reflexes.At least that's what helped me.It definitely improved my reaction time
This can help some.

This has absolutely nothing to do with it. I average .205-.213 reaction time on tests. For comparison, Friberg is around .205.

I have a 61% overall headshot and 22% accuracy as a rifler.

The replay view is DISTINCTLY different from what I see in game. In many servers, my clientside view of the game is HEAVILY delayed by up to 200-300ms. Sometimes, very important things are simply left out, such as an enemy shoulder peeking me followed by a second prefire peek. THE SHOULDER PEEK never registered in my view and as such I was never given an opportunity to react to it.

I can only react and play based on my view of the gamestate. If that gamestate is 200-300ms delayed for no apparent reason, I'm at a huge disadvantage in those servers.
Last edited by Three Angry Inches; Jul 11, 2014 @ 12:12pm
Lights (Banned) Jul 11, 2014 @ 12:14pm 
its a little bit with the netcode, but honestly the biggest thing is just reaction time and their monitor's refreshrate. 144hz > 120hz > 75 hz > 60hz
Three Angry Inches Jul 11, 2014 @ 12:17pm 
Originally posted by -LiGhTs- BenQ:
its a little bit with the netcode, but honestly the biggest thing is just reaction time and their monitor's refreshrate. 144hz > 120hz > 75 hz > 60hz

I have a 144hz Monitor and an above average reaction speed.

What I see in game is literally delayed from what is seen in replays and if anything, it should be the other way around due to tick rate differences.

ON TOP OF THAT, information is flat out left out at times, like an enemy shoulder peeking. I won't even see the shoulder peek in the suspect servers.
D.Panda Jul 11, 2014 @ 12:21pm 
Originally posted by Three Angry Inches:
Originally posted by -LiGhTs- BenQ:
its a little bit with the netcode, but honestly the biggest thing is just reaction time and their monitor's refreshrate. 144hz > 120hz > 75 hz > 60hz

I have a 144hz Monitor and an above average reaction speed.

What I see in game is literally delayed from what is seen in replays and if anything, it should be the other way around due to tick rate differences.

ON TOP OF THAT, information is flat out left out at times, like an enemy shoulder peeking. I won't even see the shoulder peek in the suspect servers.

The replays are ♥♥♥♥..thats all i can say about that topic, never had your problems.
But i watched some of my replays, some of my AWP shots looked nearly impossible(mostly prefire + wallhack style) but ingame they were just normal shots without any special thing to them.
You cant trust the replays..
The only thing i ever experienced ingame was that i was one of the guys who had enemys with your problems. But for me it looked like they where just standing there for 1-2secs, but claimed to be peeking. The replay showed that they told the truth..
GuNNuP Jul 11, 2014 @ 12:25pm 
sometimes, the hiding positons you think your hidden when you reall arent. your camera is your eyes (head) your body is bigger than the camera.
Originally posted by Shiin:
Originally posted by Three Angry Inches:

I have a 144hz Monitor and an above average reaction speed.

What I see in game is literally delayed from what is seen in replays and if anything, it should be the other way around due to tick rate differences.

ON TOP OF THAT, information is flat out left out at times, like an enemy shoulder peeking. I won't even see the shoulder peek in the suspect servers.

The replays are ♥♥♥♥..thats all i can say about that topic, never had your problems.
But i watched some of my replays, some of my AWP shots looked nearly impossible(mostly prefire + wallhack style) but ingame they were just normal shots without any special thing to them.
You cant trust the replays..
The only thing i ever experienced ingame was that i was one of the guys who had enemys with your problems. But for me it looked like they where just standing there for 1-2secs, but claimed to be peeking. The replay showed that they told the truth..

Well what gets me is that the replays should be what's delayed. They're 16 tick IIRC which is what results in people dying before the crosshair visually moves, etc...It doesn't make sense to me why a 16 tick replay would show me running out to peek a corner and just standing there for 1+ seconds while the enemy fails to even aim at me at a decent speed. On my screen I fast peeked the corner and was headshotted almost the instant my shoulder came into visibility.

basically in the replay, my enemy has a .75s+ Time to kill upon seeing me
in realtime on my screen, my enemy would have needed a sub .1s reaction time + TTK.
Riki Jul 11, 2014 @ 1:49pm 
64tick + low ping enemies. Stuff like that happens a lot if you got 40+ ping and your enemies have below 20ms ping. I encounter that a lot when playing against guys with 5ms ping and i got 45ms. There is no way to improve since it is impossible to counter someone who already shot you 3 times before you see him. It also happens a lot that hits don't register, even though see blood (i even check them in the demos with sv_showimpacts and it shows them as hits). So yea, not much to do except to deal with it or be 10 times as good as your opponent (and even then stuff like that happens). The only fix i found was playing ESEA 128tick and picking a server with the lowest possible ping for me (a whole different world compared to the matchmaking servers with 64tick). Not to mention the closet hackers out there!

It is worse when someone gets a headshot on me. I come around the corner shoot 5 shots into their body , they fire 1 shot , i die and the console shows no dmg.

My reaction time is around 190, played fps games for ages and whenever i play against my buddy who is way better than me on my own server, hosted on my own pc. i win 90% of the time against him. if we play on official servers he has 5ms ping and i got 45ms , he wins 90% of the time.

So yea if you play against low pingers, while having a ping around 35ms+(which isnt even high) while your enemy has a low ping. gg. Like you said when you check the demos it looks completely different from their pov, they aim shoot kill before you react. From your pov you die before you see them. Thats why we need 128 tick servers.
Last edited by Riki; Jul 11, 2014 @ 2:09pm
m5 Jul 11, 2014 @ 2:13pm 
Originally posted by Hideo:
64tick + low ping enemies. Stuff like that happens a lot if you got 40+ ping and your enemies have below 20ms ping. I encounter that a lot when playing against guys with 5ms ping and i got 45ms. There is no way to improve since it is impossible to counter someone who already shot you 3 times before you see him. It also happens a lot that hits don't register, even though see blood (i even check them in the demos with sv_showimpacts and it shows them as hits). So yea, not much to do except to deal with it or be 10 times as good as your opponent (and even then stuff like that happens). The only fix i found was playing ESEA 128tick and picking a server with the lowest possible ping for me (a whole different world compared to the matchmaking servers with 64tick). Not to mention the closet hackers out there!

It is worse when someone gets a headshot on me. I come around the corner shoot 5 shots into their body , they fire 1 shot , i die and the console shows no dmg.

My reaction time is around 190, played fps games for ages and whenever i play against my buddy who is way better than me on my own server, hosted on my own pc. i win 90% of the time against him. if we play on official servers he has 5ms ping and i got 45ms , he wins 90% of the time.

So yea if you play against low pingers, while having a ping around 35ms+(which isnt even high) while your enemy has a low ping. gg. Like you said when you check the demos it looks completely different from their pov, they aim shoot kill before you react. From your pov you die before you see them. Thats why we need 128 tick servers.

That is true, but I find the best way to combat this is to hide where they won't expect you to be or atleast make it awkward for them to burst you without you getting a chance to take them down.

If they're coming from a tunnel, hide in awkward position ( angled where their mouse has to reach to get you ) this will improve your chances of surviving firefights.
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Date Posted: Jul 11, 2014 @ 10:47am
Posts: 131