Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but i think i enjoyed playing CSGO more than CS2
try playing on larger maps on deathmatch, it's hard to play deathmatch on dust 2 because it's free for all, not team deathmatch as it was in CS:GO — free for all needs larger maps, on smaller maps it's "spawn — kill the guy in front of you — get killed by the guy who spawned behind you" and the cycle repeats.
It just doesn't feel quite right compared to CS:GO and I'm not sure why. Had plenty of time to get used to it now and still. Something is off with cs2.
My overall skill degraded a lot since I stopped playing CS:GO \ CS2 as a main game, and now playing many other games including first person shooters, that eventually drops CS skill due to changed reflexes and habits.
Tryharded in LEM ranks in 2015, now just relaxing in Silvers and getting fun.
Not like I care anyway, I don't take CS seriously since 2017.
"flickshots" were basically a bug, when you pressed your left mouse button, on a 64 tick server, for example, you had a random amount of time between 0 ms and 16.67 ms for your shot to actually fire, so this is how flickshots worked:
1) you press your mouse1
2) you have a random amount of time 0-16.67ms to move your crosshair onto an enemy
3) your shot fires and it checks if your crosshair is over an enemy at that moment
now it's different, the angle of your camera is remembered when you press mouse1, so now it's
1) you press your mouse1
2) you still wait a random amount of time 0-16.67ms for your shot to actually fire, but it doesn't matter where you move your camera after you've made your shot
3) your shot fires and it checks if your crosshair WAS over an enemy at the moment of your mouse1 press
so, before, you could get away by pressing mouse1 and THEN aiming, but now you have to FIRST aim and then shoot.
this seems like a small thing but in practice it makes a big contribution to how cs2 feels "off", at least for my playstyle
Damn buddy, Steamrep and backpack.tf banned not many people go to these length.
HAHA who tf are you? Good job I guess you private profile detective even though I have no idea what that means and I ain't clicking malicious links XD